Day of Infamy

Day of Infamy

Dianville
85 Comments
mop it up 2 Oct, 2019 @ 5:57pm 
hope this map is included in the game next update
Riesenwald 19 May, 2018 @ 7:22am 
The map itself is pretty good, but make it night, rainy, snowy, or foggy. Otherwise it looks boring. You can make it interesting by giving it a good looking skybox or street lanterns shining in the night.
☢ Fox-1 ☢ 23 Mar, 2018 @ 12:56am 
thx
mr_ah_clem  [author] 22 Mar, 2018 @ 5:33pm 
Try the WeB custom server. They usually host it.
☢ Fox-1 ☢ 20 Mar, 2018 @ 11:00am 
hello, gamers play on some server with this map but where ?
mr_ah_clem  [author] 20 Feb, 2018 @ 9:02am 
Thanks, I will look into this.
mr_ah_clem  [author] 7 Oct, 2017 @ 8:34am 
Sure. Try COOP mode.
mr_ah_clem  [author] 12 Aug, 2017 @ 9:14am 
Thanks for the feedback. See what I can do.
RapidFire 12 Aug, 2017 @ 1:40am 
Great map but fps needs a lot of optimization. I'm running on i7, GTX970 and 16gb ram.
mr_ah_clem  [author] 7 Aug, 2017 @ 8:31am 
Always working on optimization. You may need to tune your settings a bit. I will look at the Raid issue. Thanks
Andbrew 7 Aug, 2017 @ 5:20am 
Also are you going to release some optimisation updates? The maps is very hard to run, barely getting any FPS here
Andbrew 7 Aug, 2017 @ 4:55am 
I don't get one thing... So the map is US vs. Germans, but in Raid it's British vs. Germans?
{WeB}*DoG* 5 Aug, 2017 @ 6:16pm 
Hey Clem the update is outstanding huge fun to play the bots are awesome on our settings, so thanks once again for your hard work and continued support....
mr_ah_clem  [author] 5 Aug, 2017 @ 11:01am 
Another update. Fixed broken Offensive mode. Big improvements to the Nav Mesh. Bots should be more aggresive and less likely to clump now.
IratePirate 5 Aug, 2017 @ 1:31am 
Man, this map is fantastic.
mr_ah_clem  [author] 4 Aug, 2017 @ 7:56pm 
New update released. Optimization, Bot, and new props. Feedback wekcome.
mr_ah_clem  [author] 3 Aug, 2017 @ 9:44am 
Bless you.
Andbrew 3 Aug, 2017 @ 12:38am 
I wish this map was seriously concidered by the devs, it looks too good to be left out in workshop.
mr_ah_clem  [author] 2 Aug, 2017 @ 7:38pm 
Recompiling problems solved. No more missing textures. I will compile the originally planned upate tonight and update in the morning or afternoon for my Web friends. I will update the release notes with whats been updated. Thanks for your patience.
mr_ah_clem  [author] 2 Aug, 2017 @ 10:40am 
Thanks, I will add the others back in. Its just a text file update.
Andbrew 2 Aug, 2017 @ 9:06am 
Yep, it works just fine. Noticed that something was wrong, since you can only play Stronghold, Offensive and Entrenchment
mr_ah_clem  [author] 2 Aug, 2017 @ 9:01am 
Long story. This version is from a month ago. I am having problems recreating the dev environment for the map. (I had moved on to working on a new map). I keep getting missing textures on the final compile so I can't release a newer version at the moment. This version should work fine. Let me know if that's incorrect.
Andbrew 1 Aug, 2017 @ 11:58pm 
WHat's new in the update?
mr_ah_clem  [author] 1 Aug, 2017 @ 8:39am 
WOAH. Looking into it. Looks like a weird VIBE problem.
Arc 1 Aug, 2017 @ 1:57am 
Map's broken for me and my friend (and dedic server):
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1097000626

Server log spill out huge amount of missing materials, etc.
https://pastebin.com/sY0vdTiz
mr_ah_clem  [author] 31 Jul, 2017 @ 10:05am 
Hard at work on the next map ! The bloodiest battle of WWII. The battle for Monte Cassino !
mr_ah_clem  [author] 31 Jul, 2017 @ 9:46am 
Geez, compile took forever this time. Update posted. Seems to run smoother now. Updated some other nagging issues as well.
mr_ah_clem  [author] 29 Jul, 2017 @ 10:55am 
Swapped out the offending props. Bad check sum huh. Could that be a VIDE problem.
Nonetheless I will run a compile over night and update. Thanks again.
mr_ah_clem  [author] 29 Jul, 2017 @ 9:27am 
Thanks, really appreciate the good feedback ! I will contact you to discuss, or more accurately to figure out what this means. Working on a new DOI map but I will stop and look into this.
Arc 29 Jul, 2017 @ 7:20am 
Error Vertex File for 'props_misc\grainbasket01b.mdl' checksum 1426537660 should be -1237850575
Error Vertex File for 'props_misc/water_jug-1.mdl' checksum -1648013049 should be 1757533480
Error Vertex File for 'props_misc\ClayPot02.mdl' checksum -1930621609 should be 1398325399
Error Vertex File for 'props_doors/dod_door2.mdl' checksum 1948261392 should be -1949090334
Error Vertex File for 'props_misc/german_radio.mdl' checksum -1943416417 should be -671142028

This is likely what is creating the lag as it spams through console
{WeB}*DoG* 5 Jul, 2017 @ 8:46am 
Was wondering Clem? Are you intending to make another map you have done such a cracking job with this one would be great to see you utilising your map skills once again. I'm sure Hans and Modtools would be more than willing to assist if you hit any issues!
ZoSo 30 May, 2017 @ 10:50am 
I am surprised that it isn't based on MOH:AA or COD1, this map looks so familiar.

Keep up the great work!
Andbrew 30 May, 2017 @ 6:51am 
The only thing it needs is some optimisation, it's a bit too laggy now.
Andbrew 30 May, 2017 @ 6:47am 
Holy damn, this map is awsome, haven't played it since the contest..... This should 100 % get into full game.
mr_ah_clem  [author] 29 May, 2017 @ 5:06pm 
Nope. Based loosely on the DOD map Donner.
ZoSo 29 May, 2017 @ 2:10pm 
Is this based on a COD1 map?
mr_ah_clem  [author] 9 May, 2017 @ 9:55pm 
Ok added Raid and Invasion today. Also fixed a glitch in Offensive.
mr_ah_clem  [author] 8 May, 2017 @ 10:17pm 
Agreed, resistance fighters would be cool. Yes find a custom map server ({WeB} guys has a great server hosting most of the custom stronghold maps) or you can use the practice mode solo.
DraxTemSklounts 8 May, 2017 @ 6:49pm 
it should be the french resistance, but this looks great. i just download and play on a custom server?
mr_ah_clem  [author] 7 May, 2017 @ 9:30am 
Thanks Hans, et al !
Hans-Dieter-Karl-Heinz-Holger 7 May, 2017 @ 3:42am 
This map plays and looks amazing!
mr_ah_clem  [author] 26 Apr, 2017 @ 11:48am 
Added Frontline today. More cleanup, more cover, more optimization.:steamhappy:
mr_ah_clem  [author] 24 Apr, 2017 @ 11:06am 
Thanks mate !
Wolf.Enstein 23 Apr, 2017 @ 12:38pm 
I agree with Dogster, the map is superb to play, Clem, thanks again for all your hard work.
mr_ah_clem  [author] 23 Apr, 2017 @ 10:26am 
Glad you liked it ! Have fun !
{WeB}*DoG* 23 Apr, 2017 @ 8:43am 
Hey Clem so sorry for tardy reply been away for the weekend... But we played this the night you updated and it was fantastic....super quick load in... Much better optimisation, no error messages in console... The end of the map looks amazing now the new river looks so realistic... Thanks for all your hard work and the late reply is no reflection on map just laziness on my part !!
mr_ah_clem  [author] 22 Apr, 2017 @ 3:35pm 
I'll take a look at a German entrenchment version. It was the original intent anyway. Thanks
Hayzlit 22 Apr, 2017 @ 2:02pm 
A German raid if possible. But ideally entrenchment or stronghold. I'd prefer to see an increase in German stronghold maps :)
mr_ah_clem  [author] 22 Apr, 2017 @ 9:52am 
Sure, what exactly would you like to see ?