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I like your other mods a lot, folk, but this one just seems geared to catering to needs that are different from mine. I don't need any kind of alert when a Science Ship is not doing anything. I merely need help, once in a while, assigning a bunch of Science Ships (often simultaneously) to Support Research. And if the mod triggers for several Science Ships simultaneously, it'll suggest that I send all the ships to the game Planet.
From a cost-benefit-analysis, this mod causes a huge amount of stress and annoyance, but only a small bit of convenience.
Also, I am not only looking for mods to support my own single-player experience, but also mods that enhance the game for some friends of mine that I'd like to set up Multi-Player games with.
This mod does several things. I have need of only one of those things it does, which is that sometimes I want to send one of my Science Ships to Support Research, and it's nice to get an automatic calculation of what the best currently un-Supported Planet to support is (including Planets in Sectors).
If there was a function I could activate, when I wish that, that'd be super nice. But instead, what there is, is I get a *very* aggressive pop-up window, *instantly*, whenever a Science Ship with a Scientist is not doing anything. If I've built a new ship, and I add a Scientist to it, and the game speed is not paused, the pop-up occurs. Even as I am about to click on a button to set Auto-Explore.
I like the suggestion though, it would indeed be useful. At least I made a note of it, so when/if I do any work on this addon again, I will see about it.
(same thing for clarifying the tooltip on the burn-button, that it only applies to you)
As for a way to enable the addon again after burning the plantation, I'm quite sure I will never actually add that besides the console-trick. If anyone else wants to add that to the addon, the code is on github.
The functionality I use is the “find planet to Assist”. I use the Auto Auto Explore mod for exploration, so that’s not an element of this mod that I need.
One thing that would be nice, would be if this mod had a “find nearest Anom” function. They’re hard to see in the cluttered UI. But just aiding with the Assist function is going to be a huge relief.
Running that console event re-enables it for everyone.
Essentially, there is a new programming condition I can check now (I don't know when they added it) that is called simply 'is_fleet_idle = yes/no'.
This new uploaded Caffeine will only pop up if the builtin is_fleet_idle says that it is.
I'm sure this will fix most issues you have.
As for the "I clicked the burn plantation button" problem, open the ingame console (just google it) and type - without quotes: `event folkcaffeine.1`
To be specific, I've told them to move home to 2 of my Colonies. I'm 3 months away from getting an important Tech, and once I get that Tech, I'll update the ship blueprints, and then instruct the ships to upgrade.
Currently they're not under an Upgrade order, merely a Move order, but they're not "zzz"'ing, so I don't think this mod should trigger.
If this is fixed, and if a "suspend mod function for 6 months / 24 months" functionality is added (instead of the overall suspend mod thing - how do I even re-enable the mod, if I click by accident) then this mod would be superb, though. The thing I'm keen on is automatically finding the nearest Assist Science-worthy planet. That's a lot of micro-management and book-keeping that I'd prefer to avoid.
-A Scientist on a Science ship 2017
It´s called "0-GER Caffeine"
"Hey you... what to do next ?"
"O_o WTF im at War... do something... leave me alone..."
a few seconds later...
*plop*
"Hey got work for me Boss ?"
"OMG, i allready told your stupid Scientist Buddy.. im at a fu**ing WAR... go AWAY !"
a few seconds later...
*plop*
"Hey Boss....."
"NOOO NOT AGAIN !!! ... listen you Idiots... If anyone annoys me again... i throw ALL of you into my private Sarlacc Pit... GOT IT ?!"
But anyways, very nice Mod folk :) Keep it up !
It should work just fine. However, I have no idea how MP works at all. So when you get popups that pause the game, do they pause in MP? Is it turn based or real time?
Most of the functionality of this addon "depends" on the game pausing for popups, or it would get quite irritating after a while I assume.
10. Enslave/purge buttons, I think this is impossible but maybe not.
11. I can make that planet overview window better, but this was already on my todo list anyway
20. Managing slavery in sectors is possible, but not something I will do. I'm sure there's an addon for that already.
Other than those, everything else he mentions is either impossible for addons to fix, or already fixed in vanilla. I will look into #11 at some point.
But I can increase it to whatever you want.
Or add another button that is longer.