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Side note: I think the puzzle you see in Stract's map really should be this one rather than what it actually is because the optimizations I thought of when helping him make it (different sightlines to the light bridge + removed a fizzler) lead to the optimizations you see in this version (the fling surfaces + flip panel being removed). The reason he kept the fling in (and the ugly flip panel + glass + 2-block-high portal surface) is that he preferred the way it looked and didn't want to lose any progress he already made... The line of development was
Brave -> me -> me+Stract, toncica (separatly) -> me again
I think it's safe to say this is the most optimized version of the puzzle there is so far, cousin to toncica's. Lepo's version is actually the best.
PS: The gel is placed there to prevent the player from depositing the cube on the ramp while they cross the gap (someone in the original Fast-Minded did this and skipped a step!)
Sooo the gel is placed here to...offer a nice shade of blue with the funnel ^^
Probably one of the best puzzles on the workshop tbh. Surprisingly long solution
After a while I made some progress. I'm so glad I figured out the cube transporting part on my own. Then I got stuck for too much time so I gave the walkthrough a second look. Jumping off the cube just hadn't come to mind. Only a minute after that I was behind the exit door.
There isn't much more for me to say. The layout is great; The solution is logical and feels satisfying; The little details look cool. I liked it more than your last map, even though they are both insanely difficult. Good job on this perfectly-designed brain buster!
Ugly quarter tiles on both sides of the surface is an efficient ugly way to fix it :/
For the faithplate, facepalm ^^'
I'm gonna give it a 2nd try to solve it intended and look for further gel reasons ;)
You don't need to redirect yourself to avoid the fizzler, just hold crouch!
Also, this gel is ingeniously placed, the fizzler nearby force us to redirect the faithplate jump which is the only "weak" point of this nice update.
Some points preserving this map from occasionnal players imo, but it's a very interesting work !
Just kidding, I'll throw up a walkthrough video very soon.
I used [sv_portal_placement_never_fail 1] and it was fairly easy to solve the puzzle.
It's a nice puzzle. It's a fun puzzle. Good work! Thumbs up! Added to favorites! Make more! etc.
Seriously though, I really need a hint. I'll probably just wait for a walkthrough video.