RimWorld

RimWorld

Destroyed City: Extreme Beta
23 Comments
Rim Baby 24 Nov, 2020 @ 1:40pm 
hope this comes back
可爱的孙某人 28 Feb, 2020 @ 5:34pm 
we need a update
ShockedHearts 21 Apr, 2019 @ 10:46pm 
neeeeds to reeeturrrrn
:D this combined with real ruins would make for a great combo
Starfield 13 Mar, 2018 @ 3:12pm 
over a year of no responses.

It has potential
I3eauLeBoi 5 Aug, 2017 @ 8:36am 
Well, Sadly this mod doesn't work. GG.
喜欢唱、跳、rap、篮球 7 Jul, 2017 @ 11:24pm 
The a17 has been coming.update it.Ican not wait to play with your mod.
.
Mauro Júnior 31 Mar, 2017 @ 1:05pm 
Please! Make your new MOD pro A16, compatible with EdB Prepare Carefully
Freezeblase 9 Feb, 2017 @ 8:46am 
Yep it's look amezing and it is also dont worry man shit happens for everyone.
Aerie 8 Feb, 2017 @ 2:36am 
This looks totally amazing! :D I really hope you do keep working on it, I'd love to see it progress
RK Skuller  [author] 4 Jan, 2017 @ 6:53am 
Sorry every one for being gone for so long. I have rebuilt my computer through winter break and was on a short vacation. I will be looking into updates and new content again for all my mods.
Ax-0-Lottle 16 Dec, 2016 @ 11:22pm 
can you please upload your mods the the ludeon fourms so people can download them from there as well? or if you already have them on there can you link them? please and thank you :)
Freezeblase 3 Dec, 2016 @ 2:13am 
man this map is hard when we play randy random
RK Skuller  [author] 27 Nov, 2016 @ 7:14pm 
durundallives, this is a bug with map gen where if you generate a seed then exit to main menu and try to generate a new seed the objects do not spawn right. You need to reset the mods by exiting then reloading the game much like if change mods the game prompts you to restart.
durundallives 25 Nov, 2016 @ 9:30pm 
city layout seems like its hit or miss - when it works it has an awesome grid generation, but for several starts in a row now its just wide open spaces and pretty much nothing
Reginon 25 Nov, 2016 @ 8:04pm 
noice
DogsRNice 25 Nov, 2016 @ 6:36pm 
This looks really cool
LordZarmack 25 Nov, 2016 @ 2:33am 
problem i find is the ai attack the buildings and destroy them lol, they just go about breaking walls- theres no way to "Disown them " -- ime gna have a play about making a citadel (fallout 3 ) today, - but i do tend to custom build the maps.
RK Skuller  [author] 24 Nov, 2016 @ 9:12pm 
I released an update that adds an organized city lay out try it out and let me know what you think
LordZarmack 23 Nov, 2016 @ 2:52am 
ime hoping they update the game and only ad d movable parties and so you can go out raiding the pirates bases ect, and traveling to other cities/ maps
LordZarmack 23 Nov, 2016 @ 2:51am 
why i end up just doing it manaualy each time, spend like a hour on each map from start to ad d this style-- but ime not sure how you can quite replicate it perfectly.
LordZarmack 23 Nov, 2016 @ 2:51am 
yo anyway i can send you my save / the map -- imean the real bitch i find is, you want tohave each spawned building connecte d to a road, that way they only spawn along those lines.. you end up with sorta cross roads alot though.
programmed.messiah 22 Nov, 2016 @ 8:30pm 
This is awesome. Keep it up!
RK Skuller  [author] 22 Nov, 2016 @ 12:11am 
Thanks to everyone who has subscribed to Destroyed city 2, let me know what you think about the changes.