Sovereignty: Crown of Kings

Sovereignty: Crown of Kings

Alternate Raider Ability
7 Comments
u472bmt 27 Jan, 2017 @ 2:13pm 
I like that 1 point/ 2 turns idea. you just can't close with the enemy in 3 turns.
Dunadd 15 Dec, 2016 @ 9:52pm 
Might have been better if in the first place they'd just given raiders higher movement and initiative or something, i don't know
Dunadd 15 Dec, 2016 @ 9:47pm 
Compromise might be if they lost 1 point every 2 or 3 turns, and never fell to below 1 less than their starting stats. But don't know if that can be modded that way or not.
Dunadd 15 Dec, 2016 @ 9:43pm 
It does make sense if you ask me - raiders are meant to be units that are used to making a surprise attack then leaving quickly before the enemy can get organised and call up reinforcements. So they're not good at long battles. But I'm sure there'll be other people who disagree with me and agree with you - and they'll be glad you've made this mod.
Lampros 3 Dec, 2016 @ 6:19pm 
I know. I am just saying that the way it works in vanilla makes no sense...
Dad  [author] 3 Dec, 2016 @ 6:06pm 
It wasn't a bug. The raider ability was working as designed in vanilla. I just preferred this as an option.
Lampros 3 Dec, 2016 @ 5:55pm 
This is still not fixed by devs? Jesus...