Transport Fever

Transport Fever

Time Progression 2x Faster
26 Comments
Pantha 8 May @ 2:17am 
make a 10x faster version
Romulus 27 Dec, 2020 @ 12:58am 
Do you have this for Tf2?
Yamamba 17 Oct, 2020 @ 10:33pm 
Can you make a 4x faster version? If not, that's okay.
𝓕𝔁  [author] 18 Jun, 2019 @ 12:00pm 
;)
kyler murray gaming 18 Jun, 2019 @ 10:03am 
:)
kyler murray gaming 18 Jun, 2019 @ 10:03am 
Ok. I think got it now.
kyler murray gaming 18 Jun, 2019 @ 8:59am 
Also I'm stupid and forgot how change it but I see that I can change the values.
kyler murray gaming 18 Jun, 2019 @ 8:51am 
Thanks for advice! I legit need it well for increasing my time for getting more trains and buses for 1900s gameplay! :)
𝓕𝔁  [author] 15 Jun, 2019 @ 8:35am 
if you wish to do it yourself, its done outside of the game, via the games files. The reason I made it a mod is so I could selectively use it for saves and remove / change speeds (with the other mods) without messing around and without it being applied to ALL saves.

Edit ....Steam\SteamApps\common\Transport Fever\res\config\base_config.lua

game.config.millisPerDay

This only allows values from 1000 to 8000, hence why I only made a few versions.
It may have changed since, I haven't looked or kept up to date with it for a while, whilst I like the game very much, I got fed up of late game performance and I know that has been substantially improved but still.. looking forward to what they come up with next ;)
kyler murray gaming 15 Jun, 2019 @ 8:29am 
Just adding on can you do your own configuration with 4x because I have like 200 mods on the game, and I keep scrolling down for two thousand years.
kyler murray gaming 9 Jun, 2019 @ 9:01am 
Just a quick recommendation, can you add a 4x faster one, like a day is 0.30 seconds. *Half a second* Or like a year is 3 years instead of two? It's just a faster mod, nothing else... Oh, wait the cash from 100K would be to 200K, If you made this mod it would be 300K! -Consville
𝓕𝔁  [author] 6 May, 2018 @ 2:21pm 
@megasycophant -

There are two times used in game which helps to confuse matters :)
This controls how quick the years pass by and counter-balances things accordingly.

Default, iirc, in 12 mins real time 1 year passes, with this mod 2 years would have passed.
A train that takes 6 months to go from A > B default, would do the same journey in 12 months instead, so within 12 mins of realtime, it still only makes two journeys.

Because it makes the same number of trips in real time, but the year has passed twice as quickly, the income is also adjusted (doubled) when using this version of the mod, to balance things.

Essentially, the game should play the same but with 2x faster you will need to replace / upgrade your trains more frequent, with 4x slower, you can stay in an era longer.

Using real time examples just confuses things more :)
megasycophant 6 May, 2018 @ 12:34pm 
I'm confused, too. I'm interested in decreasing the amount of real time taken. Let's use a concrete example to clarify:

Would a train that takes ten minutes of real time to complete its route without this mod complete that same route in five minutes (half the time) with this mod?
Zander 2 Mar, 2018 @ 5:09pm 
:steamsad:
Rei'No Otoko 1 Jun, 2017 @ 3:55pm 
Thanks for the help!
𝓕𝔁  [author] 1 Jun, 2017 @ 3:51pm 
Rei'No Otoko 1 Jun, 2017 @ 3:38pm 
Which one allows you to use the steam trains for alonger period faster or slower. I don't care about the profit, I just want the game to take longer so I can enjoy the trains more.
Mayo 21 May, 2017 @ 4:49am 
Okay
𝓕𝔁  [author] 20 May, 2017 @ 3:13pm 
Guys n Gals, please pay attention to the description.
I did not code anything with this mod, it was implemented by the game devs, I just turned it ON.
If there is an issue or something you don't like, there is nothing I can do about it.
Mayo 20 May, 2017 @ 1:53pm 
Produktion der Fabriken halbiert sich :steamsad: Mission EU 1
DaneBeard 17 Apr, 2017 @ 1:38am 
I always thought that the hole idea whit thise time mods was that the train could make more trips in a year. and there fore make more money in a year.. but thats not the case i take then?
𝓕𝔁  [author] 14 Nov, 2016 @ 1:51pm 
The speed at which a year progresses is different in real time, but the profit within the in game year, is the same (or very close to the same).

So 1 year = 12 mins in real time. Profit = 10million.
1 year = 6 mins in real time (this mod). Profit = 10 million.
1 year = 24 mins in real time (2x slower). Profit = 10 million.
1 year = 48 mins in real time (4x slower). Profit = 10 million.
Noah 14 Nov, 2016 @ 12:52pm 
Im confused...
So summarized the game runs just faster(or in ur other mods slower)?!(same profit and same loss)
𝓕𝔁  [author] 10 Nov, 2016 @ 9:39am 
@Jeroen, the game balances things accordingly, I have done a comparison for the 4x slower mod, obviously, this way around is slightly different, but will still give you an idea.

Check the screenshot on the 4x version page for details.
Jeroen 10 Nov, 2016 @ 9:24am 
Are you sure this is correct. I always thought it was the further you go in less time = more money per unit.
Alvetor 8 Nov, 2016 @ 11:47pm 
If i want to do my game faster will this mod help me with that?