Arma 3
Dust Storm Script DEMO
278 Comments
ALIAScartoons  [author] 11 Mar, 2024 @ 11:26am 
@Xindet
Is not so easy, also the script was optimized to be handled by most computers. Wider storm take out more resources.
Anyways, for an experienced SFX editor/scripter is not difficult, even the script can be optimized a bit and maybe find a better eye candy/performance balance. Since i wrote the script computers evolved a bit and can handle more, tho the hard limit of ARMA particle count still remains and if the limit is reached the particles will stop rendering.
Xindet 9 Mar, 2024 @ 8:10am 
How to make the dustwall wider and spawn further away?
ALIAScartoons  [author] 7 Jun, 2023 @ 12:45am 
@Dramacius
Far as i know you have to disable ACE weather to make it work.
[LAW] Dungeon Master 4 Jun, 2023 @ 4:15am 
is there a way to make this work with Ace? or can we disable the Ace Weather feature to use this or would it still break?
ALIAScartoons  [author] 31 May, 2023 @ 6:25am 
@Raccoon
Is not available anymore. Pick it up from Steam.
raccoon 29 May, 2023 @ 4:06pm 
the direct download link does not work, just leads me to a blank website
ALIAScartoons  [author] 20 May, 2023 @ 2:33am 
@honger
That system has an inertia, however from what i remember doesn't take more than a minute or so for wind to go down.
If you use ACE or any other mod that deals with weather will break the way script works.
honger 20 May, 2023 @ 2:05am 
I was testing this in a singleplayer environment but tried both just variable and variable + publicvariable. Result is as I said, the storm particles go away but the strong wind and random gusts happen anyway.
ALIAScartoons  [author] 20 May, 2023 @ 1:55am 
@honger
Far as i remember the storm should stop, make sure you make it public variable or you execute al_duststorm_on = false; on all machines... clients and server.
In short this should do the job:
al_duststorm_on = false;
publicvariable "al_duststorm_on";
honger 19 May, 2023 @ 12:06pm 
Yeah maybe the al_duststorm_on = false; ends the sandstorm effect, but the strong wind and random gusts pushing people and vehicles around stay - so either there is more than one variable to be changed or the script is broken.
ALIAScartoons  [author] 5 Dec, 2022 @ 5:01am 
@Guardian
There is a public variable you need to make false, i don't remember the name of it but as i remember is mentioned in YT clip and you can find it in the init_storm file too, i usually have a file like that for all scripts where i explain the variables
Guardian 2 Dec, 2022 @ 4:25pm 
I dont know if I missed it in the files or something, but is there a way to have a code to just stop the sandstorm... like I guess turn it off?
ALIAScartoons  [author] 8 Oct, 2022 @ 5:19am 
@Teamson
The simpler way will be to delete/comment the lines dealing with those particles creation, i don't think there is a parameter to disable that.
Teamson 29 Sep, 2022 @ 5:22pm 
Whoopsie, another question by me... Is there any way to disable the flying shrubs?
ALIAScartoons  [author] 24 Jun, 2022 @ 10:08am 
@Wakan
1. Is exactly what is says, is the time expressed in seconds (if i remember correctly) for which the storm is on, after that storm stops
2. You would need to edit the script, there is no parameter to tweak that
3. See the demo mission and the video where i explain the parameters
also watch these for more info
https://www.youtube.com/playlist?list=PLod_PhpAOFQjeeWATteU73zqL69ShN5Df
Mister RIP 24 Jun, 2022 @ 7:52am 
still not clear how to turn it on and there are no pointers anywhere on how to do it, I unsubscribe like everyone else, so sorry
A golf Diddler 1 Jun, 2022 @ 7:13am 
Here I'll sum the questions up so its easier to look at
1. What does "my dust storm duration" do and what are the parameters?
2. How to change dust wall speed
3. How do I apply the parameters?
ALIAScartoons  [author] 1 Jun, 2022 @ 1:05am 
@Wakan
Related to your first question TBH i don't remember either :) Could be the wall of dust or gust, i have a dust script too and it gets mixed in my head.
I will have a look ASAP to respond to your questions.
A golf Diddler 31 May, 2022 @ 11:44am 
Is there also a way to change the speed of the dust storm?
A golf Diddler 31 May, 2022 @ 10:13am 
Ok so good news, I deleted the files being used, validated, and swapped stuff around a bit and somewhere along the line it fixed itself. So I think its good? It works fine on my dedicated server now, but thanks for the feedback. Also
my_dust_storm_duration = 240 + random 600;
publicVariable "my_dust_storm_duration";
pause_between_dust_storm = 240 + random 600;
publicVariable "my_dust_storm_duration"; What exactly does changing the numbers in this script do? I figured this randomizes when storms occur, but I don't want to change anything without screwing with something, and I don't know what changing the "240" or "600" times really do
ALIAScartoons  [author] 31 May, 2022 @ 5:04am 
@ALIAScartoons
Hard to tell from the top of the head whats wrong. The script itself could use some tweaking, i wrote it long time ago and many things changed since then
A golf Diddler 30 May, 2022 @ 4:37pm 
The dust wall doesnt generate
A golf Diddler 30 May, 2022 @ 4:34pm 
waitUntil {(!isNil "my_dust_storm_duration") and (!isNil "pause_between_dust_storm")};
null = [0,my_dust_storm_duration,true,true,false,0.3] execvm "AL_dust_storm\al_duststorm.sqf";
sleep (my_dust_storm_duration + pause_between_dust_storm); (My preset)
A golf Diddler 30 May, 2022 @ 10:10am 
I'm probably just making a mistake somewhere with moving the script files into my mission
A golf Diddler 30 May, 2022 @ 10:05am 
Sorry for the late response, been busy getting a server up
A golf Diddler 30 May, 2022 @ 9:53am 
@ALIAScartoons No, just when it's on a different map
ALIAScartoons  [author] 27 May, 2022 @ 10:17am 
@Wakan
You have the same behavior in the demo mission?
A golf Diddler 27 May, 2022 @ 9:53am 
I tried porting the script to my takistan mission and the script starts at the beginning of the mission, and its entirely localized at the players spawn and doesnt move or function the way it does in videos. Is there a .pbo you can give me for a Takistan dust script?
ALIAScartoons  [author] 6 Apr, 2022 @ 8:00am 
@Dj_Rolnik
:steamthumbsup:
Dj_Rolnik 6 Apr, 2022 @ 3:15am 
Ok I managed to adjust the color correction code in the script. Thank you :)
ALIAScartoons  [author] 6 Apr, 2022 @ 3:10am 
@Dj_Rolnik
Yes but you have to edit the script, look for the lines which deal with ppeffect and comment or remove them
Dj_Rolnik 5 Apr, 2022 @ 9:41am 
Hey there ALIAS, got a quick question. Is there a way to slightly modify the dust storm script so that there is no color correction turned on while the storm is on? My mission uses post process filter and when spawning the storm, the screen changes color briefly. Thanks in advance!
ALIAScartoons  [author] 16 Feb, 2022 @ 6:14am 
For anyone interested, i've managed to set up a way for direct downloading.
Files are provide in zip format.
https://aliascartoons.com/

From what i've heard the link below can be used to download the pbo files from steam
{LINK REMOVED}
Mildly_Interested 6 Nov, 2021 @ 10:31am 
{LINK REMOVED}
@ScrappyDoo17
ScrappyDoo17 31 Oct, 2021 @ 10:58am 
is there a seperate download link as this does not work anymore
ALIAScartoons  [author] 28 Sep, 2021 @ 2:24am 
@[NEO] P0pe0nD0pe554
:steamthumbsup:
[NEO] P0pe0nD0pe554 27 Sep, 2021 @ 2:04pm 
@gabes I believe he means you can download this and then find the folder it downloads to if you'd like to change it or do whatever. "he means" may not be the right word but I just wanted to expand on the point. Apologies if I offended.
ALIAScartoons  [author] 27 Sep, 2021 @ 3:22am 
@gabes.
At some point, when i will have time to sort it out, yes, until then you can grab it from STEAM
[BRE] Galand 26 Sep, 2021 @ 7:47am 
Since ARMAHOLIC isn't working anymore, is there any chance we could get a direct download link?
ST. Michael 12 Aug, 2021 @ 8:05pm 
Can someone help me with the scripting?
[NEO] P0pe0nD0pe554 26 Jun, 2021 @ 1:03pm 
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ALIAScartoons  [author] 23 Nov, 2020 @ 1:01am 
@Khaos
Look for setwind or wind commands, i don't remember which one i used, could be a loop as well, if so edit the max value.
Khaos 22 Nov, 2020 @ 9:22am 
Hi Alias, I was just wondering if there was a way to tone down the wind a bit? Looking through some of the files but I'm a little stumped on which value affects wind speed/strength?
ALIAScartoons  [author] 3 Nov, 2020 @ 3:57am 
@Hopeless
Did you try it without ACE to check if that is the issue?
Hopeless 2 Nov, 2020 @ 10:38am 
@ALIAS
Tried disabling the ACE Weather, didn't seem to change anything. Haven't got any other scripts running so really out of ideas now.
ALIAScartoons  [author] 2 Nov, 2020 @ 8:14am 
@Hopeless
One thing that could mess with that is another weather script or mod you running.
Make sure if you use ACE to disable weather part.
Hopeless 2 Nov, 2020 @ 4:36am 
Any ideas?
Hopeless 30 Oct, 2020 @ 7:21am 
I think so yes, in the video with the two variables for visibility. They always look like the 0.3 setting as opposed to the 1 setting.
ALIAScartoons  [author] 30 Oct, 2020 @ 7:08am 
@Hopeless
Trigger will work for SP, if is a MP mission i suggest not doing that.
You can use a trigger as you can see in my Rock Slide Demo script.
By visibility you mean the screen effect?
Hopeless 30 Oct, 2020 @ 6:20am 
I have it set up to work with a trigger. The trigger and all the other variables work, just the visibility doesn't change.
null = [1,600,true,false,false,1] execvm "AL_dust_storm\al_duststorm.sqf"; <- that's what I've got in the trigger "On Activation"