Stellaris

Stellaris

Share the Wealth - Revised
17 Comments
Jaskyl  [author] 5 Jan, 2017 @ 10:20pm 
Indeed they are. You don't even need the resource to start the production. Even though it says there is no resource available you still get the food.
Knight 'Pink from the Outset' 5 Jan, 2017 @ 8:14pm 
Aah, so you need the resource to build it, but not to keep it? That is a problem. Spaceport modules are weird.
Jaskyl  [author] 5 Jan, 2017 @ 7:52pm 
It seems you can simply build an import dock and still get the bonus without any of the strategic resource being produced. So if you lost a planet that was producing all your empires food for example, you wouldn't suddenly have starvation everywhere because you still seem to get the food bonus from the spaceport modules. This applies to the ship construction modules as well. I think those modifiers just aren't dependent on the actual resource being present, or consider a deficit to not be important in the same way a spaceport module still functions even if you are in the red on energy production.
Knight 'Pink from the Outset' 5 Jan, 2017 @ 11:19am 
What problems did you notice? I noticed an issue with the strategic resources showing up, but once I checked all the numbers I realized everything was transferring right, it just wasn't showing up correctly.
Jaskyl  [author] 4 Jan, 2017 @ 8:22pm 
Found some other problems with the mod when I was testing which means the mod isn't really viable anymore. I might have to scrap some of the features of it or find some other way to implement them.
Knight 'Pink from the Outset' 4 Jan, 2017 @ 2:29pm 
Cool cool, I really like this mod other than that. But it was a hard feature to ignore when I was losing a war. Heh.
Jaskyl  [author] 2 Jan, 2017 @ 5:15am 
I see what you mean. That modifier doesn't work like the other ones as I originally thought. Thanks for pointing that out. Bad testing on my part, as that was not the intention. I'll have another version out soon.
Knight 'Pink from the Outset' 1 Jan, 2017 @ 12:51am 
Rrrrriiiight but if one space port constructs them instantly, you can field an entire fleet in..... eek literally no time. It's instant. At that point you only need one space port.
Jaskyl  [author] 31 Dec, 2016 @ 5:52pm 
True, but to get that you have to sacrifice 50% construction speed on 4 other spaceports that could be producing ships as well.
Knight 'Pink from the Outset' 25 Dec, 2016 @ 10:23pm 
-100% construction time on a spaceport seems... pretty overpowered. Heh.
Peter34 23 Dec, 2016 @ 7:43pm 
Wow, this looks like a nice mod! Subscribed!
Krieg 12 Dec, 2016 @ 10:36pm 
Thx for the reply. I did test it a few days back and can confirm it works. Keep up the good work :steamhappy:
Jaskyl  [author] 12 Dec, 2016 @ 10:30pm 
Yep, it only uses custom files so nothing that changed in the new patch should have eny effect
Krieg 9 Dec, 2016 @ 3:18am 
Is it compatible with 1.4?
Jaskyl  [author] 5 Nov, 2016 @ 5:55pm 
Hope you enjoy :). Let me know if you encounter any problems with it.
Not a Teddy Bear 5 Nov, 2016 @ 3:42pm 
hmm quite... what do you say... balanced. ( screaming yes inside :D )
Inigma 5 Nov, 2016 @ 2:04pm 
Awewsome, thank you! This sort of mechanic should be stock!