Garry's Mod

Garry's Mod

Super 8 Sedan [Vehicle]
30 Comments
Egor 2 May, 2023 @ 5:28am 
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Пассат(DBG) 21 Jun, 2022 @ 6:46am 
tf2 style car
toddweist 5 Jun, 2022 @ 6:35pm 
Nyet, comrade. The soviet union must kick those capitalistic pigs to, da, the stone age, where they belong. These 'super idol' 'doge'es are cringe, therefore they must go with the capitalistic pigs. Glory to the USSR!
Kolechian 27 Feb, 2021 @ 3:46am 
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CeskeKnedliky 13 Jan, 2021 @ 10:59am 

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aple 14 Jul, 2020 @ 12:30pm 
no dog go ded
:floweyevil::ppg_knife::tobdog:
Boney 13 Apr, 2020 @ 11:55am 
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Gourmand 28 Mar, 2020 @ 3:34pm 
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Scottish pornographer 22 Dec, 2019 @ 6:00am 
Neit. let soviet union take over steam...
but i will do it anyways.
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CoyoteCoop 29 Dec, 2018 @ 7:12pm 
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Mr. Wick 22 Feb, 2018 @ 5:51pm 
please fix steering, it sucks!!!!!!!
onetofollow 18 Nov, 2017 @ 12:33pm 
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Astute  [author] 25 May, 2017 @ 4:33pm 
I used Blender, a free open source modeling tool, to create the model for the car(You can find links to Blender and tutorials on my profile and Patreon page).
Neiremberg 25 May, 2017 @ 3:10pm 
With which software creates the driving vehicles ?
FireMario 29 Jan, 2017 @ 5:59pm 
ok
Astute  [author] 29 Jan, 2017 @ 4:41pm 
So, it looks like I'm partly full of crap, as the checkerboard issue was somewhat on my end. One of the cubemaps I specified was incorrectly formatted. This does not mean that an improperly compiled map won't give you issues, but at the very least, the car should be far more resistant to cubemap errors now. Keep me posted if that fixed the issue.
FireMario 29 Jan, 2017 @ 3:32pm 
Uh... no...:steamfacepalm:
Astute  [author] 29 Jan, 2017 @ 3:25pm 
Well, I'm not sure really. I know how I would fix it on a map of my own, which is:
1. Add a cubemap entity to the map if it doesn't have one via Hammer.
2. Compile the map.
3. Launch the map.
4. Type "buildcubemaps" into the console.
5. Distribute map.

I don't know if you can do that with a map you've downloaded, as .gma files are read-only. You could try using the buildcubemaps commands to force cubemaps onto a map that doesn't have one. Without a cubemap entity, however, it probably won't work.

You've given me an idea though. Do you have a link to the map that's giving you problems? I'd like to take a look at it.
FireMario 29 Jan, 2017 @ 10:07am 
Ok. How can you fix the checkerboard problem permanently?
Broski 8 Nov, 2016 @ 9:58pm 
Awsome! Well thank you vey much! you have been most helpful to me! And I thank you for you time to help me. By the way, I love your car. :steamhappy:
Astute  [author] 8 Nov, 2016 @ 8:47pm 
It's a tricky question. Depending on the map, some map makers may have not compiled their map with cubemaps. This step is sometimes forgotten, and you rarely encounter issues with this unless you have a material that supports cubemapping. Most maps and props don't have cubemaps, so it gets overlooked. It happened to me as well, when I was porting my Dungeon Foyer. If you have a link to the map in question, I could try testing to see if that is the issue. It could still be a problem with the Sedan that I'm overlooking, but I can't know for sure if I can't replicate the problem.

If you want a quick fix, you could try typing "mat_specular 0" into the console. This may get rid of the checkboard.
Broski 8 Nov, 2016 @ 7:56pm 
Yeah I tested it in gm_contruct. So is that why? If I test in other maps it would work fine right?
Astute  [author] 8 Nov, 2016 @ 4:27pm 
All right, I looked over the materials and tested out the car again both in HDR and regular lighting modes. As far as I can tell, everything is fine.

Question, does this purple checkerboard problem happen on gm_construct? or are you testing it on a custom map? Sometimes maps are not compiled for HDR or envmaps, and will occasionally give this checkerboard problem.
Astute  [author] 8 Nov, 2016 @ 4:12pm 
That's not good, it means there is a missing texture. I'll check that out real quick.
Broski 8 Nov, 2016 @ 4:11pm 
Why would I have the pink checkerboad pattern on the "reflective" stuff on the car?
Xaeron 7 Nov, 2016 @ 3:31pm 
As someone who is also trying to turn a normal model into a working vehicle, I completely sympathize with your difficulties.
4A-FE 7 Nov, 2016 @ 6:37am 
Wow Nice !
Astute  [author] 6 Nov, 2016 @ 5:07pm 
No, I didn't plan for functional doors. They are welded shut.
CornWall/hole 6 Nov, 2016 @ 4:52pm 
Can you open the doors?
IntellectualPotato 4 Nov, 2016 @ 3:05pm 
yay :D car!