Transport Fever

Transport Fever

Hendriks Industry Booster
48 Comments
DomDiaemus 17 Jul, 2019 @ 12:12pm 
Chemical plant, Trees, Fuel Refinery, Farms don't seem to work properly, they get a spike of activity then all die overtime... the products are accomultated on the factories but rarely go into the train stations even when there is a connection between two or more factories to produce...
Flexible Games 5 Oct, 2018 @ 6:07pm 
I can confirm the fuel refinery is not present.. :(
chris1 20 Aug, 2018 @ 5:49pm 
How do you edit the mod so it doesn't charge me 200 million every time an industry wants too upgrade?
Der Ackervogel 23 Jun, 2018 @ 4:27am 
:steamhappy:
Der Ackervogel 23 Jun, 2018 @ 4:12am 
perfect
jhughes 25 Mar, 2018 @ 4:13am 
My tests have the oil refinery working OK though as is.
jhughes 24 Mar, 2018 @ 9:27am 
There is definitely NOT a Fuel Refinery in the current steam version of this mod .. I have looked at every file included in the mod.

Ootlander 9 Feb, 2018 @ 10:43pm 
Can somebody who's "found" the fuel refinery help a guy out? Where the hell is the thing, lol.
AOD_War_2g 14 Dec, 2017 @ 8:13pm 
I am not seeing the fuel refinary anywhere.
Valkyrie 4 Nov, 2017 @ 12:20pm 
Hi, in the latest version of Transport Fever your mod crashes my save game.

https://imgur.com/a/sZvu6

Also your fuel industry crashes my game occasionally, however, prior to this update, the file has gone missing
quovis  [author] 16 Sep, 2017 @ 1:56am 
I just updated the mod to the newest TF version and did some bugfixes. Have fun :)
Hinoken 5 Aug, 2017 @ 10:59am 
So... where does the "fuel refinery to split the fuel production from the oil production." appear?! All i see is just the Oil but not the fuel in the Refinery.... Please shed some light over this, thank you. Some screenshots or a short video could be useful.
FullyChargedFrother 29 Jul, 2017 @ 9:05am 
never mind just found it
FullyChargedFrother 29 Jul, 2017 @ 9:02am 
Same I don't see the "fuel refinery" just an oil one.
Zarken 25 Jul, 2017 @ 10:17am 
Cpl J.T.Dane- there is no option to add a new anything, please point this out if you se an option
Zarken 25 Jul, 2017 @ 9:20am 
IM SORRY BUT IM NOT SEEING THE "NEW FUEL REFINERY" WITH HTIS MOD
kranyarssk14 24 Jul, 2017 @ 3:08pm 
Is there a way to get get industries to just dump their storage into the station all at once?
Dane 13 Jul, 2017 @ 1:26am 
to address the people below me, have you tryed sending them to the new "fuel refinery" he's added. ive only just got the mod so i cant make any futher comments
AchoKaracho 4 Mar, 2017 @ 3:13am 
When i use your mod the raffinerie dont produce fuel, only oil
AdmiralFixIt 16 Feb, 2017 @ 1:54pm 
Had a quarry hooked up to a construction materials plant. Potential on the plant is over 4000 but the quarry won't preduce over 400 no matter waht size/how many trains I run.
JVPTh3MVP 10 Feb, 2017 @ 11:06pm 
Yeah uh, would like to add that like the person below me pointed out, the refinery has lost the ability to produce fuel which is kinda neccessary.
198505406 28 Jan, 2017 @ 4:23am 
Refinery, production of oil, does not produce fuel.
peterhoepfner 27 Dec, 2016 @ 2:04am 
Problem with this idea is the extreme amounts of agents generated will force any computer to its knees by endgame.
Wouldn't it be possible to instead divide all industry demand by 2 and also divide all vehicle capacity by two and then increase income by the same factor. This way you would effectively double the potential industry production without changing the overall economy.
Some vehicles have odd capacity which will need to be balanced in other ways ofc...
disregard 26 Dec, 2016 @ 5:45pm 
could you make a mod that just loads from factory to station quicker? this is far OP for me
JackieChin 14 Dec, 2016 @ 1:51pm 
Hey, Erm i have the mopd installed and activated, does it show the increased amounts in the production level on a Industry building? Cause mine still say the default amounts?
Twiggy 11 Dec, 2016 @ 5:16am 
Also Zprodution EXPANDS INDUSTRIES on a LEVEL UP THIS DOES NOT!
Twiggy 11 Dec, 2016 @ 5:08am 
I have used both this and the other major production mod. This one now does not show the Industries as a BIG ICON in the game anymore. It is Fixed i think. Apart from that This mod is Great, I had the other running and kept getting a drop in LINE CONNECTION. This mod has actualy saved me from QUITTING my 3000 PEOPLE! 8 CITYS Connected out of 13 game. I put this in and took out the Z PRODUCTION. It all works GREAT. All in All this is a great mod but i do suggest to those who have limited GRAPHICS CAPABILITY to ADJUST LOADING CAPACITY so you dont use so many TRAINS ---- OR PLANES and OR TRUCKS. IM on 4GB Graphics 2.8 Processor 8GB RAM and Runs kind of smooth but if i Did not add to CARRIAGES i would not be able to run this smooth with the demand--- Production Level. TO THE PUBLISHER A BIG THANKYOU. GREAT MOD. Also I have MAPMOD on set TO 12800 as Maximum. Hope this helps some. TOOTTOOT.:steamhappy:
-U- | AlexAJ 10 Dec, 2016 @ 10:25am 
Is it possible to make a "lite" version of this mod ( more production and storage then vanilla game, but not as much as in this version) ? My problem is: It causes massive performance drops even in early game if there are to many good stored.

I rly like this mod, but it is too extreme in my opinion.
Python 5 Dec, 2016 @ 7:50am 
This mod is in theory very good. but in practice, VERY IMMERSION BREAKING! Large containers of ore or oil clipping through everything. everything is clipping. just one big clipgalore. the whole industry area is filled with containers! so if you dont give shit about immersion then by all means download it.

but i like to have aesthetically pleasing maps, but also efficient.
It pains me that this mod is just a big turbo button for industry and not caring about how it will look aftwards.

i dont know if the mod author can 'hide' the axcess resource containers, because that would fix my problem basicly.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=812867697

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=812867784

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=812867586



andoblock 3 Dec, 2016 @ 9:18pm 
This a fantastic mod. I also have trouble i cant get fuel or machines. I suspect it maybe because of the storage.
Gladiator 3 Dec, 2016 @ 10:12am 
I have a refinery that I am delivering crude oil to. I have a line setup to deliver fuel to a town. The refinery will not produce fuel, only oil. Have you checked that this mod will properly handle industries with dual products?
quovis  [author] 1 Dec, 2016 @ 1:08pm 
Update! The mods now directly boosts your industry production! Try it out :)
quovis  [author] 30 Nov, 2016 @ 11:48pm 
Do you mean that an industry shall produce constantly 100% and ignore potential? Unfortunately, that's to deep into the whole game mechanic.
andoblock 28 Nov, 2016 @ 4:56pm 
Are you able to make a mod for 100% production and constant supply.
✪Kenty 25 Nov, 2016 @ 6:02am 
Thanks @quovis
quovis  [author] 25 Nov, 2016 @ 5:46am 
The mod has been updated and perfectly works with the new patch now.
davisjee 22 Nov, 2016 @ 3:17pm 
wow
✪Kenty 21 Nov, 2016 @ 8:55am 
This mod is not working and is bugging out the game. I know its Alpha but its also the only one out there that ive found. Please update it! :D
送葬者 21 Nov, 2016 @ 8:04am 
中国最强
andoblock 20 Nov, 2016 @ 1:00am 
This mod does work but it only works on upgrade 1 if you go higher than Upgrade 1 it wont work.
SilentKiller(Gr) 15 Nov, 2016 @ 10:32am 
its not working and its bugging the trains stations to get goods
Vatti1231 15 Nov, 2016 @ 8:21am 
Doesnt work. I doubt the developer testet it.
Sqweloookle 14 Nov, 2016 @ 8:44pm 
I think many script mods can only affect new games, not saved games. Case by case I'm afraid. But there are still many bugs in the vanilla game that could be the cause, mostly likely in my opinion lol.
KrostiPanel 14 Nov, 2016 @ 8:15pm 
Same thing happened to me that happened to Zorio. Idustries just don't produce anymore.
Ƶσяισ 14 Nov, 2016 @ 2:10pm 
somehow, after I added this mod to my Savegame, many industries just stopped producing. Normally one of my farms is at 1200 or something and after I added the mod it freezes on 0
TaiChar 14 Nov, 2016 @ 12:47pm 
does this affect the speed the goods are transfered to the train stations?
Saviliana 14 Nov, 2016 @ 12:10pm 
Can you also make industry ignore the line usage that keep product goods at a minium number?
Butterbaum 14 Nov, 2016 @ 11:15am 
thank you (: