Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thank you sooo much!!
But yeah, its a shame you can't just nuke the amount that spawn aimlessly in the level. :/ But as always, thanks for sharing ideas with me.
ps. Totally gonna buy RE7 too. :P
There's a common limit, okay? When this limit is reached, no more can spawn. Still with me? Well, the "mob" size can only go up to however much it's value is set to. And if the limit of infected is set to 0, it will "spawn" the mob, and play music, however, it won't create anything because the game reads it as hitting the limit. See what I mean? In laymon's terms, mob can't spawn more than maximum common limit at once...
Even if all you do is remove the wandering common infected so they don't spawn in the streets anymore, that would be okay by me! ^_^ (Actually, having a random horde eeevery now and then would still make it interesting. Also the event hordes and finales. So only removing the wandering commons in the street could be the way to go. ) ps: I hope I don't sound naggy or demanding. If I could make it myself I would, but I don't know how. So yeah, if you do do it, it's your mod so you can do it as you see fit.
Anyways, thank you so much!!