Stellaris

Stellaris

That's Not Fair!
138 Comments
GARHiKAN 3 Apr @ 8:11am 
New updates?
DISTurbedwaffle 26 Mar, 2022 @ 10:01pm 
3.2???
Sir Fanny de Derriere 22 Dec, 2021 @ 11:01pm 
wow i commented on this in 2018, then a year later, and now here again! people asking for 2.7 and then 3.2 lol. time flies! here's to the mod creators!
中國製造 19 Dec, 2021 @ 2:41am 
Any plan to update to 3.2?
Net 20 May, 2020 @ 10:18pm 
Any plan to update to 2.7?
Sir Fanny de Derriere 18 Dec, 2019 @ 7:53am 
i agree!
One_Lunch_Man 18 Dec, 2019 @ 7:02am 
pls come back, theres no good replacement to this :steamsad:
>>Krag7<< 23 Sep, 2018 @ 12:02am 
What would need to be done to update this?
jonjonmd 8 Sep, 2018 @ 10:49am 
:(:steamsad: not working
Sir Fanny de Derriere 28 Aug, 2018 @ 3:54pm 
Anyone know of another mod that does the same function as this? Might have to end up waiting again anyway considering the massive planetary rework coming in the next patch.
One_Lunch_Man 28 Aug, 2018 @ 1:36pm 
I guess the mod is dead :steamsad:
WolvesofZiu 22 Aug, 2018 @ 6:57am 
Update this is what made the game good and playable.
bluejeangyrl 17 Aug, 2018 @ 3:33pm 
Please update this
Sir Fanny de Derriere 16 Aug, 2018 @ 8:54pm 
Update please? <3
NiL_FisK|Urd 12 Aug, 2018 @ 8:11am 
An update for 2.1 would be really cool
WolvesofZiu 24 Jun, 2018 @ 6:01pm 
update
hudsongame 27 May, 2018 @ 5:40pm 
I love it too. Hope it can be updated.
EROS 24 May, 2018 @ 7:19am 
Love this mod. Please update, or some one take it over PLEASE!
The Mad Demoknight 13 May, 2018 @ 7:15pm 
Is there one like this that works with 2.0? This mod was extremly handy with keeping up with the AI.
SyxTheDragon 5 May, 2018 @ 2:42pm 
Can we get an update for this?
DISTurbedwaffle 4 Mar, 2018 @ 8:22pm 
@Rptr04 some of the mod works, but the edict got broken by the time limit they put in for edicts, so you can't activate the edict if you've chose to have it. If you know how to mod, someone down below put the way to make it work again
Sir Fanny de Derriere 4 Mar, 2018 @ 3:39pm 
does this mod still work or did 2.0 break it?
DISTurbedwaffle 2 Mar, 2018 @ 7:30pm 
Update plox
The4Horsemen2010 2 Mar, 2018 @ 10:06am 
2.0 Update needed. ive used this mod for awhile and really enjoyed using it but yeah nedds update =)
TrashPasm 1 Mar, 2018 @ 4:59pm 
how would we modify it ourselves? I'm not familiar with how to mod Stellaris aside from clicking subscribe in the Workshop and activate it in-game.
Guardian 27 Feb, 2018 @ 9:58am 
when is the next update :c
enshock77 23 Feb, 2018 @ 6:55pm 
Not any good at doing Mods anyway lol. Thanks letting me know.
too much goalie 23 Feb, 2018 @ 3:08pm 
You have to mod it yourself if you want it to work.
enshock77 23 Feb, 2018 @ 3:02pm 
Is the Mod working now?
too much goalie 23 Feb, 2018 @ 2:56pm 
Yup, it works. It expires and you click it back on no problem.
too much goalie 23 Feb, 2018 @ 9:48am 
Found a fix! Add
length = 3600
between the modifier and ai_weight bits, turns out it needed a time to trigger. I'll test it to see if it functions right, but it has triggered which is progress.
henk 23 Feb, 2018 @ 2:26am 
update :o?
too much goalie 23 Feb, 2018 @ 1:01am 
Well, empire-wide edicts now seem to have a time length now, I wonder if that's what broke it. Any idea on a fix? I'd like to have the dict.
CaFi 22 Feb, 2018 @ 11:26pm 
I've tested it a few different times now in 2.0, here's my results:
Asking for tech boost will award a couple techs.
Asking for planets succeeds in giving planets.
Asking for the edict will add the edict to the list, however it's not selectable and unusable. There's no cost listed, which I'm guessing is the cause.

Otherwise, it hasn't broken anything so far for me.
henk 18 Feb, 2018 @ 1:53am 
I meant how do I call the event via de console if I close it by accident?
falhxer 18 Feb, 2018 @ 12:49am 
google is your friend
tsteele93 17 Feb, 2018 @ 10:39am 
@SUDOKEK Where would I go to learn how to write mods? Any tips? Thank you...
henk 13 Feb, 2018 @ 3:24pm 
how do i call the event if I accidently closed it?
Turtle Wrangler 7 Feb, 2018 @ 4:25pm 
fat nutz
falhxer 13 Jan, 2018 @ 7:19am 
so, for some reason, i had suspects and now 100% confirmed in the last game, colonies, people, just disappear, and i dont understand why...
Evilcow 17 Dec, 2017 @ 12:57am 
because I'm lazy.
sudokek 16 Dec, 2017 @ 10:33pm 
Why not learn? Evilcow
Evilcow 16 Dec, 2017 @ 9:43pm 
Can you make a version of this mod that adds that terraforming modification? I liked the idea of the core of my empire being heavily developed. I'd do it but i have no idea how to code.
sudokek 14 Nov, 2017 @ 3:18pm 
TheThinker, the bonuses have been boosted a lot already compared to what they were. You can start with something close to 50% damage bonus now.
TheThinker93 14 Nov, 2017 @ 2:16pm 
I love this idea, I like to add in an overpowerd start system, and play as something everyone else hates like a devowering swarm. This is a great way to increase the AI threat level early on.

@Fenris, this is a good idea in my opinion, and may even have a somewhat simple solution as well (not sure, haven't actually looked at the code the mod uses). If the mod was set to colonise any other habitable planets/ringworld sections/habitats first before moveing to the neighboring star systems when you choose one of the selections, then this might work very well for tall playstyles.

Again, haven't actually seen the code myself, so no idea if this is easy, or actually beyond the mod's capability.
Fenris 30 Oct, 2017 @ 5:14pm 
To be selfish, I'd like to request one more setting - equalize only applied to AI. I am setting up a campaign with a powerful home system and asymmetric starts for everyone else to add some variety to the universe. However, some AI only get 1 or 2 systems, so I'd like to try to boost them up to 5. On the other hand, my intent is to build tall instead of wide followed by taking on the universe, so I don't want to receive extra worlds myself. Just wanted to throw the thought out there. Thanks!
redfuzzy 17 Oct, 2017 @ 11:48am 
Cool, I didn't mind a couple so much, especially if I chose boost. However, it was like 4 - 6 per system, and that was too much. There was more when I chose boost in addition to normal advanced empire, but that might be luck since I only tested it once.
folk  [author] 17 Oct, 2017 @ 4:34am 
Indeed, I see that now. Whether it was intended or not, I can't remember. It's certainly something I've added to mimic vanilla solar systems for standard empires (Mars being a barren terraforming candidate), but whether vanilla previously (when I made this code ages ago) marked every barren+barren_cold planet as a terraforming candidate or not, I can't remember.

In any case, I've changed it to more closely resemble vanilla behavior as it stands today, and will be in the next release, whenever that is.
redfuzzy 16 Oct, 2017 @ 9:11pm 
I'm getting a ton of terraforming canidates in my starting systems with this mod. Is that intended? Cause it's not mentioned anywhere.
Cytrix Drakani 24 Sep, 2017 @ 10:58pm 
i also just got another one, INSIDe a gas giant, i'm also playing on 0.25 habitable planets so that might be effecting it
the gas giant has every tile filled with power plants btw