The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Mazor's Intuitive Magic
110 Comments
kilyle 28 Jun, 2023 @ 6:30am 
The base idea sounded neat -- providing higher-level versions of spells as you increase in level -- but the execution sounds like a penalty for leveling. I got enough grief from finding spells like Fire Cloak that I couldn't cast without speccing heavily into Magicka or wearing items that increased my pool (at the cost of armor and other perks -- and using up all my mana so I couldn't easily use a second spell during the same timeframe), and this mod would spells more expensive as you got better at magic??

I'd prefer the ability to change how much I charged a spell, rather like Shouts, so that I could cast at one of three basic levels, achieving the higher-level one when I happened to get enough mana to cast it, but still having access to the lower-level ones should I not want to use that much mana or not need to charge it that thoroughly.
キオ 24 May, 2022 @ 12:13pm 
Not really any hope at all, no. Creator stopped supporting it sometime early 2017, possibly after his December 2016 update.

Spells increase in cost quite quickly, and with no cost reduction, that's just the fate of this mod. The only hope is to have a new mod made that is inspired by this one but fixes the problems this one has.
Imp Regnius 23 May, 2022 @ 6:06am 
I do like the concept of this mod, even though spell cost reduction enchantments no longer seem to work. Is there any hope for fixing that?
pppplesiak 4 Aug, 2021 @ 4:23am 
Spells was great but any item which change cost of the spells won't work :(
Tschudy 30 Oct, 2020 @ 8:05pm 
To be fair, it also feels like cheating when a single ice spike from a forsworn puts down the dragonborn.
Skyliner 30 Oct, 2020 @ 5:24pm 
Like wow. Single Firebolt dragon kills. Was fun for a while but felt like cheating
CaptainFoxx 5 Jan, 2019 @ 1:12pm 
Any chance of a compatibility patch for the Elemental Destruction Magic mod? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=534403432
ExilerZero 17 Oct, 2018 @ 9:25am 
had to uninstall since it limits my enchanting bugs
Tschudy 30 Sep, 2018 @ 10:38am 
@Cecedi: Stack Magic resistance.
Cecedi 28 Sep, 2018 @ 10:52pm 
Impossible to fight mages.
Tschudy 15 Dec, 2017 @ 8:26am 
Reinstall the mod or use a save from before you installed it.
Wazbat 14 Dec, 2017 @ 6:49am 
Uninstalling stops my saves loading. Any workaround?
Ghost Hog: Way of the Hamurai 19 Nov, 2017 @ 3:19pm 
uninstalling mod breaks my entire game fuck off
D3THROI3R 11 Aug, 2017 @ 8:28am 
too overpowered .... a firebolt kill a dragon instant GG
Fireeagle 10 Aug, 2017 @ 12:57am 
That's too bad, I had to uninstall it due to that... didn't wanted to give me robes with 1000Mana points bonus
キオ 23 Jun, 2017 @ 5:22pm 
For anyone asking, because mod creator won't give an answer and hasn't updated the mod:

Yes, it's normal for your spell's cost to go up faster than your magicka, and Firebolt is more powerful than Fireball, and cost reduction enchantments don't work. I've tried finding other mods to fix that cost reduction issue, and they won't work. This mod changes spells to the point that they ignore cost reduction.

I don't know if these are bugs compared to the intended design, but I can assure you they aren't bugs on your end. It's just how the mod is. Considering mod creator won't reply and that people have been talking about these bugs for 6 months without an update, I think it's safe to assume the creator has abandoned the mod, and you'll have to accept that this mod is intended for early and mid-game play ONLY, as by endgame, this mod breaks things too many things that make it almost unplayable.
Rick 21 Jun, 2017 @ 11:46am 
Spell cost goes up faster than your magicka can from leveling, GG
Tschudy 11 Jun, 2017 @ 8:27am 
Apparently there is an issue with this mod negating the effect of cost reduction on spells. Has this been fixed? If not do you intend to fix it or just let it go?
Traior246 9 Apr, 2017 @ 8:57am 
Is it normal that Firebolt Tier Spells costs and damages more than Fireball Tier ?
[ĽÊGΣŇÐÆŔҰ]™ Nemo 17 Mar, 2017 @ 9:16pm 
.... "real" intuitive... im level 349 my magika is 1500 andi cant cast flames =( rip.
Deagin 13 Mar, 2017 @ 11:08pm 
midas magic would be nice compatibilty
Seagull 2 Mar, 2017 @ 7:25pm 
i find it makes you to srong i wanted magic to be more viable not killing everyone with flames within seconds
SpiderKolo 27 Jan, 2017 @ 7:31am 
This mod does actually negate buff from armor?
Thats really sad, because I decide to play with this mod on completly new, fresh character and after 28 levels on new character (dedicated to play on mods as mage... after playing as other, mainly destruction focused mage what I leveled on vanila game into 78 level), I found out one of mods does affect armor enchantments... so they didn't work (only cost reduction spells ones).

C'mon! I wanted make my 100% less costs on magica armor again (with mods for new spells and with new enchanting tree - much more interesting in my opinion).

But for author of this mod:
That mod does give me a lot of fun. I like how summoning creatures is now more balanced (even if quite costly... I was able to summon my first creature on quite high level (I think around 15-8 with this mod).

But this bug with cost reduction enchantments... thats really sad it did't work like it should...
I hope this will be fixed soon.
bigwhitewerewolf 16 Jan, 2017 @ 7:42pm 
Magic is supposed to be an extension of a mage will power, not how much mana it cost. No storage organ exists for such energy but, magic should grow stronger with experience and practice without spending greater energies. It is only an opinion.

キオ 12 Jan, 2017 @ 3:16pm 
@luis1234514 i'm a sneaky little thief, but that's EXACTLY the main reason I got this. If I fail stealth, warriors are already defensible, but mages still went down easy. I LOVE how this makes NPC mages total nightmares to fight head-to-head. While players may feel strong at one-shotting enemies, I love that masters can two- and three-shot me. I just wish the cost modifications didn't prevent Enchanting reductions.
TacticianChance 10 Jan, 2017 @ 2:21pm 
I don't know why I got this mod and didn't plan on being a mage, mages were already annoying to fight but with this mod, the mages are even worse, they duel weild spells and spam like a machine gun. gg
!Commander 8 Jan, 2017 @ 5:47pm 
i got enchanted some stuff, to aave some magikca, but its still remain the sme amount needed, like destruction, the same magikca needed to cast, without any drop, and the spells at aprentice lv, like thunder apprentice lv, i got 4xx damage, and at expert lv, just 170 dmg per spell, could u fix it?
Banana-Drop 31 Dec, 2016 @ 9:05am 
I love the mod, however:
Dual casting some spells (firebolt) will be unavailable at a certain mana level, but when actually consuming mana it doesnt consume enough.
Also, I think the interaction with magic stafffs is broken, they seem to go out of charge REALLY quick (2,3 hits)
キオ 17 Dec, 2016 @ 8:22pm 
"Small" problem I've encountered: It completely invalidates enchantments of fortify [magic school]. With four -26% Fortify Alteration, spells still have no change to their cost - to displayed amount, or to actual consumed amount on casting.
Fool of a Took 14 Dec, 2016 @ 9:38am 
Love the mod idea, but WAY to OP. even with Diff turned up all the way i can still one shot everything. at lvl 54.
julia 14 Dec, 2016 @ 6:12am 
How to repair the mana costs? :C
Valerea 9 Dec, 2016 @ 10:25pm 
I agreed with many in the comments section. This a Great idea, but needs refining. Lower the damage output and lower the mana costs to more in line of what was normal for damaging spells. This Mod makes the utility spells perfect, but it makes the damaging spells over powered and less fun. Taking down a tough oppenent with 1 or 2 throws of a spell is boring. Only being able to fire 1 or 2 Lightning Bolts before depleting your entire (Mine's 450) mana pool is bad. Bring down the Destruction spells mana costs and damage more into line with Vanilla numbers and this will be a Go To Mod. Or switch the script: The higher the skill, the more damage the spell does, but let the perks handle mana costs. So Destuction lvl 1 does 0.75x damage and 100 does 2x or 3x damage. Or keep the current setup, but see if you can control how much mana you use and damage you do by how long you hold the spell. Play with it. Hope this helps, sir!
MrBossWizard 9 Dec, 2016 @ 1:10pm 
You should really lower the dmg increase on lower lvls coz at lvl 14 i can one shot a dragon with fireball. Decrease the dmg per lvl and lower the mana cost.
なかの31 8 Dec, 2016 @ 5:16am 
Also counting that my Woodcutter's Axe, enchanted with Chaos Elemental is dealing 432 damage.
なかの31 8 Dec, 2016 @ 5:10am 
The mod is still bugged about equipment enchanting.
I have the Thieves set and a Charmed Necklace, the The Thieves Guild Armor is giving 1160 of Carry Weight, while the Charmed Necklace is giving 1450. Aswell as the other pieces of gear are giving 870% Prices, Pickpocket and and Lockpicking bonus.
Squilliam Fancyson 7 Dec, 2016 @ 5:38pm 
After testing multiple times, this mod has slowed the rate at which my destruction skill levels up. Despite high magicka costs and even higher damage outputs, my magicka levels up at a snails pace. I've been using this mod for the last 15 or so hours of gameplay. In that time I've been constantly killing enemies, cleared multiple dungeons, yet my destruction has only gone from 67 to 69. I played from a save where I was close to leveling up my destruction, it took killing 2 enemies to level it up. Then when I played the same save with the mod, I cleared the rest of the dwemer ruins and had not even leveled the skill. I'm sorry to say I will not be using this mod anymore unless there is some sort of fix for this. While the damage output is fun, THE FACT THAT I CAN'T EVEN LEVEL UP THE SKILL is not fun.
Squilliam Fancyson 6 Dec, 2016 @ 7:45pm 
@Adynn, you have to actually uncheck the box under data files when you launch the game.
ZeroWay 6 Dec, 2016 @ 2:00pm 
Good
Mr.KILLJOY 6 Dec, 2016 @ 1:07pm 
I will subscribe the moment you make it compatible with Ordinator! I'm anxious to teach my current character some magic!
Jaydah 6 Dec, 2016 @ 7:23am 
I was hoping that unsubscirbing would re-lower my mana cost as it was draining mana in 1/2 a second, made it impossible to devel destruction. but the mana cost stayed the same... :(
The Monke 6 Dec, 2016 @ 7:13am 
sniif bork bark
The Monke 6 Dec, 2016 @ 7:13am 
i have ti bork to install it? i cant bork only gabe to the doge can
Rockshot 5 Dec, 2016 @ 5:48pm 
@Bork to install just hit sudscribe to unistall do it again!
Rockshot 5 Dec, 2016 @ 5:47pm 
lel
Hobocop 5 Dec, 2016 @ 5:34pm 
Having some issues with this; after installing, quitting the game and comming back later, my level 2 mage can cast Flames..
which deal 27 Damage/sec for 35 mana/sec. im certain this is not intentional lol

...also, can you start a bug topic or somthing? comments section is typically nonsensical.)
Bork 5 Dec, 2016 @ 5:16pm 
plz tell me :steambored: :steamfacepalm: :steamsad: :steamsalty:
Bork 5 Dec, 2016 @ 5:15pm 
then tell me how to install it
:steamfacepalm:
Your Dignity 5 Dec, 2016 @ 4:53pm 
it's been three minutes dude calm down \/ \/ \/
Bork 5 Dec, 2016 @ 4:52pm 
im angry now:steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm:
Bork 5 Dec, 2016 @ 4:51pm 
:steamsad::steamsad: