rFactor 2

rFactor 2

Watkins Glen
36 Comments
Machine  [author] 17 Sep, 2018 @ 2:11am 
AI improvement is a 2 step process, tracks, then car mod. Some of what was done in this wave of track updates was to improve AI. Unfortunately it lowers AI at the moment. Once AI is implemented in the Nascar 2016 Skins mod, they will be much better.
Machine  [author] 16 Aug, 2018 @ 8:05pm 
It is the GT3's that are bad in the Chicane. I have had a blast racing against GTE's. Can take quite a few laps to make one pass.
Franckyky 13 Aug, 2018 @ 1:18pm 
Great update, very funny with GTE cars, AIW is good for me :-).
Thank you !
Machine  [author] 13 Aug, 2018 @ 6:15am 
GT3's are a pain here. They run wide a lot in chicane. The GTE cars race great on all 3 versions. The Nascar_2016_Skins mod needs some work also to improve them.
Jason Back 12 Aug, 2018 @ 4:21pm 
there was no yellow flags working in a online race it was
Bintang 20 Jun, 2018 @ 3:25pm 
Racing GT3's, most of the field crashes at the chicane. Any chance for a fix with this, because the ai is pretty good otherwise. Oh they also sometimes run a bit wide at turn 6 (chute)
Il gommo 3 Apr, 2018 @ 8:00am 
The feeling is really good, only deserve new textures & trees :|
dreamer_al_59 3 Apr, 2018 @ 4:50am 
A very nice version of this track. Thank you.
Machine  [author] 2 Apr, 2018 @ 3:34pm 
I considered doing the section at the hairpin end of the boot originally, but my focus is Nascar and the short version of the track. I only added the other layouts after public outcry! It needs a scratch build and I only do ovals.
Machine  [author] 2 Apr, 2018 @ 3:30pm 
I smoothed turn 2 myself for Nascar. Before any work was done, Turn 2 was the only turn on the Nascar part of the track that you could feel the large poly's. The Boot had 3 sections that also felt wierd. Those extra 3 sections have nw been improved. It's not perfect, but better.
Mak80_ 2 Apr, 2018 @ 8:21am 
thanks for update. very interesting "Smoothed tarmac in corners on the Boot section thanks to Gilles Benoit (*)". only boot section was smoothed?
Machine  [author] 15 Oct, 2017 @ 7:28pm 
It's not ISI_STOCKCAR_2015 any more. With Studio 397 releasing the Stockcars, the folder is now StockCar_2015
art7har 15 Oct, 2017 @ 6:34pm 
I go on Youtube and I see everyone showing skins from the RACEDEPARTMENT, but every time I watch them install a SKIN they all have a FILE in their directory called ISI_STOCKCAR_2015....does anyone know HOW AND WHERE to get this? I can't find it on the net anywhere on how to get ISI STOCKCAR 2015 or how to install it???? thanks for anyone's help.
Tnadz 15 Jul, 2017 @ 5:24pm 
Very much enjoying the update. Just seeing some light bloom off the top of the stands on a really sunny day is perfect. Other subtle tones are making it look really good too. Only thing that came up as an issue was when you skip the formation lap for a rolling start. All the cars are jammed together in a single line. I don't know if that's the track or not. I honestly can't remember if it was like that before since I think I was just doing standings with the WTCC mod. In any case, the cars sort themselves out before the flag so doesn't affect the racing. Top notch work.
Machine  [author] 12 Jul, 2017 @ 4:53pm 
Updated to 0.80 DX11
Yes it would be good to have a mesh update: Volunteers? Or push VLM to get theirs out!
Dick Sledge: DX11 is out, you can now say something, but be nice :)
manc0ntr0: Your wish is someone else's command. There is an IMSA config. (someone else wanted it too)
Sheep should be happier now.
Enjoy guys. Now back to the ovals.
manc0ntr0 2 Jul, 2017 @ 9:28am 
will be great to have imsa configuration, with the chicane and the long track
Machine  [author] 13 May, 2017 @ 12:53am 
I have an original i7. 8gb ram. It's the ATI HD7770 that's slowing it down. I had an R9, but it died. I have a mate doing reflections for me, as I can't see them. The DX11 stuff I can see ok in the Dev Mode Viewer.
Tnadz 12 May, 2017 @ 5:53pm 
Machine, you keep doing your thing. If I could buy you a rig for full DX11 support, I would. I assume you'd take donations in full on gaming PCs? Anyway, I've been playing this more and more under the DX11 beta without the full upgrade and it still looks really great. I can't remember when I've been so excited for an UPDATE on an existing sim. I just hope S397 gets the whole of rFactor 2 in a place where races and full seasons feel more engaging. It's good but content like yours gets it so much closer to perfect.
Machine  [author] 7 May, 2017 @ 4:27am 
It will take a while for me to get through my tracks updating to full DX11. There's no difference in the 2 in regards to designing tracks. It's just DX11 is more sensitive, and shows up bad albedo maps more than DX9. I have already started on Daytona. Sucks I can't run DX11 myself. Luckily I discovered the DX11 viewer in Dev mode so I can see what they look like.
Hiigara 7 May, 2017 @ 2:43am 
Reminds me: what is the use of DX11 in rF2 with all those shitty rF1 DX9 mods...
Tnadz 5 May, 2017 @ 2:18pm 
Only a minor nit pick issues. But I won't say anything until after DX11 implementations. This is already a great track. I very much enjoy running the Cup cars here along with GT3s. Thank you for this.
Machine  [author] 12 Jan, 2017 @ 1:31pm 
This is the one we all want: http://www.virtualr.net/watkins-glen-for-rfactor-2-first-previews .
Now 2 1/2 years on...
Mak80_ 12 Jan, 2017 @ 8:03am 
thanks machine :steamhappy:

P.S. it would be great to have in future a mesh update. now there are some force feedback problems because low mesh
Machine  [author] 23 Nov, 2016 @ 11:54pm 
Updated to V0.75
Moved safety car so 1st pit stall car can exit without reversing.
Low detail replaces high detail stands with low detail stands. Low detail removes the 3d grass. Medium detail removes a layer of trees. High to full does nothing.
Going from medium to low shadows removes tree shadows
mike.schreiner 15 Nov, 2016 @ 3:32pm 
It is something to get buy on until the scratch built one is comepleted. Thanks Garry
Machine  [author] 8 Nov, 2016 @ 2:32pm 
I did a test of the AI on the boot version, the Mercedes group c car.
at 100% ai strength they lapped 1:32 to 1:33
at 70% ai strength they lapped 1:57 to 2:08
Is that still to fast? What lap times are you doing on the boot (indycar) version?
LokiD1978 8 Nov, 2016 @ 11:06am 
love this track but the ai dont seem to change with difficluty theyre really always quick for me! im using the group c mod.
LokiD1978 7 Nov, 2016 @ 12:11pm 
just did a quick lap.. ok doesnt look amazing but it drives well
Yoko 7 Nov, 2016 @ 5:54am 
Drove the 0.4 xxx which was very alpha to say the least, thanks for taking your hands on it good stuff
JoeSpeed 6 Nov, 2016 @ 8:48pm 
The exit curb on the penultimate corner is the laziest thing I've seen. Also the strangest.
Pedro Delgado 6 Nov, 2016 @ 5:59am 
Hey Machine,, can you create the endurance version of the track? it's the same of indy but with the bus stop. Regards
Machine  [author] 6 Nov, 2016 @ 5:31am 
There is one in the works, but from what I have heard is at least 12 months away. This was the best I could find. No point doing quality stuff twice.
JoeSpeed 6 Nov, 2016 @ 12:21am 
A very "meh" conversion.

Unfortunately this is one of those mod tracks that's been around for a very long time. For it to come any where near rF2 standards, it's going to need to die and a built from scratch mod needs to take it's place.

This isn't good enough for this sim.
Doug Atkinson 5 Nov, 2016 @ 11:16pm 
Thank you once again Garry for your work!
Machine  [author] 5 Nov, 2016 @ 6:24pm 
There is a server up running stockcars on the short version.
Look for server name: RFACTOR2WEC.COM NASCAR - Watkins Glen Stockcar
There is also a Liveracers server Check your times here:
http://in2simracers.liveracers.com/Live?server=RFACTOR2WEC.COM%20NASCAR
RFACTOR2WEC.COM NASCAR puts a link in automatically, but look for that as a server name in the Launcher server list
Machine  [author] 5 Nov, 2016 @ 5:09pm 
If you find and bugs in your leagues or major slowdown issues, please report.
I wont be fixing any graphics issues, like shadows, flickering etc.