Duck Game

Duck Game

Wire Extensions
39 Comments
grappigegovert  [author] 23 Nov, 2020 @ 3:10pm 
I've updated the mod with support for the new 1.5 update :)
𝔅𝔞𝔟𝔞 17 Nov, 2020 @ 9:53am 
The mod makes the game crash! Please fix i have made so many maps with this mod and i can't play them!
Zloty_Diament (Golden_Diamond) 18 Mar, 2018 @ 1:50pm 
There's been game update, new beta (like newer beta, check it out. Same password "tonyhawksunderground")
Zloty_Diament (Golden_Diamond) 18 Mar, 2018 @ 12:44pm 
+Receivers/Transmitters also please let them appear behing blocks
Zloty_Diament (Golden_Diamond) 18 Mar, 2018 @ 12:44pm 
And my friend asks for Stealth Buttons, that would look and work same as regular ones, except they would appear behind blocks, like Spikes for example.

If that's not possible, then maybe a few re-skinned buttons that could be placed on top of blocks and would look like them, but I hope the solution above could be implemented without too much hussle.
I can do the sprite works if you don't wanna, you just send me what you need and what image size and I do it
Zloty_Diament (Golden_Diamond) 18 Mar, 2018 @ 12:33pm 
Maybe even wth already attached buttons to allow more space-saving?
Zloty_Diament (Golden_Diamond) 18 Mar, 2018 @ 12:28pm 
Can I request from you a Wireless Solutions?
Like a signal broadcasters and receivers that would work on channels ranging from -1 to 99? Where -1 would be a multicast to all receivers, ignoring their receiving channel setup, and 0 would be default value for all.
Button would connect to broadcaster with wire, and then it would send command to all targeted receivers to cast a wire signal to connected wires.
pond 21 Sep, 2017 @ 9:47am 
Thanks dude, you're awesome!
grappigegovert  [author] 20 Sep, 2017 @ 9:41pm 
Also, I've just noticed that regular spawncannons can also be activated by wires now?
You can still use mine if you really want a slightly more blue version :P
grappigegovert  [author] 20 Sep, 2017 @ 9:40pm 
@Putin's Walrus
I've added wire equippers ;)
Zloty_Diament (Golden_Diamond) 8 Sep, 2017 @ 9:23am 
U'r a wire master <3
grappigegovert  [author] 6 Sep, 2017 @ 10:59am 
Hey guys, I've uploaded a quick fix. The wiremount shouldn't crash the game anymore.
I might add that wire equipper later this week ;)
pond 5 Sep, 2017 @ 4:34pm 
A wired equipper would be cool if you wanted to update the mod.
Zloty_Diament (Golden_Diamond) 3 Sep, 2017 @ 10:34am 
Duck Game had a pretty big update, many things changed.
New classes available.
This mod may need an update too
Isaac 3 Sep, 2017 @ 7:18am 
When I put the wire mount my game crash, how can I solve this?
Zloty_Diament (Golden_Diamond) 25 Jun, 2017 @ 3:22pm 
This mod really helped my COOP map to stand on it's legs, thank you!
BBQ Gamer 25 Jun, 2017 @ 3:09am 
i love it wish they put these features in the full game
Nineteen99 27 Nov, 2016 @ 5:17pm 
Well the map was originally all invis. wires and it seems to work half the time when the traps were set to visible wires but not all the time
Zloty_Diament (Golden_Diamond) 27 Nov, 2016 @ 5:16pm 
Btw, wanna join duck game discord?
discord.me/duckgame
We got lots of modders/testers
I don't wanna advertie it! It's only for uniting all DG players all round world. I don't own this
grappigegovert  [author] 27 Nov, 2016 @ 5:13pm 
But I guess that would work to fix his map, yea
grappigegovert  [author] 27 Nov, 2016 @ 5:12pm 
The problem I described only occured on D!llRat's map.
As I said, I didn't get this issue on my own test map.
Zloty_Diament (Golden_Diamond) 27 Nov, 2016 @ 5:11pm 
ok, so replacing all regular wires with invisible ones will solve problem?
grappigegovert  [author] 27 Nov, 2016 @ 5:10pm 
It looks like somehow non-host players cannot activate regular wires, but can activate invisible ones.
I have no idea what causes this. I made a small test map but I couldn't reproduce the issue.
grappigegovert  [author] 26 Nov, 2016 @ 5:08pm 
Can you send me the map?
Maybe I can see what the problem is
Nineteen99 26 Nov, 2016 @ 9:33am 
Hey this mod seems really great but whenever I make a map with the wires in this mod and play it with my friends (online not local) only half the wires work, Ive triple checked all connections and made sure its not a wiring problem, its just a mechanical problem. Any way to fix this?
Zloty_Diament (Golden_Diamond) 21 Nov, 2016 @ 1:35pm 
Kenny, search in Stuff>Wires
officepunk 21 Nov, 2016 @ 2:44am 
Great job. Really like this one.
Akenny 20 Nov, 2016 @ 2:02pm 
cant find these items anywhere in my item menu any help?
Giampiero 18 Nov, 2016 @ 7:35am 
Absolutely outstanding! Tweet it to SuperJoeBob if you can, this really deserves to be put in the next update.
mr. shitbutt 17 Nov, 2016 @ 4:02pm 
WIRE CANNONS? YES!!!
BigSnoozer 17 Nov, 2016 @ 6:33am 
@grappigovert I ment a block with 4 wires outputs and randomly gives a pulse to one of the 4 every X seconds. Would be great if you could make that.:senpai:
fluury 16 Nov, 2016 @ 10:04pm 
Man I really hope this will get official one day
grappigegovert  [author] 16 Nov, 2016 @ 1:30pm 
Hey guys, thanks for the comments!
I did read the request section :), but I was already working on this mod when I read it. It did push me to publish it though.
@Lolerie do you mean a randomizer for the timers?, I can add something like that :)
I'll see what I can do for the different colored wires.
BigSnoozer 16 Nov, 2016 @ 11:13am 
Can you add a randomiser? would be really usefull:senpai:
Zloty_Diament (Golden_Diamond) 16 Nov, 2016 @ 6:57am 
You know what I earlier used as timers for collapsing trapdoors?

Timed+deployed grenades XD
But these made screen flash a lot, and were loud :'-(
Zloty_Diament (Golden_Diamond) 16 Nov, 2016 @ 6:54am 
Yo! MAN! This is exactly what I needed!

Tell me, did you read superjoebob's update request section?
Because this is exactly what I asked for XD

If I can suggest you smth more for this kick-ass map making tool, maybe 3 colored wires,
which would connect only with same color wires (red, green, pink?) also with invisibility option
Mylazt 16 Nov, 2016 @ 5:49am 
AHAHAHA I SHALL MAKE MOAR MECHANICAL BOSSES
2emerald 15 Nov, 2016 @ 3:01pm 
Woah, this is actually really cool. So far it seems to work perfectly. If I could make a suggestion for anything, it would be maybe a keyhole which activates a wire? Whatever though, good work!