Day of Infamy

Day of Infamy

Wolfschanze
45 Comments
lS.ALKl 28 Nov, 2017 @ 2:32am 
nice
Max Gunther  [author] 6 Aug, 2017 @ 1:59am 
Hi! Thanks for review. As about bots - i didt make any bot mods, so its only pvp.
Invictus Viking 31 Jul, 2017 @ 2:00pm 
Hey looks cool but when i played this map in practice mode with bots i could spawn nether did bots. I cant choose the division after i choose army... So i couldnt play this :D
Max Gunther  [author] 8 May, 2017 @ 6:19am 
Maybe on summer. Right now i have to work on another project/
Wolf.Enstein 8 May, 2017 @ 5:59am 
Hey, Max, if you need help with implementing the cooperative modes, ask our Modtools. He's helped other mappers with this already. It's always good to work together, bro. I'd love to play "Wolfschanze" on our Clan cooperative server.
----- HeiSe ----- 27 Mar, 2017 @ 1:56pm 
The new version adds character to the skin, but after entering your map, there is no skin list so it can not enter the game
----- HeiSe ----- 25 Mar, 2017 @ 2:15pm 
Game upgrade, can not choose arms, please repair
Max Gunther  [author] 15 Feb, 2017 @ 4:10am 
Hi Dog! I plan to do this but right now i dont have the time + first of all i have to understand how i can do such mods, so it will be added, but i cant say when.
{WeB}*DoG* 14 Feb, 2017 @ 4:07pm 
Any news about possible coop modes max/Macleod would love to get this in our rotation...
Max Gunther  [author] 5 Dec, 2016 @ 10:41am 
More maps with brits!
Jonnydodger 5 Dec, 2016 @ 10:29am 
Thank you for making a Commonwealth map. There's not enough of them at the moment.
King of Poop 2 Dec, 2016 @ 8:21am 
Thanks :)
Max Gunther  [author] 1 Dec, 2016 @ 9:02pm 
map wolfschanze liberation
King of Poop 1 Dec, 2016 @ 8:08pm 
Whats the consol command to play this map?
Max Gunther  [author] 22 Nov, 2016 @ 4:45am 
New update incoming soon!
Max Gunther  [author] 10 Nov, 2016 @ 12:22pm 
Thank you guys!
Wolf.Enstein 10 Nov, 2016 @ 11:34am 
Great map, I love playing it.
{WeB}*DoG* 10 Nov, 2016 @ 8:45am 
Brilliant MacLeod really looking forward to update.!
Max Gunther  [author] 10 Nov, 2016 @ 6:32am 
New update incoming tomorrow! :azriel:
Max Gunther  [author] 10 Nov, 2016 @ 4:01am 
{WeB}*DoG*, you can watch it in gameplay trailers on this page!
{WeB}*DoG* 10 Nov, 2016 @ 3:37am 
Would love to see the video at some point matey,...... Once again best of luck...
Max Gunther  [author] 9 Nov, 2016 @ 11:44pm 
:stahappy: Thanks!
Hans-Dieter-Karl-Heinz-Holger 9 Nov, 2016 @ 11:36pm 
Your map has improved very much after the last time we played. Good job!
Max Gunther  [author] 9 Nov, 2016 @ 3:55pm 
Its nice to play with you guys! I recorded a video)
{WeB}*DoG* 9 Nov, 2016 @ 3:48pm 
We played it several times tonight and it was a blast the changes have worked well great fragging with you MacLeod
Hans-Dieter-Karl-Heinz-Holger 7 Nov, 2016 @ 8:44am 
Please keep the doors, just make them a little further apart, so players won't get stuck. We had that problem testing your map :)
Max Gunther  [author] 7 Nov, 2016 @ 8:22am 
Ok! I keep some for you ;-)
{WeB}*DoG* 7 Nov, 2016 @ 6:04am 
Aww noooooo not all doors.... You got the sounds perfect.... I don't know why people have do antithesis towards doors, we always had doors in ET was never an issue..
Max Gunther  [author] 7 Nov, 2016 @ 4:59am 
Thanks! And i see videos of your testing guys) I have a plan to delete all doors
{WeB}*DoG* 7 Nov, 2016 @ 4:53am 
Was great playing it last night Sgt MacLeod I also agree with Hans I knew where b was but in the heat of battle must admit it was tricky to get to. It is a very atmospheric map best of luck....
Max Gunther  [author] 6 Nov, 2016 @ 4:32am 
Hans-Dieter-Karl-Heinz-Holger, thanks for review! At that moment i think about team balance and i have some ideas in that direction.
Hans-Dieter-Karl-Heinz-Holger 6 Nov, 2016 @ 4:23am 
Hello,
As I can see you are already adressing the performance issue. The map looks stunning and the environment is really nice.
But the Brits are in a weak position on this map, Germans seem to always have the upper hand. Also, the maze at B (as adressed by Maxim) should either be less of a maze or you could point out where to exit and where to find the cap point with markers like arrows or exit signs.
At the moment, balance is the big issue, though. If you adressed this besides performance, your map would make for a nice and short skirmish.
Greetings
Andbrew 5 Nov, 2016 @ 10:26am 
Good to know!
Max Gunther  [author] 5 Nov, 2016 @ 10:22am 
Thank you, MadMan! Right now full compiling is in the progress with less numportals on the map and with better optimisation. I hope i can upload it soon.
Andbrew 5 Nov, 2016 @ 10:20am 
Only real problem I find with it is that B objective is a maze, really hard to get there..
Andbrew 5 Nov, 2016 @ 10:15am 
Most of the time if I see doors in map for the contest, I want the removed, but these doors are f*cking nice! great job! There maybe be too much grass and bots shooting like hackers, but I still love this map! Fps drop a lil' but that ain't a problem
Max Gunther  [author] 5 Nov, 2016 @ 12:27am 
Complex was placed in very dense forest so its a part of atmosphere.
Max Gunther  [author] 4 Nov, 2016 @ 8:43am 
Thanks!
Christian 4 Nov, 2016 @ 8:43am 
This is looking good!
Max Gunther  [author] 3 Nov, 2016 @ 12:51pm 
Thanks for your review, {WeB}*DoG*! Its my very first map and ive been working hard on it since september 16. About sounds - i will think about it.
{WeB}*DoG* 3 Nov, 2016 @ 12:28pm 
Had a great walk round love the bunker and the opening doors the door sounds are perfect too.... looking forward to playing it for real .....I know its based in the forest bird sounds are nice but maybe might sound better to have the distant sounds of battle?? but thats just my opiniion.... looks great well done and good luck in competition!!
Max Gunther  [author] 3 Nov, 2016 @ 11:21am 
Thanks! :stahappy: Hope you will like it.
Wolf.Enstein 3 Nov, 2016 @ 11:17am 
Great work, Mac, I'm looking forward to testing this.
Max Gunther  [author] 3 Nov, 2016 @ 5:47am 
Thanks for the comment mate!
{WeB}*DoG* 3 Nov, 2016 @ 5:45am 
Hey MacLeod fantastic set of screenshots there I have map downloaded really looking forward to checking this out. On a side note we have always called our server in whatever game the Wolflair so it's going to be amazing to have a map with the same name at some point. I hope that future modes include Cooperative many thanks for your efforts very excited about testing this.