Stellaris

Stellaris

EvE Online: Horizons - Lite Core
43 Comments
Rastro 15 Jul, 2019 @ 5:30pm 
It looks like it still works for 2.3
paulo 21 Sep, 2018 @ 10:31am 
You could please, update your mod for the 2.1.3 and beyond?
Mr.Person 17 Oct, 2017 @ 6:46pm 
well the mod works, but the portrait packs for characters make the game think they are a non-biological race for some reason so you can't have any traits.
Dustreaper 15 Oct, 2017 @ 8:48am 
guess not.
Apapse 4 May, 2017 @ 3:59pm 
Hey! I understand development has slowed and/or stopped but i was wondering (because i saw some comments on it being potentially updated to Utopia. Has this happened/is it happening? Thank you!
SoulLink  [author] 24 Apr, 2017 @ 2:33pm 
Zasig 24 Apr, 2017 @ 7:40am 
@SoulLink i have a few questions about bringing the eve models and textures into the game (creating new mod/ updating your mod). could you help me ? added you as a friend!
GamingWolf 18 Apr, 2017 @ 1:42pm 
Do the models work with NSC?
SoulLink  [author] 6 Apr, 2017 @ 2:33am 
Lite & Lite Core probably after the first few hot fixes.

The main mod mabye sometime in June or August. Unless someone else picks it up. And only if I get the motivation to do so and no other projects.
Hoschy 5 Apr, 2017 @ 4:30pm 
Will both Lite,Lite Core and Horizons main mod be updated to be compatible with Utopia Expansion? it'd be great if it was
Mr.Person 27 Feb, 2017 @ 2:54pm 
I have seen some mods that change the look of ships to a completely new one when you change a ship's hull type. Think it would be possible to add more ship types from EVE to the races that way?
Lamb-Enthusiast 8 Feb, 2017 @ 6:11pm 
Just a quick question, should this mod have custom EVE models for the TItan sized ships when using the eve race ship appearance for custom races? I just get it defaulting to a base ship appearance for them. Like Arthropod for ammar.
tilarium 25 Jan, 2017 @ 10:31pm 
@Soullink The empire_initializers.txt that I'm using is a modified version of the one from AlphaMod (I combined AlphaMod with More Realistic Start Systems). There was nothing showing in the error.log that pretained to the file... from what I could tell.
DanteLeo24 25 Jan, 2017 @ 5:47pm 
By the way, any chance of you making a NSC compatible version?
DanteLeo24 25 Jan, 2017 @ 5:35pm 
For some reason, either this version or the complement EVE Online: Horizons - Lite makes the ships smaller and widens the placement range on fleet formations.
Laggfestttt 23 Jan, 2017 @ 7:55am 
@SoulLink thank you so much
SoulLink  [author] 23 Jan, 2017 @ 1:06am 
@tilarium: I will need more information. Do you have your custom initializer in the "empire_initializers.txt" file? Is there any error in the error.log file?
SoulLink  [author] 23 Jan, 2017 @ 1:00am 
@joren: I resolved the issue with the no primitives mod.
Laggfestttt 22 Jan, 2017 @ 4:19pm 
Can you take a look and repair problem?I just want to use these ships on my custom empires so badly
tilarium 17 Jan, 2017 @ 11:38pm 
Not sure why, but this mod is causing my custom empire_initializers.txt file to not fire. Thought I'd report it so that if it's not something that's intended then it can be looked into.
セリス 12 Jan, 2017 @ 4:02pm 
MORE
MORRRRREEEE
Laggfestttt 9 Jan, 2017 @ 1:19pm 
Its again me.can you please make seperate mod for only ships like before if you got some time and its not difficult?
I checked all.Turned off all other mods.For some reason it doesn't work right, its forcing your race portrets to spawn as primitives and because of that ''no primitive'' mod doesnt work.
Laggfestttt 2 Jan, 2017 @ 1:02pm 
hmmm, then i need to keep searching the problem.Thanks for replying
SoulLink  [author] 2 Jan, 2017 @ 12:41pm 
Do you have any other mods? The no primitives mod simply overwrites the inititalizers which I do not touch. So it is impossible for my mod to be incompatible with it...

The empire space map does not have any primitives either.
Laggfestttt 2 Jan, 2017 @ 11:44am 
For some reason when its turned on no primitives mod dont work
SoulLink  [author] 2 Jan, 2017 @ 11:36am 
I don't see how that would not work? This mod does not change any vanilla files therefore can't conflict with anything.
Laggfestttt 2 Jan, 2017 @ 10:36am 
Can you change something so this mod can be used with no primitives mod at the same time?I just want these awesome ships for my own created empires...
BrianLuo 8 Dec, 2016 @ 4:21am 
Thanks, you really solve my problem!
SoulLink  [author] 8 Dec, 2016 @ 4:14am 
Yeah exactly. You need this mod to use the Lite version. The Lite version adds a few things on top which require a change in an important file, which makes it incomapitble with a lot of mods.
BrianLuo 8 Dec, 2016 @ 4:07am 
Thanks for answering my question! So you mean that this MOD is the base version? And the Lite one is based on this MOD for both appearance and sections?
SoulLink  [author] 8 Dec, 2016 @ 3:53am 
This module does not change anything when it comes to vanilla at all. The Lite version adds ship sizes for battlecruiser, carrier, mothership, dreadnought and titan. It also adds technologies to unlock them and assembly yard space port modules.

There are no changes to ship sections in the base version and I attempt to balance the capital ships similarly with similar bahviours and sections as the vanilla ones.
BrianLuo 8 Dec, 2016 @ 1:45am 
I check your description of this mod(Lite Core) and the Lite one. Is the Lite MOD just change the sizes of the ship but without appearance changes? I want to play with just the EVE ship appearance but without section changes(because I think change sections may cause some balance problems,am I right?), which one should I subscribe? Thanks for your help and your excellent mod!!!:steamhappy:
SoulLink  [author] 30 Nov, 2016 @ 6:16am 
Honestly I would rather not. Because then all the people not using the Power Stations Mod would have an empty required slot just sitting there.
MapleSierrap 30 Nov, 2016 @ 5:43am 
I asked the Ship Power Station mod author if he would support EVE: Horizon Lite/Lite Core so the additional classes could gain access to additional ship power (the vanilla classes doesn't have this issue), and he said that he could, but he won't unless you are willing to support it as well and give him the relevant details to make it happen. Would you consider doing that?
SoulLink  [author] 30 Nov, 2016 @ 12:38am 
Press on Edit then Save. Once they are your own empires you can change their spawn status.
MapleSierrap 29 Nov, 2016 @ 3:17pm 
How exactly do you enable the factions?
deglingusgames 29 Nov, 2016 @ 5:26am 
Ok, I manage to get what I want buy deleting initializer in the zip file. I hope it will be harmless ^^
Also, I just understand that the galaxy generation was an option scenario map. Duh.
deglingusgames 29 Nov, 2016 @ 4:28am 
Don't worry, I was not asking for another version ^^ To be sure to understand: If I subscribed to this mod, can I have a vanila map generation? Or what you say is just that your galaxy generation doesn't conflict with anything?

Sorry if my english is not correct, not my native language, I tried my best ^^
SoulLink  [author] 29 Nov, 2016 @ 4:17am 
The galaxy generation does not interact with anything you have, you can just ignore it. And no I will not upload another version of my mod.
deglingusgames 29 Nov, 2016 @ 2:23am 
Is there a way to have only the ships, but not the galaxy generation?
SoulLink  [author] 20 Nov, 2016 @ 10:49pm 
The rest of the ships can be unlocked with "EvE Online: Horizons - Lite". Then you get all 10 ship models with techs & ship yards for the bigger classes.

And no I will not make this compatible with the new ship classes mod as that would be a lot of work.
ArcAngel-087 20 Nov, 2016 @ 12:55pm 
Great to see this mod updated. Was wondering if you will be releaseing the extra ships aswell? Also if there is any chance of compatability with new ship classes mod?
Kostox 20 Nov, 2016 @ 12:48pm 
A good mod thx. But i have only 5 new ship models for every species classes and not 10 ?