Stellaris

Stellaris

EvE Online: Horizons - Lite
63 Comments
tilarium 22 Jun, 2022 @ 6:48am 
Yup, that’s the one. Literally the first thing that comes up in the workshop when you search “Eve shipsets”
SoulLink  [author] 22 Jun, 2022 @ 5:31am 
and no I will not be making an update since I have absolutely no idea how to makes models, and the person who did them ghosted me back then
Dustreaper 22 Jun, 2022 @ 5:26am 
Guess i will take your word for it can't find it on steam or google and kabivel profile is private so cannot search his created mods.
tilarium 22 Jun, 2022 @ 1:59am 
Not the Chronicles one. Kabivel's is literally just the ships. So guess that answers that for me, you weren't trolling, just bad at searching the workshop.
Dustreaper 22 Jun, 2022 @ 1:24am 
The chronicles one yea that adds tons of stuff i don't want.. It;s fine for a few games but i don't want ever game to be eve online themed.i need just the ships.
tilarium 21 Jun, 2022 @ 1:32pm 
Not sure if you're just trolling or crap at searching the workshop. The one by Kabivel that was just updated in Feb I think still works to the best of my knowledge
Dustreaper 21 Jun, 2022 @ 12:34pm 
Wish there were any eve online ship mods that were working.. so sad...
Sydron Knight 8 Dec, 2017 @ 2:49am 
yeah, I guess this mod is dead as you can't use it without the main mod. that sucks cause it looks like it had:steamfacepalm: potential.
Twsted 22 Aug, 2017 @ 11:02pm 
When clicking the link for the "MAin Mod" Steam says mod does not exist. :(
Phantom 16 Aug, 2017 @ 1:36pm 
any updates coming up, game says the mod doesnt support the current game version and am scared of starting the game with with it? but i love the mod
Buncho 21 Jul, 2017 @ 3:29pm 
Now I can relive the fall of the Goonswarm.
Marclonus Shouna 13 Jul, 2017 @ 11:25am 
its saying invalid goverment types any thing i can do
The Hat 4 Jun, 2017 @ 8:22am 
Thank you that was generous.
SoulLink  [author] 2 Jun, 2017 @ 11:25am 
@The Hat.
Yes in the Main mod I wrote that anyone can continue the mod as they wish. I posted the git repo for the mod. So anyone can take over and continue as they wish.
The Hat 1 Jun, 2017 @ 5:08am 
SoulLink I can respect that. Rather than let all your hard work die, would you be willing to let someone else update it or at least save the shipsets? Lot of work here to leave by the wayside. Either way thanks I have enjoyed playing it.
Peach Bloom 1 May, 2017 @ 11:58pm 
so? the ships alone are worth it
goddammit
SoulLink  [author] 1 May, 2017 @ 11:57pm 
Don't. All the factions are disabled anyway. The rest works. And I am not sure I will update this anymore.
Dustreaper 1 May, 2017 @ 3:30pm 
Please update it. Will try running it anyway in my next playthrough but peace of mind would be nice for the 60+ mods i'm running.
Peach Bloom 26 Apr, 2017 @ 1:55am 
would you be willing to update these to banks? i love these ships without the added tech
Phantom 8 Apr, 2017 @ 10:19am 
cant find the main mod? some go wrong?
SoulLink  [author] 24 Dec, 2016 @ 5:35am 
This version for sure. The main mod should be as well.
Hoschy 23 Dec, 2016 @ 4:11pm 
Would Horizon's be compatible with Relics of a Faalen Empire?
SoulLink  [author] 6 Dec, 2016 @ 7:25am 
Ship models would be nice, but I can't do them and the guy who was doing them found a job. So until I find a new guy for models there will unfortunately be no new models.

And compatibility patches is not something I want/can do without Maja to add some locators etc. Otherwise it would become really hacky and a lot of work.
Grubby Lentils 6 Dec, 2016 @ 4:24am 
Love the mod brilliant work! Galaxy doesnt feel right without the Eve races now :) question regarding future plans, are you adding more variety to the ship models available... as in Hurricane, Scorpion etc. NSC has some great ship classes ^^ they would go well with the Eve ships, any thoughts on a cross compatibility thingy?
tilarium 4 Dec, 2016 @ 11:30pm 
So is that the one I have to use to replace the now missing races, ships and extra ships?
NaitNait 29 Nov, 2016 @ 1:44pm 
Is there a way to change the distance between the ships so there are not spear out so much? Thanks!
SoulLink  [author] 20 Nov, 2016 @ 7:05am 
Just did a minor update and extracted most of the graphical base files into their separate mod. You will need both to play this.

However the graphical pack can be used without this and does not alter any files at all.
Bashumgood 17 Nov, 2016 @ 5:23pm 
@SoulLink One more uncovered, Check the Amarr Dreadnought, under the nose there is a "Dronebay". It has a miniature Dreadnought sticking it's nose out XD.
Found that one patricularly hilarious ;).
Bashumgood 17 Nov, 2016 @ 3:38pm 
@SoulLink Found another double(triple) pattern averlay in the ships models.
The avatar has one large and 2 smaller seized models in the same frame.

Hope to see your larger pack or atleast this pack updated ^^ soonish tm.

The editting the .mod file to state for version 1.3.2 has hopefully produced results on the skins. will let you know.
Just researched The Avatar and encountered the bug.
Currently researching Carriers, so will let you know if i encounter any more.
Rip 12 Nov, 2016 @ 2:30am 
@Zeratul Vergil You can fix this by going into the .mod file for this mod and just change the version to 1.3.*. As far as I can tell the hotfix doesn't mess with anything in this mod.


@SoulLink v1.3 kinda broke the custom map types. I've found that all mods that use custom made maps (generally by using the RSGC program) won't randomize spawn locations or allow Fallen Empires to be generated. At this point it looks like RSGC is only good for creating "scenario" style maps where the player always starts in the same spot (the first spawn point in the file I believe).

Also, I bloody love this mod. I'm a huge EvE fan, but just can't handle the drama and ganking. Having my sexy Amarr navy in Stellaris is a must. I'm starting to do my own modding now and if you'd like some help I'm more than happy to lend a hand. Hit me up if you're interested.
Zeratul Vergil 11 Nov, 2016 @ 6:16am 
also, when using EvE Online ships, the battleship still have the vanilla ships model when choosing extra-large weapon slot
Zeratul Vergil 10 Nov, 2016 @ 4:32pm 
oh.. the game updated to 1.3.2 and the mod outdated, you have to update the mod sir ^^
Zeratul Vergil 10 Nov, 2016 @ 3:16am 
oh..

but i believe someone will help you make all the remaining models =)

I have to say this is the 1st time I seen EvE Online ships, hope in the future the full complete set of EvE ships is out =)

keep up the good work!!! :steamhappy:
SoulLink  [author] 10 Nov, 2016 @ 12:28am 
1) The difference to the main mod is that this has a lot less content and does not change any gameplay.
2) Currently no as I do not have anyone who can do models for me and can't do them myself.
Zeratul Vergil 9 Nov, 2016 @ 5:31pm 
hmm..
1) what's the difference between this and the main mod I've seen?
2) some of the model is still havent implemented (they're still mammalian types), especially colony ship, defense station etc., any chance going to update this?
IronHack 8 Nov, 2016 @ 3:15pm 
@SoulLink yes I have been using the eve system map you made for this mod.
The system number is 432, seems to be the same system you started in looking at the 5th and 6th screen shot you included with an AI just to the left of you.
SoulLink  [author] 8 Nov, 2016 @ 2:03pm 
@IronHack Do you play on the Empire Space map? This is strange behaviour. The weights for all the spawn points are the same, so you should always spawn at a random one, but maybe the generator does not actually do random.
IronHack 8 Nov, 2016 @ 12:04pm 
@Martin, no its all or nothing with this mod

@Mod maker is your mod meant to have force starting areas?
Because a friend and I have tried starting close to each other but always starting in the same spot we did the first time. Even when we pick between the Empire races that the mod has, kind of kills the point of an eve mod.

Picked Ore started in Mya
Picked Blood Raiders started in Mya
Picked SoE started in Mya

Might want to look into fixing this, I even tried changing the "starting system" on the race edit screen but still start in the same area just the systems name was changed.
Algebraist 7 Nov, 2016 @ 8:49pm 
So if all I want is the ship models is the rest of the mod modular and able to be disabled?
RaidSoft 7 Nov, 2016 @ 1:25am 
Hmm well I started a game, set all factions to allow spawn (and the major races to always spawn) but I end up with mostly randomly generated(?) factions that are not eve related anyway, do I need to force them to spawn? It just seems like they are extremely unlikely to show up.. Or maybe I just need to grab that other mod you have which deletes the vanilla races?

Oh and I certainly would not mind a version of the mod that is as vanilla as possible while adding the races/factions from eve without stuff like custom ship models. Would it even be possible to make it compatible to bring one of the factions into a MP game? Not entirely sure how the whole system works for that..
SoulLink  [author] 2 Nov, 2016 @ 4:16am 
Hm that is a strange bug. Will have to see if I can reproduce that. Thanks for the feedback!
Bashumgood 2 Nov, 2016 @ 3:56am 
ok, i have a weird bug that if you have jumpdrive or psy drive, you can not enter some of your systems you have previously visited,
Example, capital fleet that i want to return to primary system.
Example 2, Construction ships not able to travel to a surveyed system to start contructions.
also i am playing on the eve universe map and i have prescripted (original) rases spawning
SoulLink  [author] 2 Nov, 2016 @ 1:18am 
And I always overwrite the pre-scripted countries. I think the list just gets too clustered with them on. And they always appear first.
SoulLink  [author] 2 Nov, 2016 @ 1:17am 
Not at the moment. But I might extract the vanilla ship class models and graphics from this mod and create its own mod. Then no file will be overwritten.
Spookyfish 2 Nov, 2016 @ 1:15am 
Great mod, but any chance of a graphical mod that doesn't overwrite the vanilla empires?
Bashumgood 1 Nov, 2016 @ 6:48pm 
hm think it only does that (overwrite) when you choose the eve online galaxy. correct me if i am wrong
SoulLink  [author] 1 Nov, 2016 @ 2:44pm 
Well then that mod puts all the pre-scripted empires into the paradox file. Can't do anything about that. He should change it though. I really don't want the vanilla empires showing up in the list.
The Hat 1 Nov, 2016 @ 2:25pm 
Hey, thanks for all the work on this mod :)

Letting you know about an incompatible mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=775944333

Yours overwrites their starting empires, as I think you both alter the prescripted file (but that's just a guess) Thanks again for the work!
Chronos Darkmoon 1 Nov, 2016 @ 7:15am 
hm...this might be intresting... a year and a half since i decided to take a break (after about 6 years of playing) from EVE....maby this may spark my intrest of forming yet another megacorp to terrorize null-sec ^^