Train Simulator Classic 2024

Train Simulator Classic 2024

Yard Work (Everett-Mukilteo) Part 1
37 Comments
RBJets  [author] 30 Apr, 2024 @ 12:02pm 
Agree. Thanks Rob. :)
robmerlo 29 Apr, 2024 @ 9:26pm 
An interesting run you do not realise that rail is involve in the construction and movement of building an aircraft
vivant123 18 Mar, 2022 @ 9:51am 
No.. not exactly the response.. or in this case the ultra sensitive dynamics.. every time i want to go down one notch, i go down all the way to 0%... :steamfacepalm: the physics of the loco is all screwed up when it comes to dynamics in this route i guess...
RBJets  [author] 18 Mar, 2022 @ 5:57am 
Yes, certain locos have better responsive dynamic brakes.
vivant123 18 Mar, 2022 @ 2:22am 
Nice challenging scenario!!! its never tough going up, just have to keep the momentum... its a while different ball game coming down... didn't speed even once.. was using mostly air brakes.. dynamics were a bit difficult to control and it was a hassle to try to control with dynamics.. though coming down was a lot slower than going up.. :steammocking:
RBJets  [author] 30 Jan, 2022 @ 6:27pm 
Cool, thanks crlynch. :)
crlynch 30 Jan, 2022 @ 6:24pm 
Got through that work load and had a good look around. the first ones we saw on our trip were Air NZ Dreamliners but not this time. Awesome work.
RBJets  [author] 31 Mar, 2019 @ 8:56am 
Thanks [WrEkD], :)
[WrEkD] 31 Mar, 2019 @ 6:43am 
Great Scenario, top spot GG!!
RBJets  [author] 1 Jan, 2018 @ 6:56pm 
Nice hill huh? Thanks. :)
Sgt Steiner 1 Jan, 2018 @ 6:52pm 
Lovely...part of the map I never saw...nice one!
RBJets  [author] 10 Sep, 2017 @ 11:22am 
Good job, thanks Tom. :)
tombyrne 10 Sep, 2017 @ 7:30am 
Going up no problem - but I wouldn't like to have to walk up - coming down was a bit hectic until I got it under control with dynamic and normal brakes together. good scenario RB, thanks.
Regards Tom
RBJets  [author] 10 Mar, 2017 @ 12:20pm 
Yes, put on those hiking wheels.
Rammy 10 Mar, 2017 @ 10:30am 
Agree going up okay a bit more tricky coming down Dynamic and normal brakes together held it at about 14mph. Thanks.
RBJets  [author] 9 Mar, 2017 @ 9:48am 
I remember that now, lots of pre-brakeing.
keith.stroud.52 9 Mar, 2017 @ 9:03am 
Going up was not a problem, however coming down, lots of speeding lol. Now off to see what part 2 has in store.
Regards, Keith.
RBJets  [author] 26 Feb, 2017 @ 11:48am 
Cool, thanks for the info, I have no problem fixing anything if it causes you not to be able to finish the scenario. :)
psihala 26 Feb, 2017 @ 10:03am 
I don't think anyone is asking you to. I'm certainly not.

I'm pointing out the issue and why its happening in case anyone else runs into it.
RBJets  [author] 26 Feb, 2017 @ 9:57am 
I double check placement of cars now, but I'm not going to re-do this scenario for such a small issue. sorry.
psihala 26 Feb, 2017 @ 7:52am 
The instruction is to add to front, meanting going to the south end of the siding.

I'm not having any trouble actually completing the scenario, because I don't use the option to end on SPAD. It *does* still mention passing the SPAD in the summary at the end of the scenario, however, for the reasons I've already mentioned.

I've had cars "creep" from their intended starting positions in the past. I can't say for certain that is the case here, but as long as the scenario starts with the last flat car partially beyond the signal at the north end of the siding, a SPAD is going to occur.
RBJets  [author] 25 Feb, 2017 @ 11:16pm 
I have replayed this many times and have had no problems. Are u hooking up to the right end of the consist?
psihala 25 Feb, 2017 @ 11:11am 
There's an option in the game settings menu to end the scenario when passing a red signal. Because the car at the end of the string is already past the signal, the game considers that block occupied and sets the initial signal state to red. As soon as the player loco couples up, the player train is considered to have passed into an occupied block since the signal was already red to begin with.

So, those who have the option to end the scenario when passing a SPAD checked will run into the SPAD/game end situation unless they uncheck that option to run the scenario, or otherwise edit it to move the string of cars back a bit to clear the signal.

RBJets  [author] 17 Feb, 2017 @ 3:25am 
Good, still more to do. Thanks Warren.
wadawes 17 Feb, 2017 @ 3:20am 
All aircraft parts delivered, made the looong treck worthwhile. Thanks RB,

Warren
RBJets  [author] 6 Jan, 2017 @ 1:35pm 
hey tugboats007, i just ran it twice. got no SPAD or game over. since its already pass the signal it shouldnt do that. run it again and tell me what happens. if anyone else had this problem please let me know. thanks. :)
RBJets  [author] 6 Jan, 2017 @ 1:17pm 
I'll check, first time hearing that. did you try replaying/reloading it to see if you get the same result? exactly what siding is this happening?
tugboats007 6 Jan, 2017 @ 1:07pm 
Hello, The Part 1 has a problem. The last flat car is setting past a stop signal and as soon as you connect to it you get a SPAD and its game over. There is no way to edit it or I would have done that. Please fix.
RBJets  [author] 22 Dec, 2016 @ 7:09pm 
Thanks much gasman222. I hope part 2 runs ok....Cool, I'd love to visit out there.
gasman222 22 Dec, 2016 @ 5:35pm 
Great scenario RBJets!! I love humping cars up to Boeing and seeing the shadows of the planes as they fly overhead! Enjoyed your man loafing on the load of honeypots, oh well, it is cool up in Washington!! Thanks for your work, it is much appreciated!! BTW, I took that ferry across to Whidbey Island, the largest island in Washington!!
RBJets  [author] 25 Nov, 2016 @ 3:26am 
many welcomes karinya.zip thank you. :)
karinya.zip 25 Nov, 2016 @ 12:40am 
nice one!. many thanks
RBJets  [author] 15 Nov, 2016 @ 12:56pm 
I didn't add any DLC that I can remember.
seb 15 Nov, 2016 @ 6:09am 
for all those leaving wenatchee and yardwork
seb 15 Nov, 2016 @ 6:09am 
Hi, witch dlc's do i need?

RBJets  [author] 13 Nov, 2016 @ 2:46pm 
Welcome sir. :) nice little hill to climb...I started with 1 engine then added a second and it still wasnt enough power to get them up the hill.
kengilbertson 13 Nov, 2016 @ 1:59pm 
Fun switching exercise, thank you for your work.