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Keep a look out though, we can do some cool stuff with the road editor now, might warrant an update in the future ;-)
Custom Assets: 793404813.Oil Pipeline - 4 Tile Straight_Data: NetInfo missing
Custom Assets: 793404813.Oil Pipeline - Left Turn_Data: NetInfo missing
Custom Assets: 793404813.Oil Pipeline - Right Turn_Data: NetInfo missing
Custom Assets: 793404813.Oil Pipeline - T Junction_Data: NetInfo missing
Custom Assets: 797381457.Oil Pipeline - 4 Tile Straight_Data: NetInfo missing
The road connection is only to make them snap together, since there's a lot of stuff to line up.
If you really want to hand place and rotate every segment, you can open them up in the asset editor, delete the road segment, use the modTools mod to change the placement type to OnLand, and save them back out with different names.
You'll be able to place them anywhere now, but be aware that it's gonna be a fiddly pain in the butt.
Is it posible to edit the pipes, so they don't need a road connection?
I am planning on an update to remove that dependency around the release time of the new DLC in about a month
How do you feel about the snapping feature? I could release the set sans-Network Extensions roads. Of course, they will be a huge pain to snap together...
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=814835557
lOTS OF ERRORS Custom Assets: 793404813.Oil Pipeline - 4 Tile Straight_Data: NetInfo missing
Custom Assets: 793404813.Oil Pipeline - Left Turn_Data: NetInfo missing
Custom Assets: 793404813.Oil Pipeline - Right Turn_Data: NetInfo missing
Custom Assets: 793404813.Oil Pipeline - T Junction_Data: NetInfo missing [BrokenAssetException]
Details:
No details
I have installed the Network Extension 2 properly. PLease help me
The next asset in this series will be a Coker (Work in progress sneak peak: http://i.imgur.com/EMl4Jgl.jpg )
I'm gonna have to come up with a coke mound to put in the collection area for that asset, so I'll be making a prop that can be used elsewhere too.