Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also this is one of the best mods on the workshop right now and I think the only Star Wars weapons that work for 3.5, thank you for keeping this mod alive.
That being said, maybe that version would work? 90% of the time I do updates of this mod, it's just changing the version number. I can't exactly remember when the last time I needed to make a significant change for compatibility's sake was.
My understanding is that the AI uses the auto-best designs, so the only way to force them to use modded weapons (such as these) would be to either find a way to make the auto-designer weigh them higher than the vanilla weapons (probably by making the modded weapons substantially better than their vanilla counterparts), or disable the vanilla weapons.
Neither are particularly ideal solutions, but I wonder if I could make a galaxy setup option that disables the vanilla weapons... that might actually be something to look into in the future...
I seem to have solved it. Thanks for you reply :) I was mid game and hadn't yet researched the laser colour tech... Silly me! LOL
As always, this is just a version update as all the stat balances seem to be in line with the vanilla components. If this is not the case, please let me know so I can fix it.
I'll take a look at the name issue on the Ion Cannons.
also the name for the Ion Cannon superlaser is broken; showing the internal name rather than the display name.
Like last time, this is just a version update since nothing seems to have changed in regards to component balance or coding. Let me know if there are any problems.
This was just a quick version updated, everything seems to be working properly. Let me know if you run into any issues.