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You also need to watch Krank's video solution of this one that caused me to make version 2.
See: http://www.youtube.com/watch?v=yT-6_BIjaPo
Well maybe my map Turret Rush is close to this difficulty level, but it's a coop map so dying is not really important X)
As for a theme - this is only my second map that starts with a narrow passage and turrets - but then this map was meant to be turret based, and the plan was to make successive chambers bigger and harder.
Need to think about th ecurrent last chamber (it might not be the final last).
I can tweak things a little to light the first corridor better.
I'm sensing a theme here with most of your maps starting with narrow tunnels and turrets.
If you step back just a bit in the main room, then you get out of range of the turrets, I assume that is intended, but figured I'd mention it.
Surely Harry wouldn't just pick up enemies from behind and throw them in acid! He'd shoot them first, then throw them in acid.
Not really much challenge here other than the dark portable wall I couldn't see, and aiming the gel just right once. But still fun enough.