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The reason of high load is this script decompresses the movie. It basically have an archive and n unarchiver in it.
But actually, yes, there is a way
Look for two vatiables
public const int TASK_END_LIMIT = 7000;
public const int SCHEDULLER_START_LIMIT = 10000;
The total "budget" is 50000 operations by default
So, TASK_END_LIMIT means it will consume 43000 operations
So, you need to set it much higher, probably something line 37000 and 40000, ot even higher
It will make initialization something like 4 times slover.
SCHEDULLER_START_LIMIT should be higher then TASK_END_LIMIT by some margin.
Also, you can use same timer for multiple script instances. Actually, name is used only to kick timer after savegame load.
If you really need too show movie on multiple screens - you can try to use text copy feature of Configurable Automatic LCDs.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=800221265
> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=800174924
Description is curren in this screenshot. Can you scroll it and xreate another one?
> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=800174931
Show me action of timer block.
In some reason it is not started.
Looks like it not configurated to start itself.
Here is a screen shoot of the blocks
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=800174924
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=800174931
Which version on the game you are using?
That programmable block's detailed info showing?
How you configured timer?
https://steamhost.cn/steamcommunity_com/profiles/76561198045914123/screenshot/144507538382641382