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@Sam_ Thanks for the update
On a side note it was amusing to change the version from 1.6 to 2.7
Given that it was for Stellaris when it had tilesets it's basically totally outdated anyway.
After 2.7 update, I can see that all of districts on the planets just disappearing after a couples of days.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1416025776
If you are seeing "exploded" ring worlds and use this and Real Space, this patch will fix it.
No problem, i will say that if statements are a bit more sensible now though, instead of having to have the else statement inside of the if statement (like: if = { else = { } }) it now follows a more common use of the if statements with the statements being one after the other (ie: if = { } else_if = { } else = { }).
Anyway my complaining aside, thanks for the heads up. That probably means I have a lot of work to do to get my current project to work.
in other words, if you have the mt_planet_classes.txt with only like the ringworld ringworld in it, it will still change the ringworld tiles, but without making the mod super incompatible with out mods, like real space, allowing someone to make and easy patch for this mod to work with real space.
Does it work with Planetary Diversity ?
I don't have this mod and I have the same issue as well (subbing to see if I can fix it). Has to have been another mod or just a vanilla bug.
I have no other mods that alter tilesets or backgrounds so it's gotta be this one.