Stellaris

Stellaris

Caffeine (no zzz science ships)
36 則留言
rocterius 2021 年 3 月 2 日 下午 3:52 
The "assist research" option is not visible anymore. Please update. Or is there an alternative for this feature? Edit: Now its visible and does his job. I have no idea why it works now. I also use now Ultimate Automation and Automatic Repeatables - 2.8.*, because of this mod i dont select a tech of the tech choice.
Knyghthawk 2019 年 6 月 9 日 上午 9:29 
please update or advise if you will still be updating this mod
Knyghthawk 2019 年 4 月 4 日 上午 3:06 
Wish someone would take over this Mod and update it to the newest version
Chastity the Celibate 2018 年 3 月 14 日 下午 1:52 
Does this work with 2.0?
Peter34 2017 年 10 月 31 日 上午 11:47 
I choose the mods used, and I stand behind every mod, as one that's been carefully chosen, "curated", by me, as being certified good. I cannot stand behind this mod, in that sense.

I like your other mods a lot, folk, but this one just seems geared to catering to needs that are different from mine. I don't need any kind of alert when a Science Ship is not doing anything. I merely need help, once in a while, assigning a bunch of Science Ships (often simultaneously) to Support Research. And if the mod triggers for several Science Ships simultaneously, it'll suggest that I send all the ships to the game Planet.
Peter34 2017 年 10 月 31 日 上午 11:47 
There's no convenient way to temporarily turn this mod off, no "disable mod for 60 days" / "disable mod for 360 days" button, or anything like that. If I "burn the plantation", I have to log onto Steam to find the console command to re-enable the mod.

From a cost-benefit-analysis, this mod causes a huge amount of stress and annoyance, but only a small bit of convenience.

Also, I am not only looking for mods to support my own single-player experience, but also mods that enhance the game for some friends of mine that I'd like to set up Multi-Player games with.
Peter34 2017 年 10 月 31 日 上午 11:46 
I'm afraid I'm going to have to unsubscribe from this mod. It's very, very intrusive.

This mod does several things. I have need of only one of those things it does, which is that sometimes I want to send one of my Science Ships to Support Research, and it's nice to get an automatic calculation of what the best currently un-Supported Planet to support is (including Planets in Sectors).

If there was a function I could activate, when I wish that, that'd be super nice. But instead, what there is, is I get a *very* aggressive pop-up window, *instantly*, whenever a Science Ship with a Scientist is not doing anything. If I've built a new ship, and I add a Scientist to it, and the game speed is not paused, the pop-up occurs. Even as I am about to click on a button to set Auto-Explore.
Peter34 2017 年 10 月 23 日 上午 5:36 
One function I'd like to see added is "suspend this mod for 12 months", after which it is re-enabled (for all ships). Players can use that as a stopgap solution, if they (for whatever reason) run into unintended mod behaviour. It's less drastic than "burning the plantation".
Peter34 2017 年 10 月 23 日 上午 5:30 
Well, as long as it doesn't affect others in MP, it's fine.
folk  [作者] 2017 年 10 月 23 日 上午 5:25 
I'll make a note of the anomaly suggestion. However, I am mostly occupied with different addons right now.

I like the suggestion though, it would indeed be useful. At least I made a note of it, so when/if I do any work on this addon again, I will see about it.

(same thing for clarifying the tooltip on the burn-button, that it only applies to you)

As for a way to enable the addon again after burning the plantation, I'm quite sure I will never actually add that besides the console-trick. If anyone else wants to add that to the addon, the code is on github.
Peter34 2017 年 10 月 23 日 上午 5:19 
Nice.

The functionality I use is the “find planet to Assist”. I use the Auto Auto Explore mod for exploration, so that’s not an element of this mod that I need.

One thing that would be nice, would be if this mod had a “find nearest Anom” function. They’re hard to see in the cluttered UI. But just aiding with the Assist function is going to be a huge relief.
folk  [作者] 2017 年 10 月 23 日 上午 5:03 
It disables per player. I realise the tooltip is not clear about this.
Running that console event re-enables it for everyone.
Peter34 2017 年 10 月 23 日 上午 4:53 
Oh, and thanks for reacting so quickly.
Peter34 2017 年 10 月 23 日 上午 4:52 
Okay. But how does your mod work in MP? If one player clicks disable, is it disabled for everyone?
folk  [作者] 2017 年 10 月 23 日 上午 4:51 
Yes, apologies, I've had a fixed version for 3-4 weeks locally that I did not release.

Essentially, there is a new programming condition I can check now (I don't know when they added it) that is called simply 'is_fleet_idle = yes/no'.

This new uploaded Caffeine will only pop up if the builtin is_fleet_idle says that it is.

I'm sure this will fix most issues you have.
As for the "I clicked the burn plantation button" problem, open the ingame console (just google it) and type - without quotes: `event folkcaffeine.1`
Peter34 2017 年 10 月 23 日 上午 4:39 
This mod triggers even when my ships are actively moving towards a destination that I've told them to move to.

To be specific, I've told them to move home to 2 of my Colonies. I'm 3 months away from getting an important Tech, and once I get that Tech, I'll update the ship blueprints, and then instruct the ships to upgrade.

Currently they're not under an Upgrade order, merely a Move order, but they're not "zzz"'ing, so I don't think this mod should trigger.

If this is fixed, and if a "suspend mod function for 6 months / 24 months" functionality is added (instead of the overall suspend mod thing - how do I even re-enable the mod, if I click by accident) then this mod would be superb, though. The thing I'm keen on is automatically finding the nearest Assist Science-worthy planet. That's a lot of micro-management and book-keeping that I'd prefer to avoid.
Zenithas 2017 年 9 月 26 日 上午 5:17 
@folk; You open to requests?
Tabby3456 2017 年 9 月 15 日 下午 4:16 
"Better than Chemical Bliss"

-A Scientist on a Science ship 2017
p6kocka 2017 年 5 月 21 日 上午 10:58 
I´ve just made german translation of your awesome mod.
It´s called "0-GER Caffeine"
UniverseMasterer 2017 年 4 月 13 日 下午 8:22 
funny how often you'll press that "burn all coffee plantations" button even though you subscribed to the mod to improve your science :P
Icicle 2017 年 4 月 12 日 下午 1:47 
Have you ever thought about extending this to construction ship?
Sabateur 2017 年 3 月 27 日 下午 8:48 
@InCuBuS it only checks for ships with scientists in it, so the option is, if you're not using them and don't want to be bothered by the pop-ups, uncrew your vessels.
MixedMethods 2017 年 1 月 29 日 下午 2:37 
Could you add 90 days or 1 year option etc, playing on fast you get spammed so much with this, annoying if you are waiting for tech etc!
folk  [作者] 2017 年 1 月 19 日 上午 6:20 
LOL it's funny because it's true :-P
InCuBuS 2017 年 1 月 19 日 上午 12:43 
In the middle of a Huge Battle.... *plop*
"Hey you... what to do next ?"
"O_o WTF im at War... do something... leave me alone..."
a few seconds later...
*plop*
"Hey got work for me Boss ?"
"OMG, i allready told your stupid Scientist Buddy.. im at a fu**ing WAR... go AWAY !"
a few seconds later...
*plop*
"Hey Boss....."
"NOOO NOT AGAIN !!! ... listen you Idiots... If anyone annoys me again... i throw ALL of you into my private Sarlacc Pit... GOT IT ?!"

But anyways, very nice Mod folk :) Keep it up !
xXtraCrispyXx 2016 年 12 月 28 日 下午 3:00 
I was hoping you would know already, I'll have to start up a MP game and find out.
folk  [作者] 2016 年 12 月 28 日 下午 1:57 
Thank you!
It should work just fine. However, I have no idea how MP works at all. So when you get popups that pause the game, do they pause in MP? Is it turn based or real time?
Most of the functionality of this addon "depends" on the game pausing for popups, or it would get quite irritating after a while I assume.
xXtraCrispyXx 2016 年 12 月 28 日 下午 1:16 
Hey folk, huge fan of all your mods! Quick question, how does this work in MP?
folk  [作者] 2016 年 12 月 13 日 上午 5:16 
@Obama Many of the things he mentions are fixed. The things he mentions that are NOT fixed are impossible for addons to do anything about, except maybe these:
10. Enslave/purge buttons, I think this is impossible but maybe not.
11. I can make that planet overview window better, but this was already on my todo list anyway
20. Managing slavery in sectors is possible, but not something I will do. I'm sure there's an addon for that already.

Other than those, everything else he mentions is either impossible for addons to fix, or already fixed in vanilla. I will look into #11 at some point.
folk  [作者] 2016 年 12 月 13 日 上午 3:06 
Thanks for the link, I will take a look.
Obama=Unicorn Rides 2016 年 12 月 13 日 上午 12:59 
folk  [作者] 2016 年 12 月 11 日 上午 8:21 
Indeed, but it can not be done in a way that lets you set it how you want.
But I can increase it to whatever you want.
Or add another button that is longer.
Maelstromeous 2016 年 12 月 11 日 上午 8:19 
Is there a way to increase the ignore time? 30 days on fast is basically no time at all really. Maybe increase it to 3 months instead? Becomes far less annoying.
folk  [作者] 2016 年 12 月 8 日 上午 2:23 
@YellowApple addons can't do that, unfortunately.
YellowApple 2016 年 12 月 7 日 下午 7:04 
Would it be possible to add an option for the science ship in question to be set to auto-explore (if it ain't already and if the player has the relevant tech)? Or is that already implemented? Haven't downloaded yet, but if that feature was to be implemented, it'd be an instant download from me.
Olafr_the_Viking 2016 年 11 月 12 日 下午 11:44 
I am happy to announce that folk is nominated to the Olafr the Viking's Modder of the Year 2016 award. Here are the other nominees: http://gamersparadiseolafr.tumblr.com/post/153116343025/nominees-to-olafr-the-vikings-modder-of-the-year