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Rapporter et oversættelsesproblem
You realize that does nothing towards preventing an Antinode's activation on a creature, right?
I forget, but is there a way to list creatures that Antinode cannot be used on, at all?
Say I want to prevent Gigas from being able to use Antinodes for example.
It is not shown in the loot pack.
Also, do you plan on updating this mod for Aberration and upcoming Extinction? I mean the mod still functions with Aberration dinos, it's just a little wonky :P
It's been some time since I have been able to look into the material effect. The games materials have gone through some changes since this mod was made. Luckily the visual effect can be disabled on a per creature basis by tag.
There is also a global modifer for the ini to decrease/increase the attachment time for modules, you can find those in the configuration options discussion thread.
https://www.youtube.com/watch?v=mMy9lEmBrkU
Well... At least not the "tek" look
Oddly enough, depending on which module you use it seems to change their colors when equipped. Just no "tek overlay"
Also, to some aberration creatures (take the aberrant otter, for example) it visually almost looks like it's "glitching out" between the look it already had and the look aninode tries to make it look like. It also has the tek overlay, but it's almost like it glitches between "skins"
Updating 793692615...
Downloading Mod...
793692615 was not found.
Skipping...
No update needed!
It's doing this for one other mod as well. Any ideas what might be happening and how to fix it?
It has bugged it a little, but not too much. Seems that once activated, the antinode module slips into one of the smithy saddle folders, it doesn't disappear completely. So if you access that folder you should be able to turn it off there, then if you close the argie's inventory and open it again the node will be back in the main inventory as before.
It's a bit of a glitch, but it's not too big a deal to work around until ZR gets to fix it :)