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Just copy bm_overtime.vpk from the workshop download folder to your custom folder:
From:
<SteamInstall>\steamapps\workshop\content\362890\799007153\
to:
<SteamInstall>\steamapps\common\Black Mesa\bms\custom\
In case you need instructions on setting up a "custom" folder, here they are .
If you're a let's player this would probably be long enough for an episode
The visuals are great on this map,
I could only complain about the doors that you can't close, and that are some weapons are harder to spot.
I really enjoyed the slower paced game!
I would give this map a (7/10)
You showed a great understanding of how to make cutscenes without the use of a camera. There was some nice framing and I understood exactly what I needed to do the whole time. I particularly like the foreshadowing at the begining when you see the tram pull up. You can't get to it, but it hints at getting there another way.
I do have a few minor complaints though (very minor, don't worry). The entity placement didn't feel very natural. Granted, it wasn't terrible, but it wasn't entirely seemless. Personally I thought there were too many different kinds of enemies, but that could also be due to it being a single map.
This map was deffinately a breath of fresh air after experiencing so many garry's mod maps (which are usually made with little understanding of the textures). I hope to see more from you in the future.
:)
The scripting is well done.
I played it on Normal and wasn't short in ammo.
I hope you make more good quality maps!