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So you have to write these lines yourself
[XPPotion]
PotionValue=1000
in the GameUserSettings.ini, preferably at the end of this file.
Link to tool: http://www.nipiro.de/ark_item_aendern_mod.php
This example is to change the crafting cost to 1 thatch.
; insert this Code into your Game.ini; diesen Code in die Game.ini einfügen
[/script/shootergame.shootergamemode]
; ###### MOD-Items changed Crafting Costs ######
; --- XPPotion1000 ---
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemConsumable_XPPotion1000_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Thatch_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false)))
Placing in game.ini
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_XPPotion1000_C",EngramHidden=True,EngramPointsCost=10,EngramLevelRequirement=50,RemoveEngramPreReq=False)
this doesn't disable the engram on my server. I only want the dino potion to show, I want to hide the one that can work on players.
[XPPotion]
PotionValue=1000
Both potions use the same setting. Unfortunately, you can not set both separately from each other.
[XPPotion]
PotionValue=1000
[XPPotion]
PotionValue=50
so lets say i wanted to change the xp man from 1000 to 50 do i have to change the EngramEntry_XPPotion1000_C"
as well to EngramEntry_XPPotion50_C" ?? ty
Added a Dino only usable Potion.
You can disable one Engram in your Game.ini,,,, So does this mean i cant hide the other engram fromthe list cause i want to hide both from players??
PS: Sehr hilfreiche mod, die noch dazu sehr balanced ist. ;D
MFG
https://arkforum.de/index.php/Thread/6493-242-0-Verstaendliche-Anleitung-Herstellkosten-von-Gegenstaenden-anpassen/
dort findest du alles Wissen wertes.
Aber würd gern die kosten erhöhen weil mir das so für 1000XP bei weitem zu wenig ist. Kann ich das irgendwie manuell für mich ändern oder kommt da noch ein Update?
Man könnte doch somachen, das der "Blueprint" nur im Chemietisch funktioniert!
geben. Die letzte Zahl Sagt ja Blueprint oder Item geben aus.