Portal 2

Portal 2

Challenging Mega Puzzle (Complete Version) v2.1
27 Comments
Jim 16 Feb, 2019 @ 9:26am 
Got half way through and died and had to start all over again, there should be saves along the way when it is this long. It seems to be a great puzzle though.
Awk 24 Dec, 2017 @ 7:51am 
i liked it..thats all , nothing more nothing less ... it was nice
hestia.is.bestia 23 Dec, 2016 @ 11:40am 
You are the one who asked for feedback. Criticism is also feedback. You need to learn how to make good chambers. A long puzzle isnt a challenging one. Your puzzle is just a set of many simple puzzles. None of which require any thinking.
Siu-King**  [author] 23 Dec, 2016 @ 11:27am 
If you dont like it, you can suck my balls and get out of here.
hestia.is.bestia 23 Dec, 2016 @ 3:52am 
You say in the description that there are too many simple tests out there, but all you did was put 6 such maps in one chamber. There is no challenge in any of the tests.
staryoshi06 15 Apr, 2013 @ 3:50pm 
columbus: there is a button on the pause menu called evaluate test chamber which lets you rate
Siu-King**  [author] 16 Oct, 2012 @ 8:56am 
Thanks anyway.
But I intended to have 6 rooms 6 cubes; when you play it, you understand
Akiva 16 Oct, 2012 @ 3:26am 
@Siu-King** didn't play it yet... was just kind of responding to the TWP forum.
Siu-King**  [author] 15 Oct, 2012 @ 10:11pm 
well, this is meant to be more complex.
And takes a bit of brain work to get the door open (becoz you need all 6 cubes together!)
Akiva 14 Oct, 2012 @ 7:59pm 
People like puzzles that are small, but challenging. If it looks like a map is made of more than one puzzle, or even if it's just temple sized, they will probably skip it. As for ratings, most people only get to rate when (if) they finish the chamber.
Nayamu 13 Jul, 2012 @ 10:57pm 
Ich Hofe das du wenn ich dann denn 2 Teil fertig habe du in Spielt und das er dir Gefällt
Siu-King**  [author] 13 Jul, 2012 @ 10:29pm 
dank :)
Nayamu 13 Jul, 2012 @ 9:58pm 
Die Map ist wirklich Cool hat Spass gemacht die zu Spielen mach weiter so
Siu-King**  [author] 12 Jul, 2012 @ 10:36pm 
Dude this map is so NOT poorly designed and actually testing your INTELLIGENCE.
it is called "challenging" for real, and to keep out brainless complainers like you

Why do I need a reason for putting a turret in the map? Do I need a detailed explaination or story written for that?
If you don't appreciate my effort on this map, GO AWAY.
Fractal_ 12 Jul, 2012 @ 10:54am 
Dude, this map is so poorly designed that I don't actually want to finish it, why is there a random turret in the first chamber? why do you get killed when you ride the faith plates on the second chamber? why should I put the time in to actually dragging myself through the rest of it?

you should go and read:
https://steamhost.cn/steamcommunity_com/workshop/discussion/882949475710689142/?appid=620

theres a lot of points on that list that you need to work on.
Siu-King**  [author] 10 Jul, 2012 @ 2:32am 
Thanks :) I have been working on a new series of my puzzles, please support!
NeoDinian 8 Jul, 2012 @ 3:14pm 
It took a while, but anytime you introduce conversion gel at an angle, it can get VERY interesting. I've been "Outside" of old-aperture maps (Spheres), in locations no one was intended to even stand... :) Even the more talanted ones with quick reflexes can "Throw" gel using a relay of portals.
NeoDinian 7 Jul, 2012 @ 8:36pm 
NICE maps set... Although I must admit, once you introduced the conversion gel, I was able to break the map. I got the gel into the main room and just went back to the first room to get the redirection cube. Had to do this since I couldn't for the life of me figure out how to get last companion cube out of the room with the funnels...
Siu-King**  [author] 7 Jul, 2012 @ 6:36am 
Dear all, the TRAINING/TRIAL PACK HAS BEEN RELEASED. (for you to practise)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=80628714
CleanItwithWub 4 Jul, 2012 @ 7:33pm 
how do we play the map
Zavinious Akkol 2 Jul, 2012 @ 10:00am 
This was a good effort and I enjoyed it.. I didn't need all 6 companion-type cubes since you end up with a spare lens cube from the first bit. The chamber with the slanting light-bridges has an area behind the first slanty platform that you can fall behind and not get out of - that was a little frustrating. And as it happens, F6 (save) and F7 (restore) work fine in Community Test Chambers - I used it in this level (wasn't aware of it until Mevious mentioned it in a comment)
Barrack Osama 1 Jul, 2012 @ 11:46am 
Any chance of allowing saves? It is a pain to have to restart the whole level each time.

Perhaps you could allow players to access each room separately to practise, before doing them all together.

Great work and great gameplay. Enjoying it a lot!

Eazy-E 1 Jul, 2012 @ 9:58am 
It's too big , makes you forget what is the point on what you are doing .
A Test doesn't need to be big to be complicated , making a big chamber tends to be the cheap way of complicating it .
Siu-King**  [author] 1 Jul, 2012 @ 4:32am 
Thanks for all your support dudes
Eventually all of the chambers will lead back to exit, so don't worry :)
Marshall Joestar 1 Jul, 2012 @ 3:30am 
Excellent chamber. Having a chamber for each cube was a great idea. Tricky, took brainpower, and very fulfilling. Thanks.
Seawolf159 1 Jul, 2012 @ 1:54am 
Wow reaaal big challenge indeed i love it, i got to the second room so far but i am running out of time :) i'll play when i am some more. Very nice idea with the rooms and cubes for the exit door!
Siu-King**  [author] 1 Jul, 2012 @ 1:22am 
Please leave me some feedback to help me improve my work, thanks :D