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(no it wasnt, me, stop taking crack)
Thanks again for all your hard work. I really enjoy your mods.
If you look at both files you should be able to use them as an example on how to add new entries. For example, the first entry in both files is used to add the name Moses to the list.
"Great Prophet Names.xml" first adds an entry that associates a TXT_KEY with the Prophet unit, and then "Great Prophet Names Text.xml" defines that specific TXT_KEY to have the text "Moses".
Its not a bug, per se, and in fact would happen with Great Engineers, Scientists, etc. if the game let you capture them. It's essentially just how the game handles captured units; it doesn't give you the same unit back so much as the previous unit is destroyed and a new one is made at the same location.
Short Answer: It's how the game itself is programmed and there's nothing that can be done about it.
If that doesn't work you can download and install the mod manually:
http://forums.civfanatics.com/downloads.php?do=file&id=19920
Place that file in the mods folder (documents/my games/civ 5/mods); delete any previous verison of the mod that might be in that folder before you do so.
http://forums.civfanatics.com/downloads.php?do=file&id=19920
just place the file downloaded from there in the same mods folder.
Any ideas on how to solve/ what happened?