Portal 2

Portal 2

Dirty Harry
24 Comments
carol  [author] 30 May, 2013 @ 7:37am 
Try version 2 for a challenge ;-)
PackSciences 29 May, 2013 @ 9:12am 
Not bad
carol  [author] 10 Apr, 2013 @ 8:20am 
LOL - you think that wone is bad try version 2 ;-)

You also need to watch Krank's video solution of this one that caused me to make version 2.

See: http://www.youtube.com/watch?v=yT-6_BIjaPo
GraveNoX 9 Apr, 2013 @ 6:14pm 
very hard chamber, too many turrets
carol  [author] 4 Sep, 2012 @ 8:45am 
It spawned an 'interesting' version 2!
Geneosis 4 Sep, 2012 @ 8:31am 
Well he is just a bunny jumper ^^ You should not worry about those players ;)
carol  [author] 4 Sep, 2012 @ 8:21am 
If you think that is hard try version 2 - ckeck out Kranks YT video to see why it was necessary to design version 2: http://www.youtube.com/watch?v=yT-6_BIjaPo
Geneosis 4 Sep, 2012 @ 8:19am 
God bless F6 key! That was the hardest turret killing map I ever played XD But still really fun to do it :p
Well maybe my map Turret Rush is close to this difficulty level, but it's a coop map so dying is not really important X)
carol  [author] 1 Jul, 2012 @ 1:57pm 
I have uploaded version 2 of this map (a separate map on Steam - see https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=79579536 ) This was to try and make if Krank proof - this is the last two chambers redesigned to be harder and less susceptible to 'advanced' techniques - hopefully - give it a go when you have completed this version).
carol  [author] 1 Jul, 2012 @ 12:45pm 
Glad you enjoyed - now for the next challenge try version 2 ;-)
O'Brian 1 Jul, 2012 @ 12:38pm 
Done it! Nice map, thanks to the F6 button! I killed a lot of turrets with the reflector cube (and not the laser). The hardest challenge for me was the 2 last turrets before the door. I killed them by throwing another dead turret on them, like bowling if you know what I mean. Anyway, this is a nice challenge. Many congratulations to the amazing Krank. I'll never be as skilled as this tester! =^.^=
carol  [author] 1 Jul, 2012 @ 9:09am 
Thanks - been trying to reply but Steam keeps kicking me out. Some sort of authentication bug on the server. If you got through this one the process is pretty similar with version 2 - just a few more steps and quite a few more turrets and gotchas!! (LOL). There are also a few turrets harder to belt with the ball so you have to be inventive on how to clobber them!
CatThing 1 Jul, 2012 @ 8:34am 
love it.
KranK 1 Jul, 2012 @ 3:03am 
I think Valve said it was a game mechanic that was left in on purpose. They did remove it from other games....TF2 being one of them If I recall correctly. I don't think there is a single map (made by Valve) in portal 2 that you can't hop by the turrets.
carol  [author] 1 Jul, 2012 @ 2:58am 
Well that about scuppers this map! It does raise the question though whether bunny hopping should be considered a bug or a feature. Effectively you seem to make turrets impotent - especially in PeTi maps. I added the challenge to the description.
KranK 30 Jun, 2012 @ 9:17pm 
Don't watch the video below or this one if you haven't played the map yet. 0 Turrets Killed/deactivated http://www.youtube.com/watch?v=yT-6_BIjaPo
KranK 30 Jun, 2012 @ 3:51pm 
Great map, a lot of fun to play (even multiple times..lol). My route - http://www.youtube.com/watch?v=mVrdw657l6U
carol  [author] 30 Jun, 2012 @ 2:07am 
Thanks - glad you liked it.
commander2005 30 Jun, 2012 @ 1:50am 
really good map! from the beginning until the exit thrilling :) excellent.
carol  [author] 29 Jun, 2012 @ 3:01am 
Updated again - added a new final chamber (dodge the turrets and shoot them!).
carol  [author] 27 Jun, 2012 @ 8:22am 
OK - added some lights, avoided goo dropping and seriously toughened up the last chamber. See what you think now.
carol  [author] 27 Jun, 2012 @ 1:24am 
I am still thinking about the main room - the trouble is I found if there wasn't a slightly 'safer' region it was difficult not to get killed instantly when trying to place portals.

As for a theme - this is only my second map that starts with a narrow passage and turrets - but then this map was meant to be turret based, and the plan was to make successive chambers bigger and harder.

Need to think about th ecurrent last chamber (it might not be the final last).

I can tweak things a little to light the first corridor better.
Rengor 26 Jun, 2012 @ 6:00pm 
That wall behind the first turret is so dark it doesn't look like you can portal on it, I was really starting to wonder if I missed something or just really sucked with timing.
I'm sensing a theme here with most of your maps starting with narrow tunnels and turrets.
If you step back just a bit in the main room, then you get out of range of the turrets, I assume that is intended, but figured I'd mention it.
Surely Harry wouldn't just pick up enemies from behind and throw them in acid! He'd shoot them first, then throw them in acid.
Not really much challenge here other than the dark portable wall I couldn't see, and aiming the gel just right once. But still fun enough.
carol  [author] 26 Jun, 2012 @ 2:24pm 
Probably not the final word on Dirty Harry - "I'll be back" (with further developments - watch this space).