Transport Fever

Transport Fever

Mining Industry/Cargo Overhaul
22 Comments
Driver Kaldie 6 Feb, 2019 @ 3:46am 
I've seen the list of industries...For example, I saw a goldmine wich is a forest. Does the goldmine looks like a goldmine or does it still looks like a forest. If so...I think you should put some more efferd in the mod. Not that I can do any better, since modding this game is as hard as possible, but I think your mod needs a little more work...

It also scares me that mention that there are errors with miners ? That alone keeps holding me back from downloading it, since I had a lot of trouble with other mods that crashed my games.

It's a good idea...but I think it needs more work mate ! Keep up the good work (if this mod is still updated or WIP from time to time).
ossied 10 Dec, 2016 @ 8:28pm 
i can see waht yoou did mate , noticed it myself on my maps , i tidy them up later on, seemsfactories and primaries get seeded better later in the game so , peopel transfer is a must at the start,Urban are still nothing more than greedy no good coders
tob  [author] 9 Dec, 2016 @ 9:21am 
My poor comment log ;(
ossied 8 Dec, 2016 @ 5:38pm 
your not even close to being as bad as the devs , it obviuos now from both thier games , they never played RT3, or Industry Giant , if they had of done they wouldnt have screwed a good idea bye failing so badly at this coding.
I have save game 1901 , 17 million in cash 11 towns fed bye just passengers , every time i use it to try to work this cargo crap out, evry time cargo is intorduced im a busted in under 10 years .
Today i am going to play it again but have no cargo (frieght), until they fix train fever and transport fever i will be rubbishing these devs , and warning peoepl on other platforms other than this nazi steam crap , where pissed of customers are ignored or banned instead of listened to
tob  [author] 4 Dec, 2016 @ 10:32pm 
finally someone notices how bad i am at this game! thanks!
ossied 4 Dec, 2016 @ 4:53pm 
looking at your sceeny, i am glad you have nothing to do with my countries rail system very wastefull effort and thus will not be using this mod
djtman 14 Nov, 2016 @ 5:40am 
anyone have any videos of them using this mods?
Max_Ger 13 Nov, 2016 @ 4:55am 
Good Mod! I like it. Please More Industries :D
tob  [author] 13 Nov, 2016 @ 12:52am 
BE QUIET, GET THE NEW UPDATE https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=798712608

ITS IN LE DESCRIPTION
Le Petit Lapin 13 Nov, 2016 @ 12:50am 
Put electricity on train...? Electricity isnt a cargo.
MinimumSky5 12 Nov, 2016 @ 1:49pm 
If you must have the power plants making something, coal power plants periodically clear out their furnaces of slag, as the temperatures are so high that the carbon from the coal and silicon from the chamber will form silicon carbide. It's used to make LED's and some other assorted electronics.
tob  [author] 12 Nov, 2016 @ 1:34pm 
i think my problem is i have a personal grudge against openTTD where you would deliver coal to a power plant and NOTHING WOULD HAPPEN... AWDASIDIJASIDIOASHDAS IDVHAKSLDVJBAJSDNLBVKASBVND
Napoleon231187 12 Nov, 2016 @ 6:36am 
i think what i will do with your great addition is a bit of polishing ^^

as far as i can see the coments they dont like electriciy transport i just had a look in campange industries and it should be not a problem to just bring something to the power plant without something to take away.

i was first try to build power cabels like simutrans but let it say like that my modding skills are not great and most like focus on scripts ^^.

what is intressting with worker transport that it is something what i missed since train fever.



But instead of using live stock for worker why not use food instead ? Just and idea workers are hungry and if the cantine is shit workers are les poroductive ^^


I have a proper look through your modification today but i thing this few changes should make it even better ^^
MinimumSky5 12 Nov, 2016 @ 4:14am 
I'd argue that electricity can be completely removed, beacuse it's just illogical to use trains to transport it. Having a very simple industry route of Coal Mine -- Coal -- Power plant is perfectly fine.
tob  [author] 12 Nov, 2016 @ 2:07am 
I can't really add more than 14 cargoes without adding new texture files and stuff, and editing an already-existing one is hard enough already...
tob  [author] 12 Nov, 2016 @ 2:06am 
the electricity is kind of just a filler, i could probably remove it. And I'm incredibly scared that if I mess with the passenger cargo, it being a special cargo, that my computer might explode.
MinimumSky5 12 Nov, 2016 @ 1:38am 
Is there no way to make miners work like passengers? Its more than a little concerning that the miners go to work, but never come back! Also, i dont understand why we need to transport electricity, its not something that railroads typically transport. But i do like this mod, honestly!
Tomas13TO 12 Nov, 2016 @ 1:25am 
This is awesome mod. Thank you. Do you plan to add more industry yet ?
Peppi187 12 Nov, 2016 @ 12:10am 
Wow let's chnage something game crucial and describe it with two sentences.
You're a keeper Derpicus
tob  [author] 11 Nov, 2016 @ 5:00pm 
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tob  [author] 11 Nov, 2016 @ 4:59pm 
--(many) DISCLAIMERS--

- MINERS ARE LIVESTOCK, NOT PASSENGERS, please use CARGO STATIONS to transport them.

- If I were to try to use Blender to edit the visual part of the industries or cargo crates, I would probably grind myself to death. This means that WHILE THERE ARE NEW CARGOES AND INDUSTRIES, they look the same as before.

- CRUDE, OIL, AND FUEL look the same as normal. This is because:

1. These cargoes are special in that they require special transport
2. They still fit the theme (same goes for iron and coal)

-----------------------------------
tob  [author] 11 Nov, 2016 @ 4:59pm 
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