Kenshi
Swim Training Station
11 Comments
Killswitch 4 Jan @ 11:09am 
MaDGaR 22 Apr, 2024 @ 11:54am 
wish u had a version go up to 100.
douglas.nomsn 31 Aug, 2019 @ 11:02pm 
Mod ok?
Nanogiraffe 11 Jan, 2017 @ 5:14pm 
glad this is getting some attention :). such a good little addition
Weaver  [author] 22 Nov, 2016 @ 2:34am 
The scaling wasn't too hard, and duplicating the building part to make one sunk a little into the ground wasn't either. The hard part was figuring out HTF to set the coordinates in the use-point thing to a place where they didn't look broken using it most of the time. Many trial and error there. x.x
Nanogiraffe 22 Nov, 2016 @ 2:25am 
Well done Weaver, you figured that out pretty quick, nice one. Took me ages to get scaling right the first time I played with it.
Weaver  [author] 22 Nov, 2016 @ 1:37am 
Hey guys, figured out how to scale the thing (there's a scaling paramater which does nothing obviouis and a scale paramater which actually does this...) and fiddled the node point into position so they're mostly not clipping things, looks a lot better now!
Quint ¤ ς ¤ 22 Nov, 2016 @ 12:51am 
yeah like nano said you can adjust the scale of the models
Quint ¤ ς ¤ 22 Nov, 2016 @ 12:51am 
haha mate that is an awesome idea
Weaver  [author] 22 Nov, 2016 @ 12:44am 
Hm, didn't occur to me, I'll take a look at that...
Nanogiraffe 22 Nov, 2016 @ 12:43am 
neat idea. Suggestion, adjust the scale of the model that is used to make it bigger.