Climbey

Climbey

InnerCircle
8 Comments
Necropolis 10 Jun, 2018 @ 8:43pm 
dude best map ever 100 stars
Vaelant 6 May, 2017 @ 4:05pm 
Favorite map in the game, Cleared it in a little over 5 mins without a mistake on my best run. I hope you make more!
Rytharr 26 Feb, 2017 @ 8:45pm 
This was a lot of fun, ready for the outer circle now.
Lupo  [author] 18 Nov, 2016 @ 7:07am 
@zooch
Well, that is one option because some people have a hard time to get up the ice the way I do it so I had to give an alternative with climbing the sides.

But to get up the angled ice platforms very quickly you hold both triggers while on the ice and then make a repeating circular motion (best in front of your face) with both hands simultanously. I always make a motion similar as if I turn a double hand crank or like driving a tricycle with your hands at speed. When you're at the end of the icy part, there are some white blocks, that your hands stick to automatically when you touch them while holding the triggers and can then continue from there. Also, while "cycling" up the icy platforms you have to steer with your face.

Hope that helps someone.
ckarini 17 Nov, 2016 @ 3:54pm 
This one was awesome, well made. Not too difficult, very fun.
momo 15 Nov, 2016 @ 10:48am 
Yeah completely agree on the moving platforms. I loved the anti gravity boxes! As for the beginning ice part, I never found a way to fling myself all the way up the other side so I've just used the grab surfaces on either side to get past that part. Dunno if that was intended, seemed a little awkward that way. Finished in like 12:30 the first time. Thanks for the map!
Lupo  [author] 15 Nov, 2016 @ 2:05am 
@Ralith
Thanks for the feedback.
I will try to make the moving platforms more in sync so you dont have to wait as long.
Ralith 14 Nov, 2016 @ 10:27pm 
This was novel and fun for the most part, and the whole "big circle" aesthetic was neat. I'm a big fan of the clearly labeled checkpoint spots, too, since placing a checkpoint poorly is just unfun.

The one thing I wasn't a fan of was the out-of-sync moving platforms. If you time things wrong you get stuck waiting for things to line up just right again, which can take a while, and is just not compelling gameplay.