Portal 2

Portal 2

Laser There ??
22 Comments
carol  [author] 10 Apr, 2013 @ 4:42pm 
Hmm - not - I need to do another edit to stop that!

New version up
GraveNoX 10 Apr, 2013 @ 3:45pm 
I want to know if my way of redirecting the laser is the proper way or not.
carol  [author] 10 Apr, 2013 @ 3:20pm 
Hmmm - I think your confusion arose because you discovered a loophole in my fiendish plan - I need to make a couple of edits to stop unintended solutions!

Updated map - I have tried it and don't seem to have broken anything - give it a try now and see if it makes a little more sense. ;-)
GraveNoX 10 Apr, 2013 @ 9:06am 
That was a weird one, my solution here without knowing the map: http://youtu.be/JMDE7pO2IsQ
carol  [author] 6 Apr, 2013 @ 4:01pm 
Glad you enjoyed - to be honest it was so long ago that I made the map that I can't really remember ;-)
question man6 6 Apr, 2013 @ 9:34am 
This was a great map, although I don't know if I was supposed to use the sphere as a "makeshift cube" for the exit :P
zazaza 22 Sep, 2012 @ 6:18am 
oh, i see, okay then. i really don't like when it's possible to be trapped.
carol  [author] 22 Sep, 2012 @ 6:15am 
The corridor was because it is possible to be trapped by the exit without it. Most people won't need it.
zazaza 22 Sep, 2012 @ 6:13am 
fun map :) i didn't use the laser to kill the turrets so it took me a while to figure out what was that laser for :P and i really couldn't find a usage for the corridor that led back to the start - i could simply jump to the platforms in the goo to get the cube. Anyhow, it's nice of you to allow us to spare the lives of the poor millitary androids. (I took pleasure in manually slaughtering them though :P)
Geneosis 4 Sep, 2012 @ 9:12am 
Well I was about to say that I never used the speed gel... But I had to use it once to reach the laser cube X) Anyway nice map for the rest, liked to kill those kind turrets manually :p
carol  [author] 22 Aug, 2012 @ 10:00am 
Sorry misread your comment - if in doubt run away!
carol  [author] 20 Aug, 2012 @ 1:57am 
LOL - leaving the turrets to live for another day was a gift to a friend (you probably know who I mean after Dirty Harry)
UnableRogue 19 Aug, 2012 @ 9:19pm 
I also don't know how this map can be done without killing those turrets.
UnableRogue 19 Aug, 2012 @ 9:16pm 
It was a good map. I was scratching my head for a second while trying to find where the laser was meant to go. What is the 'angle' that your last comment is refering to? I only used 90 degree angle.
carol  [author] 12 Jul, 2012 @ 7:46am 
There is a knack to getting the right angle - once you see it you can do it pretty much instantly every time. Poor turrets - you really don't have to kill them.
O'Brian 12 Jul, 2012 @ 2:28am 
It wasn't easy for me. I think it needs more skills than brain. I'm not sure I have done it the right way cause I killed the turrets without the laser. The righ laser angle wasn't easy to get but, after all, it works. There's an idea in this map but that's clearly not my favorite of ours.
commander2005 11 Jul, 2012 @ 7:02am 
I like unconventionally solutions like in this map!
carol  [author] 7 Jul, 2012 @ 3:17am 
Fixed a bug where it was possible to lose one fo the cubes and get trapped.
carol  [author] 6 Jul, 2012 @ 7:13pm 
Redesigned map to make puzzle more involved and, hopefully, more interesting.
KranK 6 Jul, 2012 @ 3:05pm 
Still a good idea. Plus the only other maps I've seen this in were ridiculously difficult so it's nice to see it used in a simple one.
carol  [author] 6 Jul, 2012 @ 2:58pm 
And there I thought I was being original - I hadn't seen this idea before :-(
KranK 6 Jul, 2012 @ 2:28pm 
Nice map. I've played other maps that used the same concept so the solution was fairly obvious but it may not be to others.