Don't Starve Together

Don't Starve Together

The Engineer
1,310 Comments
Jaxon (:3) 27 Jun @ 2:25pm 
"Don't worry boys, the engineer, is engi-here"
Goat Slice  [author] 26 Jun @ 7:37pm 
@Frenne Dilley
It's not been broken recently, relatively speaking.
Frenne Dilley 25 Jun @ 6:28am 
so it's fixed now?
bakon_01 6 Jun @ 2:15am 
makin' bacon.
Derp ツ 27 May @ 3:22am 
I'm wondering if this is fixable, I was playing as the engineer, I built some sentry towers.
I was transformed into Wonkey (the Pirate Curse monkey), and then transformed back by offering bananas to the queen. Later I died and respawned, so I don't know which of these things caused a problem for me.

I have now lost "ownership" of my towers and I can't pick them up and move them anymore (the Engineer says "Ain't my gear to move up!")
I can still replenish the ammo, so it's not a massive problem, it's just nice to be able to move them.

Never had any other issues with this mod. I read the comments about having troubles with healing, his items crashing the game, I don't know anything about those things, always worked for me.
Zwenggy 26 May @ 1:08pm 
Engineer Gaming
Baefiree 30 Apr @ 3:58am 
his turrets killing Webber's non-hostile spiders, is there a way to fix this? or maybe some demantle option like winona catapults?
Nightmare E.M.H 20 Mar @ 12:15am 
"Get the hat, your game crash"
THE ROARING KNIGHT 8 Mar @ 2:44pm 
The Engineer seems unable to heal with non-food items without crashing the game, a very strange bug to be sure
saety 11 Feb @ 7:05am 
:sentry::sentry::sentry::sentry::sentry::sentry::sentry:
mirroff777 29 Jan @ 9:05am 
Engineer gaming
Mr.War 5 Dec, 2024 @ 8:29am 
its stable i tried in multi
Frenne Dilley 31 Oct, 2024 @ 12:10am 
so... i'm hearing mixed messages, is he stable or not? :beconfused:
qunas 30 Oct, 2024 @ 4:58am 
Erectin' a dispencer
MrCinnamon 24 Oct, 2024 @ 2:55pm 
Just starting playing again today and was enjoying engineer and the game updated like 2 hours after i started playing and now its crashing with him. : ( very sad.
ArmyOfLight 17 Sep, 2024 @ 2:37pm 
sadly got powercrept too much but I loved it all the way.
[SBRBF] Jaster 9 Sep, 2024 @ 8:52pm 
So we may have found a odd issue with engie, a buddy of mine ate the glow berry moose like ice cream stuff and and it now perma crashed him on joining the server, we checked his client log and found this at the bottom

"Could not preload undefined prefab (MODDEDSKIN_VIGNETTE_LOADER)"
marchm1010 4 Sep, 2024 @ 11:55am 
put dispenser here
Pos 7 ✪ 15 Aug, 2024 @ 10:55pm 
YOOOOOO ENGI !
Flame 14 Jul, 2024 @ 7:38pm 
Amazing mod, hope your working on updating the speech file for the new update. if you are I wish you the best of luck
ilLawminate 7 Jul, 2024 @ 6:07am 
ADD SKILL TREE PLEASE, and more buildings
GoofyGuy73 30 Jun, 2024 @ 4:51pm 
this is sick
MrSpade 29 Jun, 2024 @ 2:21pm 
Amazing work! I love the dynamic Between Engi and Winona that can be seen in the quotes and I would love to see more now that her skilltree is out:jarate:
smeil_time 17 Jun, 2024 @ 12:25am 
Thanks for replying that's unfortunate but I still love the mod and it's still great was just curious to see if it would have one hopefully someday in the future it's a plan
Goat Slice  [author] 9 Jun, 2024 @ 4:26pm 
Unfortunately, a skill tree is not currently in the plans or works!
smeil_time 9 Jun, 2024 @ 12:35pm 
Since handywoman is getting a skill tree soon is handyman getting a skill tree anytime soon? 👀
Gi-Go 18 May, 2024 @ 12:05am 
I forgot to mention sentry rockets don't work on ocean bosses as they can't seem to fly on water
Jack  [author] 17 May, 2024 @ 9:39pm 
:wryface:
Goat Slice  [author] 17 May, 2024 @ 9:36pm 
@Gi-Go
Now that's something you don't see everyday, or any day! I really appreciate your well thought out in-depth review criticisms, compliments, & all here!
I don't have direct responses to each of these I'd give at current but if/when I return again to dev on this mod I'll definitely have a lot of these aspects in-mind. Thank you!
Brother Magnus 17 May, 2024 @ 9:00pm 
LOVE YOU!
Gi-Go 17 May, 2024 @ 4:24pm 
Part 9.
Bugs:
When on a beefalo, deploy option is replaced with murder option which causes you to accidently murder your own sentry.
Can abuse and bypass the structure limit by crafting them in a different shard and then carrying them into the caves/on the surface.

Quotes nitpicks:
Engi mentions enemy team when looking at a blue gems, but I am blue engi...
On some quotes he calls himself a mule but on a piggybag he complains saying he isn't a mule. Make up your mind engi.

And, that's about it. Thank you for this great mod, the quality is fantastic, and I hope engineer gaming will get buffed.
Gi-Go 17 May, 2024 @ 4:22pm 
Part 8.
Here are my sentry buffs suggestions:
Damage. 10 damage per bullet isn't even amusing. It should at least be 27.5.
Refueling. I'm okay with the ammo price but can we speed this up? Instead of consuming 1 metal why not consume 5 and give me 75 ammo right away?
Alternative option. I would love to have disposable mini sentries that deal 17 damage instead of 27,5 per shot, cost 1 gear and 5 metal, have 50 ammo and low hp, drop only the gear back on being destroyed, can be carried around like Warly crockpots, and take same slots as regular sentences (you can have 4 in total, regardless of the types you used).
Gi-Go 17 May, 2024 @ 4:22pm 
Part 7.
Sentries. Oh boy do they suck. I've finished killing all raid bosses and the only one where they were even remotely useful was the fuelweaver fight, where they kinda helped with minions. Yes, having sentries is better than not having them, but you know what's even better? Playing a better character.
The damage they do is pitiful. They loose all ammo every 6k hp or so. Unupgraded turrets for some reason aren't even refueling at the same ratio making them extra awful. They barely have any range making them loose important targets like crab king's body or bee queen. It takes forever to refuel them, to the point where you're better off just finishing the boss yourself instead. They are very quick at gaining agro, and take double damage from bosses like every other non player creature. Unupgraded they have 50 ammo for a total of 2k damage if you choose to make 4 of them as a disposable boost for a fight (this is very low). What were they balanced around? Hound waves?
Gi-Go 17 May, 2024 @ 4:18pm 
Part 6.
Here is my portals rework suggestion:
Instead of being exit and entrance portals, they should be A and B portals. They go both ways, but A will not connect with other A, which let's you set up multiple portals without limitation of order. When you destroy a portal, you destroy both of them similarly to spy's sapper, and all the drops fall from the portal you used the tool on. I also think 10 fuel is too much for portal, considering you'll need at least 2. Make it 5.
Gi-Go 17 May, 2024 @ 4:18pm 
Part 5.
Another issue with teleports is deconstruction tool. Here is an exsample:
I'm doing pearl quests and desided to build a 2 ways portal. Not only was this a huge resource/time waste, but I'm also in a dilemma. I no longer need teleport to hermit island but how do I destroy them? If I'll destroy portals on the island I'll have to swim back home. But if I'll destroy portals at home, 1 portal at the island will get stuck. Same with atrium but much worse, because I also need to carry my 4 sentries out of there and I cannot deconstruct them as I only get resources from the first stage back.
Gi-Go 17 May, 2024 @ 4:16pm 
Part 4.
Teleporters.
I understand the idea of mechanics staying true to the tf2 rules, and I love it. But this is an exception. It makes no sence in tf2 to have teleports that go both ways, as you have no buisness comming back to spawn. It is not the case here. In order to have a both ways teleport (which is something you'll always want) you'll have to craft an exit, go somewhere, craft at entrance and an exit, teleport back, craft at entrance. 40 nightmare fuel, by the way. 
There were so many instances in the run I've done as engi where I would really like to make a teleporter, but then realized I'd rather just use beefalo. It's simply faster.
And either way you can only craft 2 teleports if you want them to go both ways.
Gi-Go 17 May, 2024 @ 4:16pm 
Part 3:
Scrap metal. Why flint? Why not gold? Gold is an actual metal, and it can be mass produced in multiple ways. Ruins rush, graveyard raid, bunnymen puffs gathering, eel fishing, or simple meat hunt. Flint you grab on the floor, or mine some rocks. That's it.
Dispencer. I only have 1 issue with this structure. Picking up junk off the floor is really annoying. The best solution I can suggest is to give engi another perk, that lets him repair W.O.B.O.T with his wrench and some scrap metal.
Carrying structures. The structures are heavy objects and I'm okay with that. But for the sake of life quality, and because it fits his character, I think engi should be able to carry heavy objects at a faster rate. Not like Wolfgang, but still faster than normal characters.
Gi-Go 17 May, 2024 @ 4:15pm 
Part 2:
Despite being incredibly well made, Engineer is actually a pretty terrible character, at least with default settings, which are the only settings I ever use on charcater mods, to play as the devs see fit.
So, what's wrong with engineer? Everything.
1. Wrench. Despite being a powerful weapon in tf2, it deals miserable shovel damage here. Or rather it would, if Engi didn't had a negative multiplayer, making the damage equivalent to Lucy (comedically awful). I know that his main downside is that he is bad at hand combat, but considering that an axe deals more damage and costs 1 flint, I think wrench should have 34 damage (27.5 for engi). And yes, I know it's a tool.
2. Hard hat. Isn't it identical to the Woodie one? Either way, Engi braggs about his helmet but it's actually worse than football hat in every way. I think it should at the very least be identical in stats to wigfrid's hat. Since I'm playing modded charcater I'd rather use his exclusive armor.
Gi-Go 17 May, 2024 @ 4:15pm 
Needlessly long review (part 1):
This is the 4th character mod I've tried and I gotta say, the amount of effort that went into making engineer is simply incredible. Everything is so well crafted it almost feels like this is an official character. The skins designs are great, the art is well done, and the character quotes are wonderfully written. Engineer feels like he really belongs here, he has a great personality, the stuff he says has a healthy dose of references, but it's not all about them. My favorite quotes from the ones I've seen are the Maxwell statue one, where he compares him with spy in a charismatic way, and the glass axe one, which is a good exsample of Engi being well written, as he dosen't make a tf2 reference, nor does he says something bland and basic. He simply makes a remark.
The only visual issue I have is the rose skin. I love the eyes revealed, but the skin has disgusting plant matter sticking out of goggles. I wish there was similar skin without weird stuff.
An Asparagus 30 Apr, 2024 @ 5:06pm 
if that don't work, use more gun - engineer gaming
OctoNexus 22 Mar, 2024 @ 4:50pm 
are u going to add Eureka Effect ingame?
cangas 10 Mar, 2024 @ 6:50am 
the mode wasnt out of date my dst was broken lol i had to launch steam in administrator, sorry yall
Goat Slice  [author] 9 Mar, 2024 @ 2:57pm 
Yes, but currently only the Sentry. When hovering over it, it'll show its Upgrade Progress count if it's in process.
Reef 9 Mar, 2024 @ 12:00pm 
is there a way to track how close to level up buildings are
cangas 2 Mar, 2024 @ 9:44am 
idk why but when i try to open the mod it says out of date for some reason, does anyone know why?
Goat Slice  [author] 2 Mar, 2024 @ 8:50am 
The mod was updated only 3 months ago, it is up to date. New character quotes are not a priority
Frenne Dilley 2 Mar, 2024 @ 6:50am 
out of date? really? oh no, how?
pootis 2 Mar, 2024 @ 12:24am 
meet them all:GDNormal:
cangas 27 Feb, 2024 @ 6:36am 
out of date. update this
Jack  [author] 7 Feb, 2024 @ 11:02pm 
- Upgradeable & Repairable with a Wrench and Scrap Metal or Gunpowder