Sid Meier's Civilization V

Sid Meier's Civilization V

Stone Town Wonder
19 Comments
The Zanzibarbarian 21 Jan, 2016 @ 10:08am 
Awesome mod. I was born there. Thank you :-)
Rootimus 16 Jan, 2015 @ 3:42pm 
Thank-you
Angelux 16 Aug, 2013 @ 1:22pm 
Can you update the mod in Civfanatics?
gjv4651 19 Jul, 2013 @ 1:55pm 
Don't have BNW yet but like this mod very much
buzzshiza 18 Jul, 2013 @ 5:29pm 
Thanks so much for this update; perfect choice for benefit (other than Venice, there really are too few trade routes imo)!
Pouakai  [author] 18 Jul, 2013 @ 1:00am 
Updated 18 July 2013 to Brave New World compatibility
gjv4651 30 May, 2013 @ 7:00am 
This one is ALWAYS in my gmae,LOVE it.Thanks
Pouakai  [author] 11 Oct, 2012 @ 8:39pm 
For memory it's only a port city
geldoon 27 Sep, 2012 @ 2:53am 
What are the requirements for a city to build it, does it need to be a port city?
KondaImmortal 7 Jul, 2012 @ 10:25am 
I thought you died at Zanzibar. Metal Gear anyone?
Pouakai  [author] 5 Jul, 2012 @ 12:53pm 
Awesome, glad to hear it
JFD 5 Jul, 2012 @ 12:50pm 
@Pouakai Thanks for the reply. I hadn't imported the.ggxml file into VFS, and so now it's working perfectly.
Pouakai  [author] 5 Jul, 2012 @ 11:54am 
Check for typos - I had two different typos in mine which meant it wouldn't work. Beyond that, I would take a look at this mod and see what I've done - you don't need to have the entire font icons file, contrary to the main tutorial.
JFD 5 Jul, 2012 @ 9:54am 
I'm trying to incorporate a similar concept with the Cloves into my Venetian mod with Glass, but can't get passed errors about being unable to load the font. Any ideas on how to solve this?
Sol 4 Jul, 2012 @ 10:37pm 
As a "Model", i like this mod and industrial steel, that instead of having resource blobs on the map, there are "other ways" such as conversion (citrus to juice) or constructing a building (or even national wonder) such as this and Record Label.

This adds a different way to "get things", and i hope for more to come. They don't all need to be the "same thing", i think this model can be used to introduce resources that exist only as "refined materials" (excess horses in modern age?) and hopefully luxuries can be targeted, i have way too many sheep... Good works here.
Pouakai  [author] 4 Jul, 2012 @ 1:27pm 
This mod adds cloves as a new resource that can only be obtained through building the Stone Town wonder
Sol 4 Jul, 2012 @ 12:25pm 
dumb question - are cloves already in the game or does this mod include a new wonder and a new resource?
wuTz 3 Jul, 2012 @ 5:59pm 
beautiful!
Gilga ™ |Yonaguni| 3 Jul, 2012 @ 3:59pm 
Very cool idea, well done, will play it in all my games from now on:=)