Left 4 Dead 2

Left 4 Dead 2

Stechkin automatic pistol (Magnum)
33 Comments
Tetrodotoxin 14 Dec, 2023 @ 7:34am 
Hey!Can you please make script for that gun?
pro100 Aidi 23 Apr, 2020 @ 6:22am 
как модель - красиво,но жаль звуки стандартные остаются..!
Stupid ♥♥♥♥♥♥ Girl 19 Sep, 2018 @ 7:57pm 
YES
ZIBENAHT 24 Nov, 2017 @ 5:04am 
Thanks for the update!
~ ROYAL VODOS ARMY 21 Nov, 2017 @ 3:02pm 
this should not replace bigger guns this is a smaller gun with smaller bullets
💕💝Claire💝💕 2 Nov, 2017 @ 9:54am 
Hey can you edit the flashlight so its not sideways. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1188999927 Please and thank you :D
Turncoat 11 Oct, 2017 @ 5:16pm 
@Tööttieläin Do you plan to make a machine pistol variant of this? Or with the original stock? I know you have a APB model with a really wierd M45 wire stock, but there is a APS Model (Wood stock doubles as a holster, similiar to a Mauser C96 "Broomhandle" style stock, and is full auto + not supressed).
Tööttieläin  [author] 30 Jun, 2017 @ 6:18am 
@ TheRealBob: Check from workshop. Limit game content to sounds and use tags "magnum" or "desert eagle" and you should find lots of sound addons.
Zehnko 30 Jun, 2017 @ 3:30am 
@Tööttieläin where can I get sound addons?
Tööttieläin  [author] 30 Jun, 2017 @ 3:15am 
@ TheRealBob: Not really. The mods are compatible with sound addons, though.
Zehnko 29 Jun, 2017 @ 6:31pm 
Can you make the guns but with custom sounds too?
Tööttieläin  [author] 1 Jan, 2017 @ 8:54am 
@ Alex_D_Vasilkov: ps. I checked the gun's model and remembered why I chose to animate it with slide left so forward.

Underside of the slide is partially un-modelled (for polycount reasons) and I had underestimated the area that needs to be visible during animation.
I realised the mistake after animating the thing, when I noticed that if the slide goes all the way back players could see the parts of the slide that don't have any rendered faces at all.

So, moving the slide slightly forward was at the time sort of emergency fix I simply forgot :D

But, yeah. I'll see what I can do about it.
Tööttieläin  [author] 1 Jan, 2017 @ 8:23am 
@ Alex_D_Vasilkov: Happy New Year :)

Reload animations actually use the heel release (sort of. It could be more clear, I admit). I didn't actually model the release lever (for polycount reasons), but both reload animations start with character hands grabbing the mag and manually pulling it out.

The slide. Yeah, I need to move the slide back more.
Alex_D #NoWar 1 Jan, 2017 @ 7:21am 
Happy New Year, Toot. When you decide to revisit the Stechkin and edit its animations, note how Stechkin's magazine catch works. It's not a button-style catch (often called American-style catch) but a grip-heel-mounted lever instead (called European-style sometimes). It is buried deeper than a similar catch on a Makarov.

https://photos.smugmug.com/Military/Moscow-OMON-firearms/i-nS4LMZb/0/L/APS06-L.jpg

Also, the slide in your animation doesn't go all the way back like it should: note the small cutout on the slide - the slide release lever should rise up and hold the slide by this cutout.

http://www.armasizarra.com/img/cms/STECHKIN,OX1507%20(19).jpg
Tööttieläin  [author] 4 Dec, 2016 @ 8:06am 
@ 2mao: I'll try to improve the animations in the future.
HAVE A NICE DAY 4 Dec, 2016 @ 8:01am 
i mean, like arby's animation maybe smth lke that... -ish
Tööttieläin  [author] 4 Dec, 2016 @ 7:59am 
@ 2mao: Can you explain more, so I can improve them?
HAVE A NICE DAY 4 Dec, 2016 @ 7:52am 
you need to make the animation more tactical...
it's not too realistic...
Tura-Kenz 3 Dec, 2016 @ 11:49am 
Quick, where's my papers?
I got it!
Give here, gonah script now.
Tsubiツ 27 Nov, 2016 @ 6:49am 
NOICE
:steambored:
doggun 26 Nov, 2016 @ 7:20pm 
holy shit the stechkin aps

i think this is the 2nd time i've ever seen this in a game,and after so many years
Tööttieläin  [author] 21 Nov, 2016 @ 6:06pm 
@ Rymd: I didn't model variant mags. Or did you mean, did I model the mag seen in the mod?
To the latter, answer is yes, I did model the mag too. How so?
Rymd 21 Nov, 2016 @ 5:52pm 
@Tööttie

Did you model the extended magazine as well ?
Sheriff 21 Nov, 2016 @ 2:13pm 
also i love what this weapon mods have costume animation it makes it very interesting and amazing! Oh but you handle it right? I really think its gonna be one of greatest nicks model
Tööttieläin  [author] 21 Nov, 2016 @ 12:41pm 
@ Sheriff: Thanks. Nick will take slightly longer due to an accident, which requires partially recreating and modifying his model.
Sheriff 21 Nov, 2016 @ 11:04am 
awesome work! I still waiting for nick!
Tööttieläin  [author] 21 Nov, 2016 @ 7:57am 
@ Général longduzboob: Stechkin can be fired in full-automatic mode. So, if I was to make a variant, I'd probably replace one of the SMGs.
Tarlouze du 93 21 Nov, 2016 @ 7:28am 
AWESOME GUN!!!! Can make a replacement for the 9mm pistol?
spidermastermind100 21 Nov, 2016 @ 6:52am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=738463898
Combining with this custom sound just makes this just... PERFECT!
Tööttieläin  [author] 21 Nov, 2016 @ 6:21am 
@ ♛LAST-SAINT♛: I have seen that already. Stechkin is select-fire pistol, so it can be fired in semi-automatic mode too.
THE-LAST-SAINT 21 Nov, 2016 @ 5:55am 
https://www.youtube.com/watch?v=k50k8C8TFJc watch this link to see this pistol in action {reality)
Tööttieläin  [author] 21 Nov, 2016 @ 4:29am 
@ kobos62664: Thanks :)
Scharfi 21 Nov, 2016 @ 4:14am 
nice work dude!!!