Stellaris

Stellaris

((-NSC Addon - Guardian Dreadnought Flagship-))
78 Comments
CaptainX3  [author] 27 Feb, 2024 @ 4:08am 
bookoftimes - Thats probably because this mod hasn’t been updated in 7 years and why it has two warning images at the top saying that it’s retired and for Stellaris 1.9 only…
Roland 27 Feb, 2024 @ 2:31am 
error
Lord of the Hold 15 May, 2018 @ 2:31pm 
Is there another mod that replaces this?
MachoNatchoMan 12 Mar, 2018 @ 5:19pm 
@Kerovanka
do you not read descriptions at all?!?
the mod is dead man no more updates.. it is gone.
if you want to play with this mod you will have to roll back to version 1.9
Kerovanka 9 Dec, 2017 @ 5:03am 
update please
Kerovanka 9 Dec, 2017 @ 5:03am 
update please.can be bugs.senks.
capitaine raynor 14 Nov, 2017 @ 1:19am 
please, version 5 sections (with research ?) because I am in 4 sections at the beginning (if I test a creation) and what are the mods to have the whole right column? if they are still playable now
CaptainX3  [author] 30 Sep, 2017 @ 8:55am 
Ok that's good. I figured it was still working since we didn't change the asset files for 7.0.
LDScaevola 30 Sep, 2017 @ 8:20am 
Seems to work just fine. Thanks.
CaptainX3  [author] 26 Sep, 2017 @ 6:33am 
I haven't had a chance to update the version number on this mod yet, but I think it should still be working. Can you guys try it and let me know? It won't harm your game if it does mess up, you just turn it off and your game will go back to normal if something does go wrong.
Idan 26 Sep, 2017 @ 2:28am 
I hope cap update this mod, I enjoyed it
yaminogaijin 21 Sep, 2017 @ 4:24pm 
Hey Cap we going to get 1.8 updates for the NSC mods and addons soon?
DosTacos 20 Jul, 2017 @ 10:18am 
I have run into a problem with this mod interacting with NSC Streamlined. This mod makes the human Flagship model mostly disappear and glow very bright. I tested it with ONLY these two mods activated. Any other combination of mods, including NSC Streamlined only did no reproduce this bug.

Thanks for making this mod, just wanted to report an issue I ran into.
Dawgstruction 15 Jul, 2017 @ 9:34am 
is this mod just a cosmetic change to the flagship?
Rolana Kryze 27 May, 2017 @ 12:52pm 
Hey it's better than the borg cube! Thanks for the fix!
CaptainX3  [author] 27 May, 2017 @ 12:45pm 
Fixed the glitch that caused the ship model to disappear. Unfortunately, this fix also causes turrets to appear on the ship that don't really belong. There is currently no known way to fix this problem.
Dark Duke 16 May, 2017 @ 8:57pm 
Rolana Kryze lol
Rolana Kryze 16 May, 2017 @ 2:21pm 
Resistance is futile O_O
RogueSoldier 16 May, 2017 @ 12:31pm 
I'm sure you've heard enough of it, but yea RiP model. on the plus side, a cube.
Rolana Kryze 15 May, 2017 @ 11:26pm 
Agreed. Same issue. I now have a shiny new borg cube for a flag ship. ,:-/
Cat-Lunatic 14 May, 2017 @ 4:22pm 
I have the same problem as Jan.
jAN 14 May, 2017 @ 5:57am 
Model doesn't seem to work anymore (1.6.1 Beta)
A Kobold 13 May, 2017 @ 10:50pm 
You need the Leviathans for some of the extra stuff, Wa1nut.
This one uses the Dreagnought model from the DLC.
A Wa1nut 13 May, 2017 @ 3:00pm 
what dlc do i need for this mod to work?
Demonchild 12 May, 2017 @ 9:44am 
Issues with this mod atm. Doesnt add flagship dread and when enabled it removes the textures from the standard NSC flagship.
Mercules J 16 Apr, 2017 @ 8:35pm 
If it didn't work, that means some other mods alters shipsets...
CaptainX3  [author] 7 Apr, 2017 @ 4:03pm 
Hehe I thought so. There's only a few files in this mod, and I don't think any of them changed in the Banks update.
Robolo42 7 Apr, 2017 @ 3:58pm 
......................... You seem to be right.
.........................................................
CaptainX3  [author] 7 Apr, 2017 @ 3:40pm 
This could be a stupid question, but has anyone actually tried this mod with Banks, or did everyone just assume it didn't work because of the "Outdated" notification? Because I'm fairly sure it should be working LOL
Robolo42 7 Apr, 2017 @ 3:34pm 
God i cant wait till this is updated to 1.5 Banks
Nidemus 22 Mar, 2017 @ 1:07am 
Just wondering if this was used in Multiplayer, would another player get this tech too if they were in a federation at the time with the player who got it first? Or if they salvaged a wreck of someones Flagship would they then get this ship too after?
Fat Idiot Thanos 6 Mar, 2017 @ 11:46am 
thanks for the response ^^

okay, because it may not work for the Dark Species shipsets.

mind you the Flagship was already built, so that may have something to do with it.
CaptainX3  [author] 6 Mar, 2017 @ 9:34am 
Turmoil - It should, because it's named in a way as to overwrite other shipsets and take precedence in the mod load order.
Fat Idiot Thanos 6 Mar, 2017 @ 9:13am 
does this work for modded shipsets?
A Kobold 6 Mar, 2017 @ 2:29am 
Can Confirm game no longer freaks the fuck out with this mod.
Buuut it seems to break whenever NSC updates
CaptainX3  [author] 4 Mar, 2017 @ 7:17pm 
MOD UPDATED!
Crusader Vanguard 17 Feb, 2017 @ 7:16am 
@EVERYONE - I believe I can fix the Automated Dreadnought texture glitch, add turrets to the model, and get the weaponry to fire from actual turret locators, however, due to limitations with the section template files, the turrets would be "static", but it would at least look like they fire. We hope to have this fix out at the same time as the release of NSC 3.1, which we hope will be at the end of this month.
CaptainX3  [author] 18 Jan, 2017 @ 7:24am 
archer - Yeah, this is a known issue with the Paradox model of the ship, I can't fix it.
archer 18 Jan, 2017 @ 12:05am 
stranger effect ship works and runs fine. But when i go to the system to see the fight the the graphics dont show ships or system graphics if i move the ships off screen everything comes back and it only happens when i have the flagship on screen the little graphic model in the ship design area has a strange bluish overlay on it as well
AxISmArKsMan 29 Dec, 2016 @ 11:43am 
Please let it have gun turret, same like Automated Dreadnought Mechanics.
CaptainX3  [author] 26 Dec, 2016 @ 12:28pm 
Sasuke Uchiha & GoatMutt - Yeah, there is something really funky with the vanilla Dreadnought model. Nothing I do seems to fix it. I basically have the choice of either leaving it alone, or taking down the entire mod and throwing it out.

Red Rocket Racoon - If you'll join the tech support channel linked from the main NSC page, we'll be happy to help get you up and running with NSC.
Red Ranger JO3 26 Dec, 2016 @ 10:25am 
Whenever i build this i get black areas all over my screen when im looking at the system its in and cant see anything in there so i stopped building it an im hoping for a fix at some point thanks.
Lucy Liberty ♡ 24 Dec, 2016 @ 9:32pm 
Is there a way to make this a Standalone mod? NSC Refuses to like me and will not show up in the Mod list no matter what i try.
GoatMutt 20 Dec, 2016 @ 9:24pm 
Sorry to report that the newest NSC patch bugged this model, it fills the whole screen till it's updated at a station. It also seems to have a system-wide hitbox.
had 16 Dec, 2016 @ 7:34am 
A lot of errors in log with this submod.
On'eiht-ra 16 Dec, 2016 @ 6:24am 
its fine, i recently figured out a way around (make your civ before you activate the mod) only to find out to my horror of horrors my screen size is less than 1080p ^_^; eh, what can ya do, right?
CaptainX3  [author] 15 Dec, 2016 @ 8:42pm 
Doctor Psychosis - That's a bug in NSC, my fault. I'll have it fixed shortly.
On'eiht-ra 15 Dec, 2016 @ 7:28pm 
graci people, now if only i can get it working without crashing upon chosing a city type and ship type, we'd be glorious.
CaptainX3  [author] 15 Dec, 2016 @ 6:33pm 
Doctor Psychosis - It works for any empire, whether pre-scripted or if you make your own, as long as your new empire is one of the base races that came with the game (Not a modded race).
Cirdain 15 Dec, 2016 @ 6:31pm 
@Doctor Pshycosis By vanilla races, it means any of the ship sets that come with the base game.