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Succubi present, and Shadow Stalkers are absent...
Obviously I'm not, like, asking for a whole reupload, more if I'm missing something when the package manager says I can't touch an exported .acp. (And, woefully, popping it into notepad++ was not as blatant and user-friendly as I was hoping it would be.)
Corrupt the Source
Enhanced Garrison for EBM
Empire Building Mod
You will notice the biggest changes in the class buildings and integration with EBM. Investing in buildings and mana early will pay off in late game. This mod is for those who like a campaign that lasts at least 120 turns. I usually win if I can make it to 150.
Necros have a strong start as usual but they are still a bit weak after turn 120 due to population issues.
I don't know the first. Old Man and the Sea: you should ask the creator or Der Mentat over at EBM.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=935757804
https://www.dropbox.com/s/e96ly0ihrfxvoxi/TotalConvertEBMGDW20170225.rar?dl=0 .
I created an "Arcane archer" for the elves that recalls a troop I saw elsewhere but lost track of. It is an alternate version of the shadow hunter that has even more powerful anti-magical creature attack. The shadow hunter can hold up against physical and non-physical units.
I have modified many of the units from EBM and even added some old ones back in. I have removed several duplicate units.
I would do a changelog, but I keep irmproving things and it will take hours. PM me if you really really need the list. Or have change requests.
https://www.dropbox.com/s/gyhlk0ipmaw8bcy/TOTALCONVERTEBMCOMBOjan917%20%5B76561198022713672%5D.zip?dl=0