Starpoint Gemini Warlords

Starpoint Gemini Warlords

EvE Soundtrack
30 Comments
Ephram 23 Aug, 2018 @ 6:16pm 
哈哈,非常感谢!虽然不知道你能否看懂中文。
EVEOnline就要换成网易代理了,它很经典,它的背景音乐让GeminiWarlords更酷~
Bill70 13 Aug, 2018 @ 12:55pm 
"Thecrippler 31 Jan @ 7:03pm
omg if the eve ships will apper in this game am gona DIE"

I know what you mean lmao .......... though got to admit if this game had the same graphic standards as Eve Online then it'd be alot better !!!!! At least in this game we aint gonna get "grieffed" all the time ;)
:steammocking:
Thecrippler 31 Jan, 2018 @ 10:03am 
omg if the eve ships will apper in this game am gona DIE
GamestaUK  [author] 29 Nov, 2016 @ 7:07am 
This mod cannot cause graphic issues. It only changed default music tracks, it does not do anything with files related to graphics or textures.
Patushka 28 Nov, 2016 @ 10:17pm 
this mod caused graphics issues care to explain?
heavy 28 Nov, 2016 @ 10:04am 
!
Blacking 27 Nov, 2016 @ 7:15am 
no esta mal
CB|Torlo 21 Nov, 2016 @ 7:06pm 
Star Wars is up.
CB|Torlo 21 Nov, 2016 @ 6:41pm 
True, maybe... Imperial March? All of Star Was tends to be loud and immediate. All except Binary Sunset......
GamestaUK  [author] 21 Nov, 2016 @ 6:33pm 
You can put main theme in the menu, but it will play from the beginning every time you load the game or even when you press Esc during play so those trumpets may be too much?
CB|Torlo 21 Nov, 2016 @ 6:28pm 
I wasoing to ony have the main theme from star wars only present in the main menue, but i'm changing that based on your Eve collection.
CB|Torlo 21 Nov, 2016 @ 6:12pm 
GOOD
GamestaUK  [author] 21 Nov, 2016 @ 6:06pm 
I checked with Homeworld now. It resets the last track played, not the playlist. But if you just hang in Concordia, customize your ship or something, tracks will change so that's a good thing.

Homeworld should be up in about 5 minutes and it's gorgeous. :steamhappy:
GamestaUK  [author] 21 Nov, 2016 @ 5:50pm 
Since I never got to the second song, I'm not really sure. I will try with Homeworld now, I guess I can manage to stay out of fight for 3 minutes, lol.
CB|Torlo 21 Nov, 2016 @ 5:50pm 
Oh, just a thought, we could use a script if it is the plsylst that resets. Of course, that would be a pain. A real pain, conisdering the Devs have mentioned that their sripting for mods is incomplete, and any mods will have to be updated with every little update to the game. Lets aviod that, if possible. Still it is an option.
CB|Torlo 21 Nov, 2016 @ 5:44pm 
Oh... and Homeworld... NICE!
CB|Torlo 21 Nov, 2016 @ 5:44pm 
Now does it reset the song it was playing, or does it reset to the beginning of the playlist? If it is the playlist, that realy sucks. On the other hand, if it is the same song, try getting a Eve-related music track for combat, so it isn't so jarring of a transition. I'm already replacing my combat music, and I noticed that you didn't seem to.
GamestaUK  [author] 21 Nov, 2016 @ 5:40pm 
Likewise. :-)

I still have one problem - First track is almost 8 minutes long and if it gets interrupted by combat music, it just resets afterwards. I have to find a way to randomize that music selection. I'm working on Homeworld Music mod now and those tracks are between 2 and 3 minutes long so we will see how it goes.
CB|Torlo 21 Nov, 2016 @ 5:05pm 
Aye, and I'm going to try out yours when I'm done.
GamestaUK  [author] 21 Nov, 2016 @ 4:57pm 
Good luck then, I'm looking forward to trying it out!
GamestaUK  [author] 21 Nov, 2016 @ 4:57pm 
And yes, only original work. :-)
CB|Torlo 21 Nov, 2016 @ 4:57pm 
Already got Audacity in preperation for this mod. :) Never know when your going to need it.
GamestaUK  [author] 21 Nov, 2016 @ 4:57pm 
I think ModDB contest has it's own submission form so there is no limit in file size. Only Workshop is the problem here.
CB|Torlo 21 Nov, 2016 @ 4:56pm 
Of course, the Moddb contest all has to be original work... *not* converted stuff, in case your interested.
GamestaUK  [author] 21 Nov, 2016 @ 4:56pm 
You can use Audacity which is a free sound editor. Just open wav track, Select All and choose Tracks - Stereo Tracks to Mono and export it. It will reduce file size in half which should give you less than 230MB in size. I'm still not sure what's the mod size limit for Workshop.
CB|Torlo 21 Nov, 2016 @ 4:55pm 
Ooooh, good to know. It needs to happen soon, for their Moddb contest, as their mod manager can only take so much. $750 on the line and a new headset + some other crap. I would love to get it all working, but using .wav is just too big right now, unless your doing bridge officer voices, which I considered at first. Planing on taking sounds from Empire at War. :)
CB|Torlo 21 Nov, 2016 @ 4:52pm 
Yeah, my mod hit 455 MB. I tried to convrt to .mp3 and then back to .wav, so i could use the .mp3 loss as a way to gain space, but yours is a *much* better solution.
GamestaUK  [author] 21 Nov, 2016 @ 4:50pm 
Devs did mention this in tutorial:

We'll be doing some changes with the sound engine before the game exits Early Access which should allow other sound formats to be used (mp3 or ogg for example), so if you're interested in doing sound-related mods, please be on the lookout for any related announcements.
GamestaUK  [author] 21 Nov, 2016 @ 4:49pm 
Yes, of course. I had a problem with mod size. You need to have wav files, not mp3, ogg or any lossy format. But then you have huge mod. Mine was over 400MB in size and it was crashing my Steam client and Mod Manager. Then I found a workaround and converted all tracks from stereo to mono which reduced the mod to 200MB and it worked.

Star Wars music mod would go nicely with those portraits mods. I'm glad Workshop is alive and kicking! :steamhappy:
CB|Torlo 21 Nov, 2016 @ 4:44pm 
I've been tryong to get around this problem myself with a star wars music mod. I'm going to use your as a template to fix mine up. That okay with you?