Synergy

Synergy

Forgotten Powers-island
26 Comments
The Master Of RED Alien Face 15 Nov, 2022 @ 3:06am 
Old time's, Neat.
Sandwich 5 Jul, 2019 @ 11:40am 
neccas
Woods 10 Apr, 2019 @ 4:19pm 
nevermind.
Woods 10 Apr, 2019 @ 4:18pm 
i'm stuck on trail 2, any way to get out?
Koebos 28 Jan, 2019 @ 9:17am 
Loved it!
Great job.:steamhappy:
Destiny  [author] 28 Jun, 2017 @ 2:10am 
Second map has been released in alpha version! Second map: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=957302671
Reinhard74 30 Apr, 2017 @ 7:37pm 
Yep, I found it five seconds after I commented here, thank you anyways, we finished the map, it was awesome! Nice job, I will wait for Part 2.
Destiny  [author] 30 Apr, 2017 @ 6:05am 
There is code somwhere around in the caves and you need to find it ;)
Reinhard74 28 Apr, 2017 @ 8:45pm 
Hi, your map is awesome but me and my friends are stuck in the keypad after the gear trial, can you help us? Thanks!
Slavv 9 Feb, 2017 @ 11:20am 
Gr8 map!
Benji 15 Jan, 2017 @ 2:59am 
Thanks man. Its a very cool map and me and my freinds had a good laugh playing trough it but we are to stupid to actually figure out what to do :P
Destiny  [author] 15 Jan, 2017 @ 1:32am 
Jag går b som CT♛ ♚ @
I will make walkthrough video. SPOILER AHEAD: Build a bridge and tower on it.
Benji 14 Jan, 2017 @ 2:40pm 
We have another problem. We suck at building with boxes. Any tips on how to get up????
Cully Chlis 7 Jan, 2017 @ 4:40am 
Nice map mega! really well made
Destiny  [author] 2 Jan, 2017 @ 11:56pm 
Update is here.Fixed most of glitches and gears are now stopped when battery picked up.
BratHorvat 2 Jan, 2017 @ 10:15am 
i downaloaded hl2 just to play this map xD its good
Benji 29 Dec, 2016 @ 9:12am 
oh thanks.
Destiny  [author] 29 Dec, 2016 @ 8:52am 
Look on the other side of the enternce ;)
Benji 29 Dec, 2016 @ 8:49am 
How the fuck should we know the combination at the fucking beggininggnngsasngnsagn
[UB]Zvona (CRO) 10 Dec, 2016 @ 11:04am 
Excellent map!
Bimber 1 Dec, 2016 @ 10:14am 
Nice map!
gage 27 Nov, 2016 @ 10:26am 
Cool
Destiny  [author] 26 Nov, 2016 @ 1:07pm 
@Balimbanana
Thanks for the bug report.I will correct it in the next release.
Balim 26 Nov, 2016 @ 12:49pm 
Also, the trigger_once at the entrance to the cave has a missing parameter for:
OnStartTouch "atmosphere,FadeOut,missingparameter,0,-1" the parameter is for the amount of seconds it fades for (must be between 0 and 100).
For spawn points, there are two methods, disable (or kill) the previous checkpoint and enable the next one, or use the "info_spawn_manager" with inputs of SetCheckPoint with parameter: syn_spawnpoint_##
Balim 26 Nov, 2016 @ 12:42pm 
Nice map, reminds me of Adams Dungeon from Sven Co-op a bit.
Just a couple small things to report, at 5540 -445 -860 angles 0 0 0 there is a rock cavern wall that is poking up from the floor a little. At 6435 -3990 -810 angles 0 180 0 you can see under the rock wall into nothing.
There should be either checkpoints via logic_autosave with input "Save" because as of current (with mp_reset 1) when all players die, it goes back to the start of the map. With mp_reset 0 if all players die, they spawn back on the boat no matter how far they were.
You can probably safely change info_player_start to info_player_coop and give it a targetname such as syn_spawnpoint_00 or whichever you want, then create further checkpoints with startdisabled 1. The reason I would do that is because when new players join a game that is already running, they will generally spawn at the info_player_start even if there is a further checkpoint that they should be spawning at.
ToothbrushGod 26 Nov, 2016 @ 9:15am 
cool