Team Fortress 2

Team Fortress 2

Koth_Underground
41 Comments
Spetnaz 5 Dec, 2018 @ 10:56am 
i love this map i think it will be pretty good for zombies mode
Swivel 6 Dec, 2016 @ 3:17pm 
Good point
Billo  [author] 4 Dec, 2016 @ 10:14am 
its a bit hard at least for engineers to stay alive up there.as far snipers are concerned don't you agree there should be a use for them?
its a closed map not 100% suitable for snipers. so this platform makes the class more usefull.
Bender Smoke Dat shit Rodriguez 4 Dec, 2016 @ 10:12am 
v true
Swivel 4 Dec, 2016 @ 9:43am 
just a question/suggestions some of the prop rocks in the middle area are they supposed to be used as a way to get to the elevated platforms, if not would it be a good idea to? Just so to avoid snipers or engineers camping there
Bender Smoke Dat shit Rodriguez 4 Dec, 2016 @ 8:04am 
Polis ranger used to do a alot of Metro ( whatever )

and in his channel trailer V5 "he" is wearing a Metro mask
Polis Ranger  [author] 4 Dec, 2016 @ 6:52am 
If the guy who made MvM underground had a problem with it, then he would most likely talk to me first. All we want is feedback and I was the one who started the idea, name and look of it. My friend helped out a lot with the rest. It's just a name okay.
Polis Ranger  [author] 4 Dec, 2016 @ 6:49am 
We didn't know that there was an another underground and this was a project we where working for a lone time and I already made videos about this map. If we had to change the name, I have to change the videos names and make a new one about it. MvM Undetground and Koth underground may have the same name but not the same look or snything.
1van 4 Dec, 2016 @ 4:57am 
Yes, mvm_underground is a serious map and claimed the name before you. That is a problem, if you're serious with your map as well (and you are as I see).
Next, you were removing valuable comments. With feedback and advice to improve. That's kinda low.
Billo  [author] 4 Dec, 2016 @ 4:54am 
which map? i found only 1 the mvm_underground and yea you are right. the names are the same.
but is this a problem? i mean ok sure they have the same name but so have more maps in the workshop. if it is comment me down below.
and also polis ranger told me the name and everything he wanted to see in this map.
so he told me to name the map underground so i did.
and also note:
i dont delete the comments that says your map is bad.
if you dont believe me scroll down and see.
secondly i try to listen to the people who says your map have problems. Here :......... and i fix them.
not your map such and nothing else.
i dont say you did but you understand.
if you want add me so we can talk about it.
1van 4 Dec, 2016 @ 4:06am 
Oh and so is ignoring another map with the sane name existing, promising to change name and not doing so but that's aside
1van 4 Dec, 2016 @ 4:04am 
How is leaving feedback here weird? Comment section is for helpful and valuable in other way comments. And deleting those that don't say your map is great is yet another way to lose any respect.
AsG_Alligator 3 Dec, 2016 @ 1:42pm 
The problem is just that. Its getting there, in Release Candidate version.
Polis Ranger  [author] 3 Dec, 2016 @ 1:28pm 
indeed man and the map is getting there.
It will get better over time so just wait.
Billo  [author] 3 Dec, 2016 @ 1:25pm 
ok so how do i fix the problem with the rock walls?
also it's just an design for a map for you to play.
i know i have mistakes. some guys like you pointed them out and told me do that.
now if somebody dont like the overall designn of it thats ok.i don't force you to.
just don't tell me here. that makes no sense thats weird and thats it. give suggestions for me to implement so i can improve the quality of the map.
thanks for your help and advice i will try to best to fix everything wrong with it.
AsG_Alligator 3 Dec, 2016 @ 12:57pm 
Deleting comments? Thats low.

Here's all the broken shit again, in case you missed it before you deleted my comment:
http://imgur.com/a/Fimug
Bender Smoke Dat shit Rodriguez 3 Dec, 2016 @ 8:19am 
here comes dat boi
AsG_Alligator 3 Dec, 2016 @ 3:36am 
@CapoFantasma97 Turbine and Junction say hello.
CapoFantasma97 1 Dec, 2016 @ 6:55am 
I can already see a lighting glitch on the capture points, but it seems a nice map nontheless.
Also quite original, I believe nobody has ever made before a map entirely (or almost) played in a closed space like a mine or a big building.
DMtheki7 30 Nov, 2016 @ 7:05pm 
Please vote for this map on Scout News Network. All you have to do is post a comment saying "I vote for KOTH Underground." on the TF2 Community Map Showcase discussion! Voting Ends on Dec 2nd at 3:30pm!
Flute 29 Nov, 2016 @ 7:27am 
this is a very cool map:steamhappy:
Bender Smoke Dat shit Rodriguez 26 Nov, 2016 @ 9:26pm 
I should unsubscribe to the comments :/
Tango (new kbd/rat) 26 Nov, 2016 @ 4:50pm 
This looks way interesting!
my dingaling 26 Nov, 2016 @ 4:05pm 
This is pretty good.
Polis Ranger  [author] 26 Nov, 2016 @ 6:45am 
Well then. Seems Koth_Undetground is doing well. Thanks again guys for the help and I have been doing things on my part but join our steam group, koth_underground community
Billo  [author] 26 Nov, 2016 @ 6:06am 
polis ranger told me that he found a server to play the map so yea :D
and thanks for the possitive comments
jahpeg 26 Nov, 2016 @ 5:21am 
Nice layout but it looks too colourless.
Billo  [author] 26 Nov, 2016 @ 4:36am 
no problem just point them out so i can fix them.
even though the version is currently rc4 so i dont believe i could find more issues
Billo  [author] 25 Nov, 2016 @ 9:59pm 
the exploit has been fixed!
thanks for the help guys!
Bender Smoke Dat shit Rodriguez 25 Nov, 2016 @ 3:05pm 
v spook
Tet 25 Nov, 2016 @ 2:03pm 
There is an exploit were you can stand in a rock next to the point(it has no clipping)
Billo  [author] 25 Nov, 2016 @ 6:11am 
thanks a lot for pointing out it wil be fix emediately :D
Bender Smoke Dat shit Rodriguez 24 Nov, 2016 @ 3:39pm 
v ywep
Private Joker 24 Nov, 2016 @ 3:33pm 
I love it and probably could make it in the jungle theme if they add like jungle stuff
Bender Smoke Dat shit Rodriguez 24 Nov, 2016 @ 3:28pm 
1st map
( i think )
I have thumbs up in a long time
WasteOfSkin🗪 24 Nov, 2016 @ 8:34am 
Great map but really small routes and not really balanced for spy
Billo  [author] 23 Nov, 2016 @ 9:48pm 
look i know its a bit small but its an underground map.
its based around mines and so on.
so i can't make the map so big or so small.
i tried to make every place useful for the player.
and maybe some props you say are useless or out of place , i just added (some) just for detail.
and just i said its underground it has to have a skybox and i did add one just for detail.
i will try to do the best to fix everything thanks for the fed back!
Toolbox 24 23 Nov, 2016 @ 7:52pm 
To follow up with what Foxcadial was saying, the clipping around the map is spotty, you have custom textures that have not been packed, most of the routes to the point are EXTREMELY small, with little wiggle room, you have props that have no purpose (there are supports that do not support anything,) you primarily use one rock texture, which makes the map look bland, there is only place where you can see the skybox, which basically makes it useless. There are brushes where it would make sense to rotate the textures (there are a lot of wooden beams and leaving them at 0 degrees doesn't look natural,) there is little to no optimization, and for some reason there is a brush with a red decal behind blue spawn. Not trying to sound rude or put you down, but these problems should be ironed out before a map hits the workshop.
Polis Ranger  [author] 23 Nov, 2016 @ 4:06pm 
Thanks for the Feed back Foxcadiasl! I'll let my friend know and We are akways happy to hear feed back. It will be updated over time and hopefully be at a point that it should be good.
Belle 23 Nov, 2016 @ 3:07pm 
first of all, this does not look RC, it has splits in the displacements the textures are not setup well at all and some areas are cramped which should NOT be the case there at all, I'm a map developer and I'm sorry if I'm being harsh here but I point out problems a lot of the time I look at maps.