Starbound
Ships aren't safe
44 comentarios
TeddyTweaker 15 MAY 2024 a las 18:03 
FYI don't use this if you have Supper's Combat Overhaul. Anything that generates healing numbers will damage you while in your ship if you have this mod on.
Morges 8 MAY 2024 a las 22:19 
The mod was what I was looking for but it has a bug that means you can't heal inside the ship...
Apart from that, I still haven't tried it completely and I don't know when or who is going to invade me but hey... thanks for the mod.
Hazy Skies 30 ABR 2021 a las 23:28 
Finally, a mod that fixes this!
I too have always found it dumb that you can sit in a literal pool of lava or poison and not be affected solely because "it's my ship, you have no power here", so thank you for the fix :ponyisland:
jenthelass 19 SEP 2020 a las 15:08 
hehe penguin club go BRRAT BRRAT
Fllo 20 NOV 2019 a las 14:43 
Okay
bk3000  [autor] 16 NOV 2019 a las 20:13 
We don't talk about Penguin Club
Fllo 16 NOV 2019 a las 13:07 
hey quick question what's with the penguins
Illusia 21 SEP 2019 a las 6:56 
I distinctly remember falling to my death several times over on ships before... I guess that was during early access.
Awesomeexplorer 28 ABR 2019 a las 11:28 
Seperate mod that applies this to The Ark?
Xis10t 22 MAR 2019 a las 3:05 
The Ark is still safe
gymnoitan 22 FEB 2019 a las 23:01 
It actually is possible to die on your ship without this mod on two conditions:

1) Touch the "Core" (very bottom of the world) in non-admin mode.
This normally is impossible simply because of the fact that the MM simply can not destroy the ship. I only found this fact out because of your Shipyards Rebuilt mod. (Special thanks to bk3000 for making the mod.)

2) Drown while in bed in healing water.
I found out the hard way that a level 4 ship with a medic, Regeneration 1 (healing water), and a Titanium bed isn't enough to cancel the health loss from lack of oxygen.

Why anyone would ever do these things is beyond me, but then again, I did them, so, who knows?

I don't use this, but keep up the good work, bk3k!
Alb 14 ENE 2019 a las 22:14 
I don't know if this has been mentioned before yet, but this mod also makes the beneficial traps (the gas trap things that give you a jump boost, speed boost and the like) work on your ship.

Normally, if you managed to acquire said beneficial trap things and set them on your ship, they wouldn't work. This mod makes them work.
IOI 11 OCT 2018 a las 15:27 
@BK3000 Awesome,love it.
bk3000  [autor] 11 OCT 2018 a las 14:55 
This mod does not add invasions though. It enables another mod to do so, but it doesn't seem anyone has made one. An invasion mod would be without danger when you can't ordinarily take damage.

I can think about making an ship invasion mod.
IOI 11 OCT 2018 a las 13:34 
@bk3000 , I hope to have a hint when an invasion occurs.
For example: [random monster name] will land in your spaceship after five minutes.
If the player's defense fails, the intruder will plunder the player's resources. This will be better :)
IOI 11 OCT 2018 a las 12:36 
This is a great mod.
Thanks.
bk3000  [autor] 10 SEP 2018 a las 17:13 
I don't think there is a mod for this, but you could just patch instance_worlds.config
[{
"op" : "replace",
"path" : "/outpost/worldProperties/nonCombat",
"value" : false
}]
Awesomeexplorer 10 SEP 2018 a las 16:07 
Thanks. Your reply was a bit confusing at first, but I eventually got what you meant. I would also like to know if you or another modder has made or is planning to make a seperate one for the outpost, like I mentioned last time. If you think there isn't one added to prevent abuse in multiplayer if a non-host uses this mod, then why not have this only apply to NPCs and the mod user? This will also make for a, well, "interesting" atmosphere for the outpost, and will further represent the torment all the playable races have gotten and are getting ever since earth was destroyed. The fact you take time to reply to comments makes me think you either aren't making/updating mods often, or are a really busy person, either way, consider making a seperate mod for the outpost?
bk3000  [autor] 10 SEP 2018 a las 14:18 
@Awesomeexplorer
That isn't built in. The modified function I use would also affect the Outpost if not for the fact I test if you're in a shipworld first thing and run the regular function if not in a ship.
Awesomeexplorer 8 SEP 2018 a las 19:16 
Hey, is there a mod where this applies to the outpost/the ark, or is that built in with this?
NovaGamingBird 21 FEB 2018 a las 21:57 
this mod wold be perfect for my secerity system so it makes it more effective dont ask why i build a leathl system :P
bk3000  [autor] 2 DIC 2017 a las 21:01 
Well a mod like that - it would depend if they hooked the player scripts really. This has a player script hook and should work with whatever also does so properly.

If they're completely replacing something like /stats/player_primary.lua then they could break this mod... if their mod loaded after mine. It could break a lot of mods if they do that because a lot of mods hook the player scripts.

Now supposing you report back that you're using both and this doesn't work... I'd want to know what mod so I can resolve the matter. The fix would be easy - I can set this mod to always load after their mod (when present).

The next thing I guess would be showing them how to hook their scripts (if they aren't already doing so).
ScrambieBambie 2 DIC 2017 a las 20:47 
Nope, i just found one mod that prevented player from death on fall keeping 1 las HP, and in description warned how uncompatible it is, so i figured its not bad idea to ask if this mod make such obvious change. For now i'm gathering mods for FU playthrough.
bk3000  [autor] 2 DIC 2017 a las 20:44 
@ScarabParamit
where you having some?

I think I might having some very minor update for this on my PC, but it doesn't amount to much besides minor tinkering of code.
ScrambieBambie 2 DIC 2017 a las 20:22 
Compatibility problems?
Super Brasilis 17 AGO 2017 a las 12:14 
I banned some ''crew member'' that don't help and not talkeable with lava it works!!!
Insert Multiple Insults 19 JUN 2017 a las 19:06 
yeah :3
bk3000  [autor] 19 JUN 2017 a las 19:04 
With the space travel, invasion events need to happen more than ever.
Insert Multiple Insults 19 JUN 2017 a las 13:22 
Yay! now i can punish people for trying to get in my room!
bk3000  [autor] 14 ENE 2017 a las 0:23 
Indeed they do not. The suffocation is their addition rather than this mod. I do use their mod with my own mods(fits naturally with this one). But he isn't adding it to NPCs sadly. Neither is he adding it to asteroid belts.

I might consider checking for that mod being present(I do this already in another mod) and run some of his functions if so. But it would seem more natural for them to add that to their mod directly(pending them liking the idea).

Also noteworthy is there is a mod for NPCs taking fall damage, and that apparently has also been incorporated into FU as well. But they don't add suffocation damage.
zekrom_vale 13 ENE 2017 a las 17:04 
NPC's don't suffocate when using MadTulips Spaceship Mod.
bk3000  [autor] 6 ENE 2017 a las 5:44 
@ Iaeyan Elyuex
A shield generator etc would be better. I don't know why they don't have such an option to simply turn such a thing on in S.A.I.L anyhow. Only let you change it when this is your ship(easy to determine BTW). After all griefers can do more than simply making your ship dangerous. Shielding + locked doors can prevent all of it.

Perhaps I should fix that oversight as well(as a separate mod of course).
Naii Starwing 6 ENE 2017 a las 3:21 
It's to prevent jerks from griefing your ship and ruining it so you keep dying.
bk3000  [autor] 9 DIC 2016 a las 6:28 
I made the mod compatible with the new nightly(pre-1.2.0 update) while staying compatible with the current stable release(1.1.1). Well that might not matter for the workshop users yet, but should matter once 1.2.0 hits stable.

Out of all the mods that will be broken by 1.2.0, my mods should not be among them. Now all my my mods(on the workshop anyhow) are compatible with 1.2.0. This was the only one that needed adjustment.
bk3000  [autor] 1 DIC 2016 a las 19:12 
Now you say there is a no fall damage mod? But it doesn't work predictably? Maybe I could take a look to help fix it.

I'm not going to use it myself. If anything, I'd want to add damage from any collision at high speed(not just downward).
bk3000  [autor] 1 DIC 2016 a las 11:49 
@mattstat716
Based upon the code saw, they definitely intended to nullify all damage. It was an intentional design decision, but one I don't agree with. Well it is their game, (not mine) but that's what modding is for.

The fall damage thing is more obvious with ship mods that give you large shipworlds like my own Shiyard, but notably also Uros IV. I think Uros IV actually has lava, but their is no danger to it at all. If he wanted a boss you could uncover there... pointless with no damage.

Likewise if I wanted at station invasion event... pointless without damage. Of course I get this mod isn't for everyone and that's fine.
MattisticStatistic 1 DIC 2016 a las 4:06 
... I think they meant to put no fall damage, and just let you jump around your ship in peace.

I mean, I'm not going to get this because I already have a no fall damage mod (unpredictable as ever), but I could see it being used in a hardcore pack situation.
Iradicate 25 NOV 2016 a las 4:18 
Yeah! I love having more ways to die!
bk3000  [autor] 24 NOV 2016 a las 20:44 
I could... but what would I screenshot?

I admit this mod doesn't DO much on its own. You simply loose the invincibility you otherwise had while on ship. So that means your ship's lava bath is less of a good idea. As is jumping from heights.

Actually I like that idea. A lava bath on a ship... it would make a good picture to drive the point.

The main point is - being invincible on ship is silly and immersion breaking. But more so this opens up the possibility of modders adding events in space. Or I should say... events with real danger.

For now you'd mostly notice this on larger ships - especially modded ships like my Shipyard, Uros IV, possibly something you built with Mad Tulip's ship mod(and they added ways to die in vacuum), etc.
All-Seeing 24 NOV 2016 a las 10:14 
Screenshot ?
Alespill 24 NOV 2016 a las 10:05 
I think that was me who brought up that issue... And thanks! That was exactly what I was looking for! ;D
bk3000  [autor] 23 NOV 2016 a las 18:24 
had a typo, now I don't
bk3000  [autor] 23 NOV 2016 a las 15:53 
@Seeko
Thanks. But I don't intend to have a flame war here. Not that he needed any help in that area.
bk3000  [autor] 23 NOV 2016 a las 15:52 
@The Citizen Soldier
You misread a description which was written in plain English but rather than accept that and move on you must double/triple/quadruple down.

Goodbye.