Battlezone 98 Redux

Battlezone 98 Redux

Nightmare III: Massacre
6 Comments
Sgt. Sphincter 13 Sep, 2020 @ 5:45pm 
Your series of maps are my favorites. I love this one in particular, because it's super-hard, and nowadays, I try to finish it with different strategies or self-imposed handicaps. I'm pretty sure that most people will abandon the offensive units in the canyon at the beginning, then head to the base with dual Raves. I usually day-wreck the howitzers on the hills and around the base on the mountain, before raving the rest, then I take over the base, move my recycler, factory, and armory up there, and build howitzers to destroy the base right next to your new home. Oddly enough just 4 turrets with an SP stabber are all I ever need to guard the entrance. They usually stop every walker that tries to get up the hill.

I think it can be made harder by having more walkers spawning from each enemy base.


Ded10c  [author] 24 Jul, 2017 @ 5:45am 
Thank you both for your reports. I'm not sure what happened; my local non-workshop copy was fine, so this broke on Steam's end. The terrain should now be fixed (and hopefully will stay like that!).
GeneralFantastic™ 23 Jul, 2017 @ 3:42am 
this map does not work, the terrain is seriously FUBARed. jagged peaks and pits everywhere.
jekyl2hyde 8 Jul, 2017 @ 6:08pm 
Loved playing this one back in the day.
But this version has serious issues.
Stuck in a pit with no means of getting out even on foot.:steamsad:
Ded10c  [author] 12 Dec, 2016 @ 2:18pm 
This is one of the earliest Battlezone maps ever made. It's here not as one of the best, but as one of the most significant.

Future releases will improve it.
BCslave1 12 Dec, 2016 @ 11:30am 
Hey. This Map BAD like much High Hill and Hell block us