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"BlockVariants are obsolete. Use block groups instead."
On another note. Is anyone else getting the settings for a control surface block in the Action relay but all grayed out?
Can you make like tag so only block with this tag can use this blocks.
I seen many mods that use tags in block name.
Pilot Seat -Control
Short answer, not possible - its a game bug if a cockpit is controlling it when it isnt supposed to.
Seems they are not bound to control logic like remote contol block is.
Can you make them limited only to "Master" pilot seat / remote?
This crash is caused by Mod Definition API not being installed or working properly.
You can manually subscribe and add it to the world here: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2756894170
However it should be automatically added to your world due to it being a dependency of the mod component.
at Draygo.Animation.ControlSurface.ControlSurfaceBase.UpdateOnceBeforeFrame()
at VRage.Game.Components.MyGameLogicComponent.VRage.Game.Entity.EntityComponents.Interfaces.IMyGameLogicComponent.UpdateOnceBeforeFrame(Boolean entityUpdate)
at VRage.Game.Entity.MyGameLogic.UpdateOnceBeforeFrame()
at VRage.Game.Entity.MyGameLogic.UpdateBeforeSimulation()
at Sandbox.Game.World.MySector.UpdateBeforeSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
-Someone managed to locate the reason why it crashed
Are there any plans to make this mod compatible with the large grid in the future?
When the settings remain for a time everything works amazingly!!!