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If it's not working for you, either you haven't activated it on the mod list or maybe you are running another mod that overrides it? Check compatibility at the end of the description text above.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/776095610
Made some changes to reflect changes made by devs. Check update section for details.
Will try to play with the reduced build radius.
I use a mod that improves mines which makes them pretty relevant already so it may end up a bit too powerful with everything combined :)
I will disable the mod to begin my campaign and will put it back on later where miones prices reduction is less of a critical issue.
The mod interferes with the construtor ruler trait and the propserity perk though.
When I have it installed the proce reduction for mining stations is not applied.
Have a good day.
Is the mod for ship power stations
I ttried another one before that messed up the stations costs.
Installed yours today, but it removed the Ship Reactor slotsof a mod I use.
When I visited the said mods page, somebody actually asked a relaterd question and the author said the only compatibility needed is "add required_component_slot="powerstation_components" to the ship sizes".
I guess it could solve the compatibility issue ?
Thanks have a nice day.
"Unlike other similar mods this gives ALL vanilla stations 3x more hit points while leaving all other stats unchanged."
...so yes. ;)
as mentioned above, look to see if the following file is included:
D:\Steam\steamapps\common\Stellaris\common\ship_sizes\00_ship_sizes.txt
Spaceports can hold out now until my fleet joins the fight.
And the best is: Your mod dont adds trash like aux slots, hundreds of weapon slots and so on like the other mods do. It simply trippled the hp and thats all it needs to do.
Should be a part of the Vanilla game.
Minimum deployment ranges for military stations has been halved to help with making them more viable for late game. They still won't stop a concerted effort, but they are at least a viable defense strategy when you are backed into a corner.
Below example is the minimum distance required between x1 Large Station with x6 Small Stations placed around it:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=850323145
I also further improved the durability of Frontier Outposts. Details can be found in the change log.
Happy Holidays! :D
for convenience, i will update it when i can so it doesn't get flagged on the mod list, but its finals week right now and that comes first. :)
Until then, you can do it for military stations but it has some downsides too, so honestly you should probably just keep this mod the way it is. Maybe someone will eventually write a mod merger app or something, or if we're really lucky, Paradox will do it.
I found some guides, but they all either sucked, didn't address my problem, or were more complicated than they needed to be.
@Darloth - I have no idea how that could be done, but if possible, yeah, that would be better. I would need some help looking into it though as my free time is exceedingly short (school owns me). I don't even have any time to enjoy Stellaris... seriously.
Then it will work without needing to touch 00_ship_sizes.txt and will be compatible with pretty much anything.
I can find a shipclass_military_station_hit_points_mult modifier already in vanilla, used by one of the repeating techs, so you could just slap a 3 on that and that would be military stations done - I'm just not sure where or if there's a civilian version, and how hard it would be to make it.