Total War: ATTILA

Total War: ATTILA

thunder's_bar_buffs.pack
13 Comments
Frederick_William_of_Prussia  [author] 30 May, 2017 @ 4:48pm 
NP, let me know if you have any other questions
Thijs209 30 May, 2017 @ 7:56am 
Okay thanks :)
Frederick_William_of_Prussia  [author] 29 May, 2017 @ 5:33pm 
it does count for the vikings.
Thijs209 29 May, 2017 @ 12:41pm 
with the babarian factions, you also mean the vikings if it doesn`t pls make a mod for that to
Frederick_William_of_Prussia  [author] 18 Jan, 2017 @ 10:22am 
buffed the barbarian industry chain. You can see the details in the change notes or in the soon to be updated OP.
Frederick_William_of_Prussia  [author] 19 Dec, 2016 @ 3:51pm 
All good. Let me know if you have any other concerns. :)
mmm...coffee...YUM! 19 Dec, 2016 @ 2:56pm 
I apologize for getting back so long. I was wrong. It is not your mod causing my issue. My issue occurred the same time I started your mod and when I deselected your mod it seemed to fix it at first. But no, your mod is not the issue. Thank you for your quick attention, and keep up the great work.
Frederick_William_of_Prussia  [author] 12 Dec, 2016 @ 7:07pm 
which faction were you playing as? and do you have any screenshots of the province and anything else that may be of use? I didn't notice any missing garrisons in my alans campaign, and looking at some of my other saves i didnt notice a difference either after passing a turn.


are you sure the port is of your culture?(just want to make sure)

i didnt touch any of the ports in my mod,(or in any of my mods) but that is not to say that the game still doesnt work in its own mysterious way and remove them.

if i can pinpoint the issue, ill see what i can do. and are you using any other mods outside of mine that might conflict with them?

anyways, let me know and i will see what i can do if anything to help :)
mmm...coffee...YUM! 12 Dec, 2016 @ 6:36pm 
I have noticed that this mod removes fleet garrisons from ports. Without the mod the fleet garrisons return. With the mod the fleet garrisons disappear. Is this fixable? I like the mod and will continue using it despite this fault, though.
mmm...coffee...YUM! 6 Dec, 2016 @ 6:39pm 
Thanks for the quick reply and fix. This mod adds some tasty flavor to game!
Frederick_William_of_Prussia  [author] 6 Dec, 2016 @ 2:50pm 
Odd, it worked the other day for me. Anyways, i removed the Parenthesis. It should work now. Worse case senario you can copy the link and look for it that way, or search the workshop for Thunder's Ai tweaks. i hope you enjoy it. let me know if you have any other concerns. :)
mmm...coffee...YUM! 6 Dec, 2016 @ 11:58am 
I like your ideas for this mod, going to give it a go. I would like to check out your other mod in your description here, but the link does not work.
Frederick_William_of_Prussia  [author] 4 Dec, 2016 @ 11:11am 
decided to update the regular barbarian garrison on the city chain buildings. Because the amount of units(the spears) you are suppose to have is broken for the germanic/gothic factions, i went ahead and added a few units to make up for it. you will get germanic axe warband units(and their upgrades via tech) and in higher tiers, nobel germanic swordsmen in the place of the missing spear units.

i also went ahead and gave a slight buff to the nordic and slavic garrisons.(celts not included. they have a good garrison already) hopefully this will help them with the huns and roman incursions. same goes for the germanic garrison buffs.

from what i seen from loading up old saves and new games, the new garrisons work. let me know if they do not or if you have any other concerns.