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You can check proof of this and read detailed description here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2055544110
Thank you!
I'm asking because in my current playthrough a spiritualist FE DOW'd materialist me but he can't get through my teritorry because a huge ai empire (hivemind-devouring swarm) is blocking his way through me and my allies. It's 10 years now and nothing's happening. :(
Caligula Caeser, feel free to make a compatibility patch. The one downside of Paradox modding is being forced to choose between two mods that both edit the same game files in different ways. As for more subscribers than unique visitors, I think it's because people subscribe to collections that include this mod rather than coming to the main page and subscribing to it.
Out of interest, how did you get more subscribes than unique views?
I have https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1157515399
Galactic Unification - Cheaper War Demands
At first I didn't think it would be incompatible as it was a research instead of a straight reduction.
However I see you guys both edit at least 3 same files which are:
00_planetary_war_demands
00_subject_war_demands
00_station_war_demands
Would changing the load order help or do I have to pick between the 2 mods?
I'll also post a question if this can be made compatible on that mod's page.
Normally I only put the things I actually want, let's say an empire next to me has an dickmove frontier outpost and 2 systems near my border that are pushing back my border.
For the war demands I'll only place 2 cedes (Because I love purging and it's cheaper than cleanse requests) and a humiliate, I won't request the FO because I'll destroy it myself and nothing else either because I want to keep them to surrender soon and meet my demands.
However it seems I'm not making the most out of this mod then?
Sorry for splitting up the comments, character limit.
"For the wargoals that operate on planets, you will gain 0.5 warscore a month as long as you occupy the planet or habitat in question."
So I will only get ticking warscore for planets that on my demands list?
What about frontier outposts?
I never put those on my list because I don't want to inflate my warscore requirement for victory and I always go for those first before attacking the planets (easy border decrease), but with this mod should I add them to the list so that when I capture the enemies capital I will get 1 ticking warscore for every outpost I requested destroyed (even though I'll destroy them myself)?
Does the capital have to be on the list of demands (cede/liberate) for this ticking to start?
AI Ban, Stop Atrocities, Humiliate, Dismantle Frontier Outpost, and Total Victory will give 1 warscore a month if you occupy the target empire's capital world.
If you can not fight (probably after losing the fleet) the enemy anymore, the warscore grows fast in the case of: AI Ban, Stop Atrocities, Open Borders, Humiliate, Dismantle Frontier Outpost
I then went and took back the planet they had occupied but upon doing so noticed that the ticking warscore is still there, it stopped ticking but is not ticking back to 0. I'm now having to occupy planets from the other enemies to try to get the warscore high enough.
[19:50:57][trigger_impl.cpp:671]: Script Error: Invalid context switch[overlord], file: common/war_demand_types/00_misc_war_demands.txt line: 31, Scope:
[19:50:57][trigger.cpp:465]: country scope contains invalid object at file: common/war_demand_types/00_planetary_war_demands.txt line: 175
[19:50:57][trigger_impl.cpp:671]: Script Error: Invalid context switch[overlord], file: common/war_demand_types/00_planetary_war_demands.txt line: 177, Scope: