Space Engineers

Space Engineers

Mongoose Vectored Thrust Ore Scout
6 kommentarer
Viper Covakel 19. dec. 2016 kl. 23:46 
Thanks for the tips. I ended up building something around a similar concept (without all the thrusters) for my first scouting expedition. I pretty much did as you said. It had two med cargo containers. Thought the whole thing looked hideous and ended up being too long. I lost it in a save file glitch that threw me back in time. But then I knew where the deposits were so I didn't need to rebuild it. I may try my hand at it again, but I'm getting to the point where I might just make a small open topped large grid ship with 4 LB sm atmos. I think that might server me well for a little while.
Xanthyn  [ophavsmand] 19. dec. 2016 kl. 14:12 
@Viper Covakel
Thanks, glad you like it!
Unfortunately, the recent changes have broken a lot of the scripting on this one (MoveIt, 3D diagnostics, and possibly the Ackermann script). I think I used the original version of the Ackemann script - it threw up an error when compiling but it still compiled, and it seemed to be working. However, I have yet to test it on the latest version of SE.

If I can make a suggestion - I built this in survival after releasing the blueprint, which prompted me to make a few adjustments. Mainly, I advise you to replace the oxygen generator (and the tubing leading to it) with a medium cargo container if this is your first vehicle on the earth planet start. You will need to rearrange the guts slightly to make it fit, but it allows you to do some basic hand drilling without the need for a second ore hauling vehicle. Once you start up operations with a dedicated drilling rig on another planet or moon, you can use this blueprint as is.
Viper Covakel 14. dec. 2016 kl. 9:14 
Xanthyn great work, very nice innovative build. I definitely seem myself using something like this on my next survival start. Seems very practical at the beginning to map out where deposits are around your LZ.

Did you use the original or the modified version of the Ackermann script? I noticed there hadn't been a comment on the devs on that script since 2014 which worries me a little bit going into 2017.
Xanthyn  [ophavsmand] 18. nov. 2016 kl. 11:10 
Thanks!

Unfortunately yes, this only works in Dev branch (I wanted that monospace font!). If I can figure out a way to convert blue prints to stable I would happily upload a stable branch version.

PS, tonight I plan to update the survival configuration guide with a version of the vector selector code that will detect the ion thrusters, so you can grind off the atmos and replace them with large ions for use on planetary bodies with no atmosphere :)
SileniusFF 18. nov. 2016 kl. 1:32 
Very cool build! Like the features, attention to practical details and resource friendly balance.
I assume this only works in DEV build?
Whiplash141 17. nov. 2016 kl. 22:54 
Beautiful work :)