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In fact, the 1.8 update shrunk this mod significantly, mostly because it made leaders less boring in vanilla, meaning there was less need for me to mess with the game in order to make them interesting...
That said, eventually I *will* update Improved Leader Dynamics for 1.8, it is just going to take a while :-(.
Thx for your work
?
To get the correct text in the trait gained notification you also need to override the events/leader_events_1.txt file with a version that modifes the leader.21, leader.22, leader.23, leader.24, and/or leader.25 country events as appropriate.
Improved Leader dynamics is slightly overpowered, but not because of the leader level bonuses, but because after a while most leaders will have 3 traits, and you can get some that stack pretty nicely...
As for "arrested development": the exact chance of getting any specific trait varries depending on what traits you already have (some traits exclude others, reducing the pool of valid traits to randomize between), but worst case scenario is 12.5% for any given trait.
That said, as you are getting more traits total, you will see any given trait (including arrested development) a lot more in Improved Leader Dynamics than in vanilla.
What you see is either bad luck or negativity bias [en.wikipedia.org] (bad outcomes leave stronger memories than good outcomes).
like "HOLY WHAT THE **** WHY IS THIS HAPPENING? A LOT". anybody else getting this?
Actually, "Ruler Level System" doesn't deal with ruler levels at all. Instead it hands out traits confusingly named "Ruler level: 1", "Ruler level: 2", etc., which are *completely* disconnected from the actual level of the ruler.
The only technical conflict with Improved Leader Dynamics is that Ruler Level System hands out too many traits to rulers, and once any leader has 4 traits Improved Leader Dynamics will not hand out any further traits to that leader when he/she actually levels up.
Conceptually Ruler Level System doesn't conflict with Improved Leader Dynamics as much as it conflicts with vanilla Stellaris, as it introduces a second "ruler level" concept without distinguishing it from the "leader level" concept already in the game (which Improved Leader Dynamics improves upon).
Of course, the additional traits added by those mods will only be available as starting trait for new leaders, not as the second (or third) trait leaders gain as they level up. For that you would have to write a compatibility mod...
But remember that, just as in vanilla, it only applies to new members of the leader pool (so it will take 5 years until all possible recruits have it).
Did you wait for a new recruit to become available before reporting it?